PTS was updated late yesterday with the changes if you guys want to go test it out.
Lead Systems Designer - RIFT
I did some calculations and mitigation of bleed-through at 3x, 4x shield was really high. Because it increased exponentially with the number of shields stacked.
The new change to the calculation looks like a good and reasonable one.
With the old calculation the mitigation factor of bleed through used to be 6,66x for 2 shields, 44,3x for 3 shields, 295x for 4 shields etc. each consecutive shield meant 6,66x more mitigation that the previous one and this made bleed-through damage not noticeable at all.
Maybe each stack of shield from Warchanter - We Stand United ability counted?
This is rather confusing.
But the example is no really fitting and the values are irritating.
Also, I don't get the calculating. A 85% shield for 10k should absorb 85% of the incoming damage, right? So in that case, a 10k hit should result in a 1.5k hit on the character and 8.5 absorbed by the shield, leaving a 1.5k shield. To fully destroy the shield, a 10k/0.85 = 11.764...k hit would be needed. In this case, the shield would absorb 85% of 11.764...k, which is exactly 10k, and hit the character for the remainder of 1.764...k.
In your example the hit of 62.75k (which is way over the shield capacity and is therefore not making any difference) goes onto the the 10k 85% shield and absorbs 10k and bleeds for 1.5k. Thus it absorbs 10k out of a 11.5k hit. (The rest of the 62.75k - 11.5k = 51.25k damage is directly applied to the character.) That means the shield absorbed 10/11.5 = 86,95...%. So it actually is NOT a 85% shield.
This again only makes a difference if the hit is lower than a certain threshold. The results of high damage hits that break the shields nevertheless stay the same.
One more point:
The order of shielding could make a huge impact. I haven't done much math on that but I hope that's not gonna destroy any aspects of shielding in raids as maybe some small shields that are applied "randomly" may result in less shielding overall due to order of shielding and the combination of healing and shielding. This can be confusing now but I can't really explain it better until I do some math on it.
Hoping for a reply!
Ok none of this is making sense to me (Stereotypical blonde)
Are these changes a nerf to absorbs or a buff to absorbs?
On the trash before the 3rd boss in Return to Empyrean Core, are we going to see more damage hitting the tank when absorbs are applied or less damage?
ok... i don't like it after reading. Why don't u just make a summ of all shields (85%) total and apply to total dmg? That would be fair.
Now order of the shields will be important. Most effective will be to put huge shields 1st, however, we have things like greater essences which put small shields automatically randomly, which means huge amount of dmg will be bypassed. It seems I will have to trash such essences now or it will make killing blows on me instead shield.
I think I have essence which shields 10% upto 2k or so, so 90% will bypass any further shield! Its a waste.
So I have low hp, using tank -skill-shield(85%) but essence happens a bit faster before, and bypasses 90% - so i'm dead and visually shielded by skill..good patch.
Last edited by alexzk; 10-05-2016 at 05:18 PM.
Last edited by alexzk; 10-05-2016 at 05:40 PM.
maybe i'm missing something but the order of the shields shouldn't matter that much, unless the amount of damage is less than the amount on the total shields