
Originally Posted by
Hyacinth
Personally, I like the PA system - but then, I'm neither a min/maxer nor a raider. I love the fact that there are still little perks I can continue to gain after I've hit level 50: trees to fill out, choices to make, a use for all of that experience that otherwise would have gone to waste, etc. However, I can understand where the OP is coming from. The desire to get everything, be it a collectible, an extra stat point, or what have you can be almost overpowering for some people, and in fact, this is the way I often approach single-player games, with the mentality of seeing every ending, finding every side quest, and so on. That being said, it seems that some raid-minded people are taking this mentality one step further and applying the existence of peer pressure, that is, that not having your PA maxed out (or at least a good way in) is just as bad as not having raid-appropriate gear or as running with a gimped spec. I don't believe that there is any reason for this particular type of pressure to exist with PA levels; they are there for fun, something "extra", and should not become viewed as a requirement. To me, this seems like the fundamental difference fueling the argument: some (like me) view PA levels as tasty candy sprinkles on top of my level 50 cake, and others view PA levels as icing - they might not like it, but once everyone finds out it exists, they won't acknowledge that your level 50 cake is complete unless you have it.
I would love if everyone could just go "Ah, this is extra!" and leave it at that, but I understand that the min/maxer mentality seldom allows for such a response. It is the same reason that hunters in WoW were once commanded to only run with wolves, and were kicked from groups if they ran with any other pet (even if the DPS difference was small). Disabling certain PA tiers for raids (as mentioned in several above posts) would definitely help to alleviate the peer pressure, but would raiders feel more relieved that they wouldn't have to grind PA levels in order to be accepted by other raiders, or upset that a helpful mechanic existed elsewhere in the game but they weren't allowed to take advantage of it? Also, if the PA system were changed too much, then maybe new players who wanted to raid would be more interested in the game; however, players such as myself would become much more bored with our post-50 experience, and new players who planned on joining for the nearly-endless "constant improvement" content they provide may also be deterred. (Just as min/maxers feel at peace when they have every possible point in their stats, there are also players who only feel at peace when there is still something yet to be gained, whose rush comes from seeing little numbers go up at level dings.)
I guess the only really constructive thing I have to say in this longer-than-I-intended post is, I tentatively support the idea of blocking T3 or other PA content from being useful in raids in order to alleviate the pressure that PA seems to be having on raiders. There may very well be a better solution out there, but it should not obliterate the gains of PA to the extent that "constant improvement" players suffer a loss of things to do, and any changes made must address the underlying pressure that "min-maxers" face with regard to needing their PA levels filled in order to feel accepted.
This may have been mentioned before (I could not bring myself to read all pages at this time, deepest apologies!!), but are there improvements that PA could give that will not cause min/maxers to feel badly about not having them? For example, the ones that increase mounted movement speed or that reduce falling damage taken? These might still have uses from time to time in warfronts or certain raid situations, but because they are not core stats, I imagine their impact on performance and the pressure to have them is greatly lessened, while still giving players who enjoy constantly improving themselves something to work forward to. Curious about others' thoughts: would you be mad if, say, T3 was comprised entirely of this, or even if the current PA levels were re-worked to include more of these cosmetic/movement/etc. perks and less combat-buffing perks, or would a system like this appeal to you?
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