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Thread: A raider's case against PAs

  1. #496
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    Quote Originally Posted by Zadozex View Post
    Skrumpy, I think we'll just need to agree to disagree on this one. I think your view on the situation is a bit short sighted frankly. Yes, PA is a system without end, but precisely because of that, people don't feel the need to try to complete it. If it was easily completable, I think the casual raider would actually feel more compelled to grind it. Because it takes so much effort and so long to do, very few guilds use it as a requirement. It's just a bonus, a perk to being an active player.

    Having active players is exactly what the system is designed for. Without it, all those people that finish their weekly raids would have no reason to log in. That is such a boon for this game. Nothing kills a game faster than perceived low population or inactivity. Rift always feels vibrant. T2's, Zone Events, IA's. All of these things are well populated.

    Also, as many others have said, PA is just not needed for the content. It's just a bonus to make it easier. In the long term, yes, PA stats will make a huge difference, I won't argue that. But the case against PA isn't as black and white as you make it out to be. Most people have at least some PA and usually they go for their most useful ones first, people with higher PA must get a lot of fluff hexes before they can start getting useful hexes again. So the effective difference between low PA and high PA isn't really that large.

    At the end of the day, who is PA hurting? Enticing people to log on is a good thing for the entire player base. Most people do current content with their guilds on raid nights, but most of my other raiding (DH/GP/ROS/GSB) is all PUG's. There would be no PUG's if people weren't logging in because there's nothing to do. And if people don't want to log in and gain PA, that's fine too. The content is balanced around not having any PA. The only people that seem to be complaining are people that are parsing lower than equally geared people. If someone wants to put more time into the game than me, then fine, let them do more DPS and have better stats. What's not fair about that?
    My view is shortsighted by design since it is looking at things from the viewpoint of a raider. Hence the title of this thread "A raider's case against PAs".

    Yes, PA is a system without end, but precisely because of that, people don't feel the need to try to complete it.
    What?! Where is the logic here? Just because something has no end that means no one feels like they need to complete it? WTF.. Do you NOT understand that PAs give you ~20% to your stats and ~30-40% more HP (some of this is apparent HP from resists). These stats are insane bonuses to raiding, anyone that doesn't want them is either not a raider, or someone that doesn't understand the huge benefits you can from having max PA. Also, if anything no end in sight only causes people to become demoralized, not cause them to just not care.

    TWENTY PERCENT TO YOUR MAIN STATS IS HUGE. THIS IS LIKE YOU DE-EQUIPING 2-3 PIECES OF ARMOR.

    Would you raid without 2-3 pieces of armor? Any guild I know would promptly throw you out on your ***. I think you are GROSSLY underestimating the value PAs bring to the table and also GROSSLY underestimating how these PA stats are valued by the RAIDING community. There would be no problem whatsoever if PAs gave no stats. I could care less if there was a million levels and I only had 1 and everyone around me had 999,999. The fact of the matter is these are HUGE bonuses to raiding and they compel (force) raiders to log in and engage in meaningless grinding outside of an aspect of the game they find fun. It is like if Trion started to make all of the BiS raiding gear come from PvP or collecting artifacts or some other completely non-raiding related aspect of the game.

    Myself and many others DON'T WANT TO FARM PA to be competitive in a raiding environment. Don't tell me people don't feel like they need to farm PA because that is the most ridiculous thing I've ever heard.

  2. #497
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    Quote Originally Posted by DevinKa View Post
    I posted this in the PTS, but I post here too.

    Trion should open tier 3, but disable it in the raiding zones or just ID. I don't care if it would be for good or for a while. And everyone is happy right?

    Please don't make this win-loose situation. Can you guys make this win-win or draw situation?
    This would be fine as long as Trion promised not to release T3 before the majority of guilds cleared ID. Either way the problem is not necessarily T3 being released. The system as a whole is flawed and I can guarantee there will be more changes on the horizon. The PA system is a huge impediment to getting new people into the game who may want to raid.

  3. #498
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    Personally, I like the PA system - but then, I'm neither a min/maxer nor a raider. I love the fact that there are still little perks I can continue to gain after I've hit level 50: trees to fill out, choices to make, a use for all of that experience that otherwise would have gone to waste, etc. However, I can understand where the OP is coming from. The desire to get everything, be it a collectible, an extra stat point, or what have you can be almost overpowering for some people, and in fact, this is the way I often approach single-player games, with the mentality of seeing every ending, finding every side quest, and so on. That being said, it seems that some raid-minded people are taking this mentality one step further and applying the existence of peer pressure, that is, that not having your PA maxed out (or at least a good way in) is just as bad as not having raid-appropriate gear or as running with a gimped spec. I don't believe that there is any reason for this particular type of pressure to exist with PA levels; they are there for fun, something "extra", and should not become viewed as a requirement. To me, this seems like the fundamental difference fueling the argument: some (like me) view PA levels as tasty candy sprinkles on top of my level 50 cake, and others view PA levels as icing - they might not like it, but once everyone finds out it exists, they won't acknowledge that your level 50 cake is complete unless you have it.

    I would love if everyone could just go "Ah, this is extra!" and leave it at that, but I understand that the min/maxer mentality seldom allows for such a response. It is the same reason that hunters in WoW were once commanded to only run with wolves, and were kicked from groups if they ran with any other pet (even if the DPS difference was small). Disabling certain PA tiers for raids (as mentioned in several above posts) would definitely help to alleviate the peer pressure, but would raiders feel more relieved that they wouldn't have to grind PA levels in order to be accepted by other raiders, or upset that a helpful mechanic existed elsewhere in the game but they weren't allowed to take advantage of it? Also, if the PA system were changed too much, then maybe new players who wanted to raid would be more interested in the game; however, players such as myself would become much more bored with our post-50 experience, and new players who planned on joining for the nearly-endless "constant improvement" content they provide may also be deterred. (Just as min/maxers feel at peace when they have every possible point in their stats, there are also players who only feel at peace when there is still something yet to be gained, whose rush comes from seeing little numbers go up at level dings.)

    I guess the only really constructive thing I have to say in this longer-than-I-intended post is, I tentatively support the idea of blocking T3 or other PA content from being useful in raids in order to alleviate the pressure that PA seems to be having on raiders. There may very well be a better solution out there, but it should not obliterate the gains of PA to the extent that "constant improvement" players suffer a loss of things to do, and any changes made must address the underlying pressure that "min-maxers" face with regard to needing their PA levels filled in order to feel accepted.

    This may have been mentioned before (I could not bring myself to read all pages at this time, deepest apologies!!), but are there improvements that PA could give that will not cause min/maxers to feel badly about not having them? For example, the ones that increase mounted movement speed or that reduce falling damage taken? These might still have uses from time to time in warfronts or certain raid situations, but because they are not core stats, I imagine their impact on performance and the pressure to have them is greatly lessened, while still giving players who enjoy constantly improving themselves something to work forward to. Curious about others' thoughts: would you be mad if, say, T3 was comprised entirely of this, or even if the current PA levels were re-worked to include more of these cosmetic/movement/etc. perks and less combat-buffing perks, or would a system like this appeal to you?

  4. #499
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    Quote Originally Posted by Hyacinth View Post
    Personally, I like the PA system - but then, I'm neither a min/maxer nor a raider. I love the fact that there are still little perks I can continue to gain after I've hit level 50: trees to fill out, choices to make, a use for all of that experience that otherwise would have gone to waste, etc. However, I can understand where the OP is coming from. The desire to get everything, be it a collectible, an extra stat point, or what have you can be almost overpowering for some people, and in fact, this is the way I often approach single-player games, with the mentality of seeing every ending, finding every side quest, and so on. That being said, it seems that some raid-minded people are taking this mentality one step further and applying the existence of peer pressure, that is, that not having your PA maxed out (or at least a good way in) is just as bad as not having raid-appropriate gear or as running with a gimped spec. I don't believe that there is any reason for this particular type of pressure to exist with PA levels; they are there for fun, something "extra", and should not become viewed as a requirement. To me, this seems like the fundamental difference fueling the argument: some (like me) view PA levels as tasty candy sprinkles on top of my level 50 cake, and others view PA levels as icing - they might not like it, but once everyone finds out it exists, they won't acknowledge that your level 50 cake is complete unless you have it.

    I would love if everyone could just go "Ah, this is extra!" and leave it at that, but I understand that the min/maxer mentality seldom allows for such a response. It is the same reason that hunters in WoW were once commanded to only run with wolves, and were kicked from groups if they ran with any other pet (even if the DPS difference was small). Disabling certain PA tiers for raids (as mentioned in several above posts) would definitely help to alleviate the peer pressure, but would raiders feel more relieved that they wouldn't have to grind PA levels in order to be accepted by other raiders, or upset that a helpful mechanic existed elsewhere in the game but they weren't allowed to take advantage of it? Also, if the PA system were changed too much, then maybe new players who wanted to raid would be more interested in the game; however, players such as myself would become much more bored with our post-50 experience, and new players who planned on joining for the nearly-endless "constant improvement" content they provide may also be deterred. (Just as min/maxers feel at peace when they have every possible point in their stats, there are also players who only feel at peace when there is still something yet to be gained, whose rush comes from seeing little numbers go up at level dings.)

    I guess the only really constructive thing I have to say in this longer-than-I-intended post is, I tentatively support the idea of blocking T3 or other PA content from being useful in raids in order to alleviate the pressure that PA seems to be having on raiders. There may very well be a better solution out there, but it should not obliterate the gains of PA to the extent that "constant improvement" players suffer a loss of things to do, and any changes made must address the underlying pressure that "min-maxers" face with regard to needing their PA levels filled in order to feel accepted.

    This may have been mentioned before (I could not bring myself to read all pages at this time, deepest apologies!!), but are there improvements that PA could give that will not cause min/maxers to feel badly about not having them? For example, the ones that increase mounted movement speed or that reduce falling damage taken? These might still have uses from time to time in warfronts or certain raid situations, but because they are not core stats, I imagine their impact on performance and the pressure to have them is greatly lessened, while still giving players who enjoy constantly improving themselves something to work forward to. Curious about others' thoughts: would you be mad if, say, T3 was comprised entirely of this, or even if the current PA levels were re-worked to include more of these cosmetic/movement/etc. perks and less combat-buffing perks, or would a system like this appeal to you?
    If there were no stats or raid enhancing PAs there would not be an issue. That is pretty much the concern in a nutshell. Then people could say "Ah this is extra!" without thinking "Ah I have to login and farm tonight in order to feel competitive in a raiding environment."

  5. #500
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    really ?

    u dont let player with t4 gear join your raids couz of PA's ?
    70k+ is nice to have, but 5k are fine too.

    if ur not able to run with 5k PA's or u notice a real difference in damage ur doing sth wrong !

    with full endamge EQ u can run HK with 15 players without any problems and u complaining about some PA's...



    PA is the reward if u just play one char and dont lvl up 5 twinks with all kind of jobs @300
    Last edited by Nicething; 03-22-2012 at 09:01 PM.

  6. #501
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    Quote Originally Posted by Skrumpy View Post
    This would be fine as long as Trion promised not to release T3 before the majority of guilds cleared ID. Either way the problem is not necessarily T3 being released. The system as a whole is flawed and I can guarantee there will be more changes on the horizon. The PA system is a huge impediment to getting new people into the game who may want to raid.
    Very good. I hope Trion reads this and will open T3, but disable it for raiding zones or ID for a while or for good. This is win/win or at least draw for everyone.

  7. #502
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    Quote Originally Posted by Skrumpy View Post
    Also, if anything no end in sight only causes people to become demoralized, not cause them to just not care.
    Everything in MMOs is "no end in sight" really. You can temporarily reach the end, but you know that soon there will be a new raid / new tier of gear / new PAs / new levels (in other MMOs). It's why we play, there's always more to do!

    Quote Originally Posted by Skrumpy View Post
    TWENTY PERCENT TO YOUR MAIN STATS IS HUGE. THIS IS LIKE YOU DE-EQUIPING 2-3 PIECES OF ARMOR.
    It may be the same stat-wise, but it's not the same from a decision making process. If you have the gear, de-equipping it is stupid. Using that extra power you have costs you nothing. Grinding more PAs for more stats has a cost in time that you could be using to pursue other aspects of the game (or RL). It's more akin to raiding with several pieces of passable but not BiS armor because your gear is good enough and you'll get upgrades eventually.

    I'm not seeing people freaking out that they have to have every pre-raid BiS to begin raiding. Or freaking out to have every single last BiS out of current content before next raid opens up.

    Quote Originally Posted by Skrumpy View Post
    The fact of the matter is these are HUGE bonuses to raiding and they compel (force) raiders to log in and engage in meaningless grinding outside of an aspect of the game they find fun. It is like if Trion started to make all of the BiS raiding gear come from PvP or collecting artifacts or some other completely non-raiding related aspect of the game.
    So now flip that argument around. Players who enjoy rifts/invasions/dungeons but not raiding use PvE gear. The BiS of which comes from raids. And is much higher in stats than non-raid gear. So since they would obviously want to maximize their ability to do rifts / invasions / dungeons they are being compelled (forced) to raid!

  8. #503
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    Quote Originally Posted by Skrumpy View Post
    "Ah I have to login and farm tonight in order to feel competitive in a raiding environment."
    THERE.IS.NO.COMPETITION. the only competition is in the exclusive world first club, and people that think topping the charts in the most important thing in a raid.

    Quote Originally Posted by Skrumpy View Post
    I think you are GROSSLY underestimating the value PAs bring to the table and also GROSSLY underestimating how these PA stats are valued by the RAIDING community.
    so does BIS. does that mean it should be removed because people could perceive they NEED the absolute best (like the perception they NEED PA?). PA is also no on/off switch. by the time people get to HK, they will have plenty of PA levels.

    Quote Originally Posted by Skrumpy View Post
    Don't tell me people don't feel like they need to farm PA because that is the most ridiculous thing I've ever heard.
    a lot of people don't care about PA. either because they are no raider, or understand how the game is designed. or even more simply, have a raidleader who is not a complete idiot and knows PA is helpful but not an requirement.
    btw, for BIS you also need runes you get via notoriety, which you can also farm without limit 24/7. where are the complains about that?
    Last edited by Gray; 03-23-2012 at 03:13 AM.

  9. #504
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    Would you raid without 2-3 pieces of armor? Any guild I know would promptly throw you out on your ***.
    You want to think yourself lucky.

    Taking gear off is about the only content progression I have, why? Because non raiders got PA as alternative advancement because we aren't worthy of dev time to actually have content progression, as stated by many of this community. The same 'many' that now wan't to take PA away or change it to suit them, regardless of how it affects me.

    Quote Originally Posted by View Post
    You obviously know nothing about Laethys, have you tried him?
    I don't log in anymore.

  10. #505
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    Quote Originally Posted by Anuhart View Post
    You want to think yourself lucky.

    Taking gear off is about the only content progression I have, why? Because non raiders got PA as alternative advancement because we aren't worthy of dev time to actually have content progression, as stated by many of this community. The same 'many' that now wan't to take PA away or change it to suit them, regardless of how it affects me.
    Well who'd of known YOU weren't a raider?

    You've badly argued your way through this thread and it turns out you can't even comprehend what the other sides issues are. Bravo.
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    Links = Defiler = Support, not a healer. Nice try, though.
    Quote Originally Posted by Ahov View Post
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  11. #506
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    Well who'd of known YOU weren't a raider?

    You've badly argued your way through this thread and it turns out you can't even comprehend what the other sides issues are. Bravo.
    Well anyone who has read my posts would, it's no secret, I'm quite proud of the fact I don't do something I don't enjoy.

    Some people could learn from that.

    Quote Originally Posted by View Post
    You obviously know nothing about Laethys, have you tried him?
    I don't log in anymore.

  12. #507
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    Quote Originally Posted by Anuhart View Post
    Well anyone who has read my posts would, it's no secret, I'm quite proud of the fact I don't do something I don't enjoy.

    Some people could learn from that.
    Some people could also learn that sometimes you are forced to do something you don't enjoy because of circumstances. You know, like people with jobs, families to feed.

    You however, could learn that there are atleast 2 sides to every argument and if you are unable to comprehend the opposing side, should stay quiet.
    Quote Originally Posted by Ahov View Post
    Links = Defiler = Support, not a healer. Nice try, though.
    Quote Originally Posted by Ahov View Post
    Purifier is a utility spec, not a healer.
    ^This guy writes cleric guides and claims chloro is OP. LOL!

  13. #508
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    Some people could also learn that sometimes you are forced to do something you don't enjoy because of circumstances. You know, like people with jobs, families to feed.

    You however, could learn that there are atleast 2 sides to every argument and if you are unable to comprehend the opposing side, should stay quiet.

    No, that's the exact point I am making.

    There IS another side, my side, the side which is status quo, WAI.

    Championing changes for your side when not considering the other side, status quo, grandfather rights, WAI, whatever you want to call it, is being very short sighted and selfish.

    You are proposing that if someone shouts up, we ignore opposition and grant the proposal.
    Then, the other side shouts up, we ignore opposition and grant the proposal.
    Then, another side shouts up,.....
    Last edited by Anuhart; 03-23-2012 at 06:44 AM.

    Quote Originally Posted by View Post
    You obviously know nothing about Laethys, have you tried him?
    I don't log in anymore.

  14. #509
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    Quote Originally Posted by Anuhart View Post
    No, that's the exact point I am making.

    There IS another side, my side, the side which is status quo, WAI.

    Championing changes for your side when not considering the other side, status quo, grandfather rights, WAI, whatever you want to call it, is being very short sighted and selfish.

    You are proposing that if someone shouts up, we ignore opposition and grant the proposal.
    Then, the other side shouts up, we ignore opposition and grant the proposal.
    Then, another side shouts up,.....

    But the difference is, I know your stance.

    I also know that if things did change (as in, PA going account wide) it would not harm you one bit... so you opposing it just means you have no regard for the time it takes to complete raids and would rather stick it to the raiders instead.
    Quote Originally Posted by Ahov View Post
    Links = Defiler = Support, not a healer. Nice try, though.
    Quote Originally Posted by Ahov View Post
    Purifier is a utility spec, not a healer.
    ^This guy writes cleric guides and claims chloro is OP. LOL!

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    Quote Originally Posted by mo0trix View Post
    But the difference is, I know your stance.

    I also know that if things did change (as in, PA going account wide) it would not harm you one bit... so you opposing it just means you have no regard for the time it takes to complete raids and would rather stick it to the raiders instead.
    There is no sticking it to anyone. You have a choice to either level another character just like everyone else or not.
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