+ Reply to Thread
Results 1 to 5 of 5

Thread: Earth Raid Rift mechanic help

  1. #1
    Rift Chaser
    Join Date
    Apr 2011
    Posts
    317

    Default Earth Raid Rift mechanic help

    so my guild is doing these raid rifts for the dailies/weeklies to help our gear progression now that we have made a start on the 20 and 10man (first down in each) and we seem to have hit a mechanic we cannot "dodge". in the Earth Raid rift the main "boss" in the center starts casting "Pulse Turret" from stage 2/3 onwards which targets a random player then kills them 1-2s later.

    my question is how do you get around or negate this attack? we have tried LoS, turning away, everyone interrupting at the same time (just says "immune"), stop casting/attacking, running away, reflect, getting hit by the electricity beams for the buff, stacking up, spreading out and even blowing a ton of healer CD's on them but still they die. there is a debuff on them saying "marked for death" but our healers say there is nothing to cleanse and nothing on the boss to purge.

    the Water rift we managed to work out and was fairly obvious what was required, just needed practice at moving at the correct times as well as timing CD's and tank swapping. but the earth rift has something that we cannot work out and have had 3 attempts so far, with the last being successful thanks to a nearby GY allowing us to "throw bodies" at it. now I can tell this isn't the way your supposed to do this rift as any mechanic that can 1shot someone randomly including a tank with no way to stop it is a terrible idea for a legitimate mechanic as your pass/fail will come down to RNG, so there must be something we have missed.

    has anyone else come across this and found a way to dodge/negate "Pulse Turret"?

  2. #2
    Plane Touched the unknonw's Avatar
    Join Date
    Jun 2011
    Posts
    289

    Default

    The Pulse Turret needs to be reflected. We usually have 2 chloros with dominator off soul for this.
    Scurch

  3. #3
    Rift Disciple Brooo's Avatar
    Join Date
    Jul 2012
    Posts
    131

    Default

    Quote Originally Posted by Fliptrik View Post
    .
    has anyone else come across this and found a way to dodge/negate "Pulse Turret"?
    Reflect target who is marked.61 Chloro with 8 domi usually doing this.

    Brobert /// Arm Dearg /// Zaviel
    RoF - 4/4.
    MS - 5/5(Threngar EU 3rd)
    TF - 2/3

  4. #4
    Rift Chaser
    Join Date
    Apr 2011
    Posts
    317

    Default

    ok we were trying the Cab AoE reflect before, maybe it either didn't land on the person or the cab one doesn't work. will try next time we are there and see if we can get it. I assume it does some decent damage to the boss or just negates the damage we would have taken?

  5. #5
    Rift Disciple
    Join Date
    Jan 2011
    Location
    U.S.
    Posts
    179

    Default reflect has a range

    You also need to make sure that everyone is staying within 35m of the player casting reflect. The chloro should stay near the middle of the rift because of this, while everyone else tries not to get further than 35m from the middle/dom.

+ Reply to Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts