Abyss Rising is a Mature Heavy RP Guild with an Abyssal Cult cell theme. The guild offers multiple prebuilt dimensions to discover in game via a long-term storyline, a growing list of guild collaborative building projects, 9 IC cultist ranks to climb with IC/OOC tasks to complete (complete with 'quest rewards'!), and the potential for interaction with real antagonist 'NPCs'!
[Faeblight] Abyss Rising: Heavy RP Guild is Recruiting!
Abyss Rising: The Details
Primary Aspect: Heavy RP Focus executed through IC ranks, occupations, & a long-term GMed plotline to be discovered & influenced by your character(s). (Of course we also engage in PvE content if/when we’re tired of RPing.)
Guild Level: 2.0 –and rising!
Alignment: Chaotic Neutral (All alignments can fit in here!)
Philosophy: “Akylios will reveal himself to those of willing mind. His wondrous Mysteries will guide you to him and his acts of Mayhem will nurture your animus until his genius is visible through the lens of Madness.”
Disposition: “The will of Akylios is as myriad as the landscape of insanity itself. Let any who wish it come to the River of mysteries and step within. The public must never be shunned or retaliated against due to ignorance, for his followers know greater wisdom than this. Where many see a ‘dragon cult’, we see the ultimate path to the secrets of the universe.”
Roleplay Premise: While it is undeniably an Abyssal cult cell, the guild does attempt to abide by common law and does not outwardly inflict, nor imply intent of, harm to the community. If anything, they offer speciality shops for procurement of exceptional items and even assist with public works. Though Akylios literature is, of course, always readily available on hand and at times they can be harmlessly zealous about their great Lord.
The leader of this particular cell, Sygiua, aims to rebrand the idea of the dragon cults vs. the Vigil/civilians/Ascended and the negative rhetoric therein. Her approach involves calm, rational dialogue with the community. Apparently she and her cohorts even seek to close Water Rifts as a show of good faith to Telara’s peoples.
Brief OOC Description: The guild’s story has us starting off with bolstering our numbers and collecting relics of power. The first step is to build a team with diverse skills & abilities to help find and take back the Domain of Calmarnach Moor. There are five Tenets to follow and a deep plotline ready to be discovered and altered by new members’ stories. The cult theme is conceptualized within 9 achievable non-officer ranks; each rank with several IC/OOC tasks to complete (like a real quest). Each rank awards tangible rewards like achievement related title unlocks and IC costume/appearance items. Every new rank is accompanied by some form of IC ritual, pilgrimage, or ceremony. There’s a growing list of collaborative dim-building projects to discover and even a secretive Deep Council to join.
Guild Allies: Seeking to create IC allies through RP with individuals, groups, and guilds. You can’t learn all the secrets of Akylios from the outside, but you can always RP with us regardless of your guild membership! We’re also happy to help support other’s plotlines and events in turn.
Guild Enemies: Open to possibly selectively creating antagonistic relations between individuals/guilds after collaborative discussion. Friendly friction in the story can be fun!
Brief IC History: The rumors of Sygiua Ilisatra being an Abyssal Tidelord are indeed true and she seeks now to build a team of specialists with which to find and retake the Domain of Calmarnach Moor, the seat of power from which the Tidelord has been separated. The current runs deep in the dark waters of the past and Sygiua’s secret agenda is one of bitter unfinished business that will bring the past to resurface. Those who join her, will have a chance to discover great secrets and powerful tools to further their own ends.
Are you recruiting: Yes! Complete the interactive IC/OOC application on the guild website. Next, Contact / be contacted by Sygiua and meet IC for the induction RP. If you want to RP with no obligation, let me know and we can arrange a casual situation.
Any restrictions for the guild: Age Restriction – 18+
Guardian/Defiant/Both: Both. We’re very inclusive of any characters even remotely supported by lore and a great presentation.
[Faeblight] Abyss Rising: Heavy RP Guild is Recruiting!
*The advertisement read on as the reader unfurled the scroll:*
For the purpose of traversing great expanses of Land, Sea, Planes, & Sky, Lady Ilisatra seeks to compose a team of dedicated, trained (or trainable) tradesmen, academicians, magi, tacticians, and more.
Together, the team will execute a long-term plan to find the location of a lost Domain on an island somewhere in Telaran seas. Once found, they must take the island back from any force inhabiting it and unlock the towers of the Domain of Calmarnach Moor.
Within, the team will have access to the first tier of needed instruments and equipment necessary to unravel the fable of Garuda. Whatever it is, the team will recover it and share in the spoils of their bounty.
Employees receive competitive wages and bonus incentives, as well as free health services, legal services, boarding, meals & access to research/training facilities.
Armaments Captain Skills: Weaponsmith, Armorsmith, Combat Tactician Duties: Forge and repair all types of weapons & armor in all styles and varieties. As needed and available, respond to personnel’s needs for made-to-order designs & stock the armory with all necessary wartime resources. Experience with combat tactics of any discipline or style. Organize the stocking of the major hubs and safe houses, including the flagship, with weaponry, ammunition, and armor.
Acquisitions Chief Skills: Master of Felonious Procurement, Locksmith, Commodity Fence Duties: Mastered the art of the sleight-of-hand, lock picking/code cracking and either is, or possesses access to, a Fence for ‘hot’ items. As needed and available, fence certain manners of ‘acquired’ goods for personnel (or direct them to said Fence) & act as a consult when unlocking items/chests or code breaking magitech items. When profane or illegal reagents and items are needed, this should prove an easy task for the Chief.
Magitech Technician Skills: Master of Magitechnological Operation, Creation, & Repair Duties: Possess comprehensive knowledge of Sourcestone, Magitech, and Empyrean technology including how to repair, create, and/or operate. As needed and available, direct personnel in the field or act as a consult when dealing with technology. When at sea, help maintain magitech warships and her weaponry. Continue to improve personnel emergency readiness and emergency defence response, when and where applicable.
Planar Specialist Skills: Adept in Planar Magic, Dimensional Travel, Hexes & Curses Duties: Possess comprehensive knowledge of the Planes, schools of planar magic and Dimensional tears. As needed and available, direct personnel in the field when encountering rifts, interdimensional portals, planar doorways, foreign teleporters, and other magitechnological objects. When possible, aide in the removal or curing of hexes/curses from items and personnel.
Histordinaire Skills: Expert in Artifacts, World History/Religions, Languages Duties: Possess comprehensive knowledge of the spectrums of artifacts. Direct personnel or act as a consult in experiments and cataloguing artifacts found. Possess knowledge of the Vigil’s gods, Ancestral worship, & Telaran religious practices. Act as a consult to religious artifacts found and translate/decipher books & scrolls in ancient languages.
Morale Maven Skills: Culinary Master, Barkeep, Bard Duties: When spirits are low or high, be ready to support the mood suitably. Possess knowledge of beverages from diverse cultures. Possess culinary knowledge to accommodate diets of all races and organize the kitchen’s staff with menus of nutritious & varied dishes that appeal to all present cultures and palates. Contribute to improving morale by writing epic poems & songs about the experiences and ventures with your personnel or reciting classics to inspire others.
Doctor/Healer Skills: Medical Science, Magical Healing, Alchemy/Apothecary Duties: As needed and available, provide Basic to Advanced medical care to injuries, illnesses, diseases, and other conditions sustained by Ascended and Mortal personnel. Possesses the ability, with medical science and/or magic, to heal still-living subjects. Perform trauma surgery upon still-living or resurrect via Ethian technology a deceased subject. Possess the ability to convince potentially unwilling personnel to attend monthly check-ups.