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Thread: All the Nerfs of Nightmare Tide

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    Ascendant Gilgad's Avatar
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    Default All the Nerfs of Nightmare Tide

    So NMT is coming to an end, was just curious and went through all the patch notes and wrote down all the significant nerfs that I remember from reading them and will calculate how much bosses have been nerfed at the end, and also list all inividual nerfs (that I remember and were relative).

    RHEN OF FATE RELEASE - [3.0]

    [3.2]
    * Reduced the damage of most bosses. (??%)
    * Ungolok's Fatal Current now has a 4-second cast-time (up from 2?). Damage has been reduced (don't get 1 shot anymore).
    * The Captive Terror's Puncture Heart now has a 4-second cast-time(up from 2?). Damage has been reduced.

    [3.3.3]
    * The Drekanoth of Fate will no longer using Scorching Light above 20% (Down from 40%) health unless set to Hard difficulty.

    [3.4]
    * All tier 1 and tier 2 raids have had their difficulty reduced! All bosses now have 10% less health and deal 10% less damage.

    [3.6.4]
    (Gibberish) As a result, all of the mobs (and bosses) in The Rhen of Fate have 50% less HP.
    * Ungolok:
    - Reduced ink blast mechanic by 25%.
    - Reduced building pressure by 25%.



    MOUNT SHARAX RELEASE - [3.0]

    [3.1]
    * Warmaster Ilrath will now attack every 1.5s instead of every 1s. This should dramatically reduce his damage output.

    [3.2]
    * Bulf: Damage from Bulf's direct abilities and his summoned storms has been reduced by 15%.
    * Jinoscoth: Total health for Jinoscoth has been reduced by 15%, total damage dealt by Jinoscoth has been reduced by 10%.
    * Izkinra: The Warmasters have had their health reduced by 15% and their damage deal reduced by 10%.
    * Yrlwalach: Health reduced by 15%.
    * Threngar: Health reduced by 10%, damage dealt reduced by 10%.

    [3.2.3]
    * YRWALACH: * Boundless Consciousness will no longer force first person camera on the player. (1st person add)

    [3.2.13]
    * Players can now use a portal at the entrance to go directly to the Yrlwalach boss. (Nerf I guess?)

    [3.4]
    * All tier 1 and tier 2 raids have had their difficulty reduced! All bosses now have 10% less health and deal 10% less damage.

    [3.6.4]
    * Boss HP has been reduced by 20%.

    [3.7]
    * Threngar’s Consuming Darkness is no longer modified by the amount of mana he has. (Don't have to drain, lol)



    TYRANT'S FORGE RELEASE - [3.1]

    [3.2]
    * Johan: Health reduced by 15%, damage reduced by 10%.
    * PUMPKIN: Health reduced by 15% damage reduced by 10%.
    * Crucia: Health reduced by 10%, for both normal and hard mode.

    [3.4]
    * All tier 1 and tier 2 raids have had their difficulty reduced! All bosses now have 10% less health and deal 10% less damage.

    [3.6.4]
    * Boss HP has been reduced by 20%.



    HAMMERKNELL FORTRESS RELEASE - [3.2]

    [3.2.8]
    * Adjusted balance for the Zilas fight by reducing health for Zilas, Escaped Imps and Escaped Magus. (??%)

    [3.3.8]
    * The health pool and damage dealt by Zilas has been reduced by 10%.

    [3.4]
    * All tier 1 and tier 2 raids have had their difficulty reduced! All bosses now have 10% less health and deal 10% less damage.

    [3.4.7]
    * Killing Murdantix will now grant access to the upper floors. (i guess)

    [3.6.4]
    * All boss HP has been reduced by 25%.

    INTREPID GUILDED PROPHECY RELEASE - [3.3]

    [3.4]
    * All tier 1 and tier 2 raids have had their difficulty reduced! All bosses now have 10% less health and deal 10% less damage.

    [3.6.4]
    * All boss HP has been reduced by 25%.
    Thalguur:
    - Fractured Core increases damage taken by 1.5%, up from 1%.
    Uruluuk:
    - Reduced crystalline desecration by 50%. (way, way wayyyy less raid healing)



    MIND OF MADNESS RELEASE - [3.4] (Pagura/Lord Arak/Fauxmire/Lady Envy) (NO Dark Genesis/Arisen Arak/Lady Justice/Enigma)

    [3.4.11]
    * Lady Envy will now only cast Enticement twice in an encounter.



    MIND OF MADNESS ALL BOSS RELEASE - [3.5]

    [3.5.2]
    Dark Genesis: - Reduced the life of preservation core by ~30%.

    [3.5.4]
    * Lord Arak: Despair crystals will refrain from crossing the room while Divide and Conquer is in progress. (Purple crystals dont go through the room during D&C).
    * Lord Arak: Added safeguards to stop some instances of Despair crystals from moving diagonally across the room.(yes, crystals moved diagonally randomly, not in a straight line)

    [3.5.8]
    * Arisen Arak: The phase transition beams now deal 1/3rd of the damage they had been dealing.

    [3.5.13]
    Lord Arak:
    * Terminal Sedation now does smaller amounts of damage throughout its duration.
    * Greater Weakness now reduces players’ outgoing damage by less.
    * Reduced Theta Waves healing by a third.
    * Reduced Night Stalker health to 7 M from 10 M.
    * Reduced the damage of Divide and Conquer. (Basically AOE + DnC =/= Dead) (Also means the 8 in each spot means nothing now, can go anywhere literally).
    * Despair crystals now hit for 90% of health. (Don't get 1 hit by crystals, unless AOE+crystal 1 tick)

    Pagura:
    * Pagura no longer casts Curse of Six.
    * Pagura now casts Curse of Four until 40% health. (don't remember what it was before)
    * At 40% health, Pagura now casts Curse of Five. ( ^^)
    * Reduced the damage increase caused by Hex Frailty. (AOE + hex =/= Death)
    * Increased the amount Hex Frailty can stack.
    * Increased the cast time of Shattering Roar. (Golems are now a joke)
    * Scourbites’ Torn Flesh causes the target to receive less damage than previously. (tank healing is more of a joke)

    [3.5.15]
    * Arisen Arak: Addressed an issue where hard mode loot could be given out to a non-hard mode kill. (had a chuckle, not really a nerf though).

    [3.5.16]
    * Arisen Arak: The Lady Justice rings no longer instantly kill players. (nerrrrrrffff)

    [3.5.17]
    * Pillars of Justice: Reduced the health of this encounter by 10%
    * reduced the outgoing damage by 10 - 15%. (less tank dmg)
    * reduced the damage gain from Injustice by 3% per stack. (lswapping does bugger all)
    * increased the cast time of interrupt mechanics
    * Stay/Order of Execution (42 seconds to 48). (more double DPS burn)

    * Fauxmire: Decreased boss health by 10%.
    * Lady Envy: Decreased boss health by 10%.

    [3.6.4]
    * Dark Genesis:
    - TLDR: Pin down does nothing and doesn't happen anywhere near as frequently.
    - HP has been reduced by 25%. (DPS check doesn't exist)

    * Enigma:
    - Enigma’s “Disintegration Field” damage has been reduced by 50%.(lol)
    - The cooldown on “Chaotic Pull” and “Suspend” has been reduced from 8 seconds to 4 seconds. (More DPS on Enigma, less people pulling etc.)
    - Cast time of Full Heal increased by 0.5 seconds. (easier to interrupt)
    - Damage from Disintegration is now 90% of your maximum health. (lol?)
    - HP has been reduced by 30%. (Rip DPS check)

    * Fauxmire:
    - TLDR: Adds do no damage to you anymore, can stand and pew pew.
    - If someone dies, only 25% DPS nerf to the calling down from 50%. (lol)
    - HP has been reduced by 30%. (sooooooooooo, stand and pew pew with 1 button specs)

    * Lady Envy
    - The speed of Enthralled Oculons has been reduced from 150% runspeed to 100%. (Don't remember this)
    - The debuff of Gaze of Envy has been reduced from 50% to 20%. (don't remember this)
    - Lady Envy will no longer Cleave after her Singularity phase. (I didn't even know this lol!)
    - Added save zone indicators for the bullet hell. (.....................)
    - HP has been reduced by 30%. (lots of ...............................................)

    * Lady Justice:
    - Reduced Pain of Judgment to 7.5% per person. (Not sure what this is)
    - HP has been reduced by 12.5%. (Rip DPS check)
    - Trial by Fire is no longer a one shot kill. (Aussies can play.. oh wait, cori.)

    * Lord Arak:
    - HP has been reduced by 30%. (spits out drink)

    * Pagura:
    - The curses can be played now by the same people(your carries). (The fact that those were the words of the patch notes says wonders.)
    - Shattering Roar interrupts itself if Pagura is pushed to 40%. (Fair patch but damn, a big nerf tbh)
    - HP has been reduced by 50%. (.... .....)

    * Pillars of Justice:
    - HP has been reduced by 50%. (heh. ha. ha.hha.a. hah........)
    * Health variation tolerance increased to 10%, up from 3.5%. (just press 1, no raid coordination needed).

    [3.7.15]
    * All enemy npcs in this raid have had their health and damage slightly reduced by roughly 10%.



    COMET OF AHNKET RELEASE - [3.6]

    [3.7.7]
    * Hericius: The invisible waves cease to exist once Hericius enters the Shroomageddon. (don't have to have someone coordernate people to shrooms for shroomageddon)

    [3.7.15]
    * All enemy npcs in this raid have had their health and damage reduced by roughly 30%



    Basically all in all:

    Ungolok:
    - 60% Health Reduction
    - 10% Damage Reduction + ??%
    - Ink blast 25% less Damage
    - Building Pressure 25% less Damage
    - Ungolok's Fatal Current now has a 4-second cast-time (up from 2?). Damage has been reduced (don't get 1 shot anymore).
    - The Captive Terror's Puncture Heart now has a 4-second cast-time(up from 2?). Damage has been reduced.

    Triplets:
    - 60% Health Reduction
    - 10% Damage Reduction

    Drekanoth of Fate:
    - 60% Health Reduction
    - 10% Damage Reduction
    - Line of Sight happens at 20% rather then 40%.

    Finric:
    - 60% Health Reduction
    - 10% Damage Reduction

    Bulf:
    - 30% Health Reduction
    - 10% Damage Reduction
    - AOE bubbles have 25% less DMG

    Jinoscoth:
    - 45% Health Reduction
    - 20% Damage Reduction

    Warmasters:
    - Illrath attacks every 1.5s rather then 1s
    - 45% Health Reduction
    - 20% Damage Reduction

    Izkinra:
    - 30% Health Reduction
    - 10% Damage Reduction

    Yrwalach:
    - 45% Health Reduction
    - 10% Damage Reduction
    - No more 1st person add
    - No more turn around mechanic

    Threngar:
    - 40% Health Reduction
    - 20% Damage Reduction
    - No more drains

    Johan:
    - 45% Health Reduction
    - 20% Damage Reduction

    Pumpkin:
    - 45% Health Reduction
    - 20% Damage Reduction

    Crucia:
    - 40% Health Reduction
    - 10% Damage Reduction

    Murdantix:
    - 35% Health Reduction
    - 10% Damage Reduction

    King/Prince:
    - 35% Health Reduction
    - 10% Damage Reduction

    Estrode:
    - 35% Health Reduction
    - 10% Damage Reduction

    Matron:
    - 35% Health Reduction
    - 10% Damage Reduction

    Sicaron:
    - 35% Health Reduction
    - 10% Damage Reduction

    Zilas + adds:
    - 45% Health Reduction + ??%
    - 20% Damage Reduction + ??%

    Inquisitor G:
    - 35% Health Reduction
    - 10% Damage Reduction

    Inwar Darktide:
    - 35% Health Reduction
    - 10% Damage Reduction

    Vladimal Prime:
    - 35% Health Reduction
    - 10% Damage Reduction

    Grugonium:
    - 35% Health Reduction
    - 10% Damage Reduction

    Akylios:
    - 35% Health Reduction
    - 10% Damage Reduction

    Scorpion dude in IGP+adds:
    - 35% Health Reduction
    - 10% Damage Reduction

    Guurloth+add:
    - 35% Health Reduction
    - 10% Damage Reduction

    Thalguur:
    - 35% Health Reduction
    - 10% Damage Reduction
    - Gets 100 stacks 50% faster

    Uruluuk:
    - 35% Health Reduction
    - 10% Damage Reduction
    - 50% less raid healing from yellow crystals

    Pagura:
    - 60% Health Reduction
    - 10% Damage Reduction
    - No longer casts Curse of Six
    - Hex of frailty does less damage (AOE + hex =/= death)
    - Shattering Roar increased by 5s (Golems are a joke)
    - Scourbites' Torn Flesh makes the tank take less dmg then previously
    - All the Curses can be done by the same people (less raid coordination)
    - Shattering roar wont wipe the raid if pushed past 40%

    Lord Arak:
    - 40% Health Reduction
    - 10% Damage Reduction
    - Missing interrupts is way more forgiving
    - Adds have less health
    - Divide and conquer group stacking doesn't matter (damage was reduced)
    - Purple crystals don't 1 hit you anymore (does 90% of the dmg)
    - Purple crystals don't go around the room while DnC happens
    - Purple crystals wont randomly go diagonal instead of straight

    Fauxmire:
    - 50% Health Reduction
    - 10% Damage Reduction
    - Adds don't damage you anymore
    - If someone dies, only 25% dmg reduction to the class instead of 50%.

    Lady Envy:
    - 50% Health Reduction
    - 10% Damage Reduction
    - The speed of Enthralled Oculons has been reduced from 150% runspeed to 100%. (Don't remember what this is)
    - The debuff of Gaze of Envy has been reduced from 50% to 20%. (don't remember this)
    - Lady Envy will no longer Cleave after her Singularity phase. (I didn't even know this lol!)
    - Added save zone indicators for the bullet hell. (.....................)

    Enigma:
    - 40% Health Reduction
    - 10% Damage Reduction
    - Enigma’s “Disintegration Field” damage has been reduced by 50%.(lol)
    - The cooldown on “Chaotic Pull” and “Suspend” has been reduced from 8 seconds to 4 seconds. (More DPS on Enigma, less people pulling etc.)
    - Cast time of Full Heal increased by 0.5 seconds. (easier to interrupt)
    - Damage from Disintegration is now 90% of your maximum health. (lol?)

    Viz/Miz:
    - 70% Health Reduction
    - 25% Damage Reduction
    - Reduced the dmg gain from Injustice by 3% per stack (Swapping does bugger all)
    - Increased cast times for interrupts
    - Stay/Order of Execution increased by 6s (more double DPS burn)
    - Can keep the boss 10% health apart instead of 3.5s

    Dark Genesis+pres core:
    - 35% Health Reduction
    - 30% Less Life for Preservation Core (so actually 65%)
    - 10% Damage Reduction
    - Pin down does barely any damage and happens way less frequently

    Lady Justice:
    - 22.5% Health Reduction
    - 10% Damage Reduction
    - Reduced Pain of Judgment to 7.5% per person. (Not sure what this is)
    - Trial by Fire is no longer a one shot kill. (Aussies can play.. oh wait, cori.)

    Arisen Arak:
    - 10% Health Reduction
    - 10% Damage Reduction
    - Lady Justice rings don't insta kill players
    - Don't get hard mode loot for killing him in normal mode :'(
    - Phase Transition beams do 33% less damage

    Duke Eblius:
    - 30% Health Reduction
    - 30% Damage Reduction

    Azaphrentus:
    - 30% Health Reduction
    - 30% Damage Reduction

    Nightstalker Caelon:
    - 30% Health Reduction
    - 30% Damage Reduction

    Fyragnos:
    - 30% Health Reduction
    - 30% Damage Reduction

    Hericius:
    - 30% Health Reduction
    - 30% Damage Reduction
    - Waves don't happen during shroomageddon



    Seems like there was a lot missing from the patch notes - I remember a lot more things happening.

    There's probably a lot I missed but this is strictly from the patch notes - outside of the turn around mechanic on Yrwalach.

    I found it interesting anyway.
    Last edited by Gilgad; 10-08-2016 at 07:31 PM.

  2. #2
    Ascendant Artewig's Avatar
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    This is real raiding. Bosses die in under a minute so you don't really have to bother with those stupid raid bosses and can get right to that OP lewtz

    /s
    Quote Originally Posted by TrionBrasse
    We are absolutely a service industry and you're only as good as your last contact with the customer.

  3. #3
    Rift Master notawaifu's Avatar
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    Quote Originally Posted by Gilgad View Post

    1st boss COA:
    - 30% Health Reduction
    - 30% Damage Reduction

    All minis:
    - 30% Health Reduction
    - 30% Damage Reduction

    Mushroom dude:
    - 30% Health Reduction
    - 30% Damage Reduction
    - Waves don't happen during shroomageddon

    Dragon dude:
    - 30% Health Reduction
    - 30% Damage Reduction

    Dude with the stick and shooty adds and shieldy witch:
    - 30% Health Reduction
    - 30% Damage Reduction

    I think theres another boss, no idea, never did coa:
    - 30% Health Reduction
    - 30% Damage Reduction
    1, minis 2, 3, 4, wait 5?

    I KNEW IT! There is a secret boss in CoA!

  4. #4
    Ascendant DarkDaemon's Avatar
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    Quote Originally Posted by notawaifu View Post
    1, minis 2, 3, 4, wait 5?

    I KNEW IT! There is a secret boss in CoA!
    It's me. I admit it. You have to beat me with my transcendent trinket on in a duel. No transcendent trinkets allowed for you.

  5. #5
    Prophet of Telara Hepatits's Avatar
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    CoA Bosses:
    Duke Eblius
    Fyragnos
    Hericius
    Lord Fionn

    Minis:
    Azaphrentus
    Nightstalker Caelon

    Go ahead and update your main post if you wish.
    Ghar Station
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    Mistakes Were Made - Guild
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  6. #6
    Ascendant Artewig's Avatar
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    Quote Originally Posted by Hepatits View Post
    CoA Bosses:
    Duke Eblius
    Fyragnos
    Hericius
    Lord Fionn
    Darkdaemon

    Minis:
    Azaphrentus
    Nightstalker Caelon

    Go ahead and update your main post if you wish.
    ftfy

    /10chars
    Quote Originally Posted by TrionBrasse
    We are absolutely a service industry and you're only as good as your last contact with the customer.

  7. #7
    Ascendant Gilgad's Avatar
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    Quote Originally Posted by Hepatits View Post
    CoA Bosses:
    Duke Eblius
    Fyragnos
    Hericius
    Lord Fionn

    Minis:
    Azaphrentus
    Nightstalker Caelon

    Go ahead and update your main post if you wish.
    Thanks! saldfh8249fy1-

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