Most of my world PvP encounters involve me getting attacked whilst I'm fighting a bunch of mobs. This is fine and what you expect from most world PvP in a game where you are made to quest on top of the opposing faction. My issue is that if you run away from a mob (i.e. towards an enemy player that's spamming charges on you) then you get a debuff that basically double the damage you take.

I think this Exposed debuff is a good idea for PvE encounters but in a game where the PvP seems thrown in as an afterthought, it just means you get annihilated if there are any mobs involved at all. Exposed needs a rethink or removing.