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Thread: Regulos/Goloch graphics

  1. #1
    Rift Disciple
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    Default Regulos/Goloch graphics

    The red cone dmg on both Regulos and Goloch can be very hard to see...especially with those like me with a red/green color defiancy. Can you please me the cone a brighter shade of red for every to see it easier.

    Plus sometimes on Regulos it doesnt even show at all...but thats a side issue.

  2. #2
    Shield of Telara smoked's Avatar
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    Lith...is that you?

  3. #3
    Rift Disciple Cognus's Avatar
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    Although it won't necessarily help here, I find if increased your max camera distance it can affect how potent the visual is. Closer is clearer.

    It would be nice to have a colorblind friendly toggle that could adjust the color accordingly.
    Last edited by Cognus; 02-26-2013 at 02:31 PM. Reason: Babblijng

    Recovering Rogue, gone Cleric (to summate, a masochist)

  4. #4
    Ascendant Byona's Avatar
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    Quote Originally Posted by Guardianoftruth View Post

    Plus sometimes on Regulos it doesnt even show at all...but thats a side issue.
    The reason it does not show on Regulos is camera distance, for some reason it disappears if you scroll out much, especially if you increased max camera distance. This is 100% replicable.
    See you all in Wildstar!

  5. #5
    Rift Master sculti's Avatar
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    Quote Originally Posted by Byona View Post
    The reason it does not show on Regulos is camera distance, for some reason it disappears if you scroll out much, especially if you increased max camera distance. This is 100% replicable.
    yup

    have to play rift in ego-perspective again which sucks

    i was used to having max camera distance way out since akylios
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  6. #6
    RIFT Guide Writer Orangu's Avatar
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    I APPROVE OF THIS color mechanics should be banned from this game forever.


    Lithmygoober@deepwood
    Lithmygoo@deepwood

  7. #7
    RIFT Guide Writer Bowler Hat's Avatar
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    Colour Blindness can make mechanics a little more... exciting to deal with. Generally I just adapt, focus on the cues; rarely will I complain. However when able visioned players start QQing about hard to see ground effects I guess there may be a problem.

    I wish game designers understood that for roughly 10% of their male playerbase, red is not a standout colour. I'd like to see some meaningful options to change text alerts and these sort of ground effect colours to something that stands out a lot more for me.

    Pink or Magenta hues tend to stand out more for someone with a red colour deficiency, and Red/Green is the most common colour deficiency.

    Differently abled people tend to just get on with it rather than complain. We're used to adapting to all sorts of situations, but some sort of ability to further customise colours would be very welcome.

  8. #8
    RIFT Guide Writer Bowler Hat's Avatar
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    Quote Originally Posted by Byona View Post
    The reason it does not show on Regulos is camera distance, for some reason it disappears if you scroll out much, especially if you increased max camera distance. This is 100% replicable.
    Zoom definitely is a factor, on Regulos the vfx can disappear completely if you scroll out to Aky wave mode. This may be by design though.

  9. #9
    RIFT Guide Writer TheGrinnz's Avatar
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    Quote Originally Posted by Bowler Hat View Post
    Zoom definitely is a factor, on Regulos the vfx can disappear completely if you scroll out to Aky wave mode. This may be by design though.
    More likely, not not by design

  10. #10
    RIFT Guide Writer Bowler Hat's Avatar
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    Quote Originally Posted by TheGrinnz View Post
    More likely, not not by design
    Not not?

    Perhaps not, however creating encounters with limited camera angles or zoom is de riguer. Zooming waaaay out on Regulos is kinda refreshing, if not very disorientating

  11. #11
    RIFT Guide Writer Orangu's Avatar
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    I'm one of the special deficient in all colors kind of guys so I'd prefer if they had radical designs instead with bright contrasts. OR if they had a negative color mode where the floor is really dark and ground effects were bright

    EDIT: I hated Maelforge
    Last edited by Orangu; 02-26-2013 at 10:27 PM.


    Lithmygoober@deepwood
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  12. #12
    Ascendant Sedvick's Avatar
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    Quote Originally Posted by Orangu View Post
    EDIT: I hated Maelforge
    Not a fan of red on red?

  13. #13
    RIFT Guide Writer Orangu's Avatar
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    Quote Originally Posted by Sedvick View Post
    Not a fan of red on red?
    or a fan of grey on grey, I got to run in a different direction... everytime


    Lithmygoober@deepwood
    Lithmygoo@deepwood

  14. #14
    Champion of Telara Nnnxia's Avatar
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    I think Trion should totally abolish the stupid run out of red AoE mechanic. Its too simpleeee and lazy.

  15. #15
    Ascendant Sedvick's Avatar
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    I wouldn't go as far to say "abolish," but changing it up a bit maybe.

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