I know you've been in a dungeon with that 1 or 2 people who has never been there before ( unless you've been doing those guild only), how would you sum up each fight briefly yet be entirely effective?
I myself frequently explain fights by stating what to watch out for, what to kill, and what mechanics to expect. But briefly.
Example: Tower of the Shattered
1st boss dps him, adds pop up and circle boss, they see you they stun and kill w/e is around them, get behind them and use reactive to kill em, stand in blue for buff. Get in green melee when it shows up. This happens twice then you hide behind pillars. Adds spawn, don't let them see you and backstab them. Stay in blue circle and kill boss. Fight repeats.
2nd boss Dps him, get out of aoe. He calls you run away or you get mind controlled. summons adds when he reaches 100 energy, aoe them down and repeat.
3rd boss Boss has 3 immune stacks, get rid of them by having melee adds explode on him. Let them explode by getting them low hp and don't kill them. 1 person get ranged adds. don't stand in aoe. boss gets in mecha dps him down, don't get stomped.
4rd boss Stand here and dps him.
5th boss don't be diagonal of her, aoe shoots out. Get out of red aoe around her. she fires aoe at a person, look who she is looking at and move away from spot. Don't be in square aoe. Dragon form keep away from each other, don't be in front of boss.
This is from a tank perspective telling my dps and heals what to do and usually I think I sum it up decently.
You don't have to sum up entire instances, just a fight is fine.
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