The only content I ever felt was well tuned in WoW was Sunwell, really.
Are they still doing that lame crap where everything is Normal and Hard? Because nothing irritated me more then people clearing ICC on Normal, getting nearly the same loot, and then assuming they had beat all the raid content when they really hadn't scratched the surface.
welp, you can let this thread die now.
I think im going to add "I get carried" on my sig, seems to be the trendy thing lately.
This thread did give me some good memories of old school EQ PoP raiding ;D
So... does anything compare... I haven't done Akylios so far, all I've done is watched videos on him. But as it does seem one of the hardest fights I've seen... I'd say from bottom up: LK25 Heroic, no-death Trial of the Crusader 25 Hc, Yogg-Saron 25 0 keepers and ... drumroll... M'uru. Required perfect execution and a lot of dps/heals. Not so much awareness, though. LK25Hc required massive amounts of awareness on the other hand. I remember putting close to 500 wipes into him...
Last edited by Grinderofl; 02-29-2012 at 03:15 AM.
I don't think the 4 Horsemen got anywhere near the love it deserves for being considered one of the hardest fights in MMO history. I haven't personally experienced all the bosses you guys have mentioned, but I DO think 4 Horsemen was the hardest boss in WoWs history up to Yogg (which is when I quit).
Pretty sure the main reason its not getting its just due is the fact that such a miniscule portion of the WoW population ever got to see it in vanilla. I believe they said it was less than 1%.
Either way I can remember a ton of nights working on that fight before we got it down.... Anyone remember going around getting the world buffs from turning in Onyxia's head and Hakkar's heart before doing 4 horsemen?
I'd say that Akylios should be mentioned in the discussion with any boss that I have ever encountered though. He requires that special amount of raid awareness that only the most difficult encounters in MMO history require (of course this is before all of these nerfs).
Sadly it doesn't stack up to much at all as of today...
Few of the bosses that i did that come to mind:
EQ1: Trakanon and rathe council
emp ssra not so much - that progress was just annoying. Having to wait for the trigger to re-spawn for 2 hours after an attempt sucked :P
Emp Ssra was a huge deal in current content, it was not an easy encounter at all and required massive farming just to be able to attempt him (bane weapon requirement just to hit him). It is kind of overshadowed due to the fact that after you kill him you get the worst end zone ever created (Vex Thal) where you spend an entire day clearing trash just so the 2nd day you can kill stuff.
Cleric of Transience
He didn't have the most mechanics in the world, but i think those of you who played EQ2 would agree that munzok was pretty insane for his time. He is by far the hardest boss i have ever fought in any mmo. It took several large nerfs before anybody but a Russian guild killed him. Even with the nerfs a lot of servers didn't have a guild downing him until the next xpac hit and everyone out leveled the content.
Just to give you an idea of how long it took. Munzok's Material Bastion had 6 bosses and was released on March 31.The first 5 were killed in a month. The first American guild killed munzok it on October 13.
Mage of <Sunder> 11/11 HK
Time of kill shouldn't be the only factor for kills. There's been lots of older content which took longer. But it's still not true that it's hard.
IIRC, in EQ1 Avatar of War came out in 2nd expansion. After they fixed the 'exploit' where enchanters could chain charm all the other nearby mobs to continuously attack him, there wasn't a legit kill to just before the next expansion was released which was a year later. And even then, most servers did not have a kill to after the next expansion release.
Several of the later game's later encounters were conveniently unbeatable to prevent players from gaining access to the next tier zones as they were still 'under construction' even tho it was live. There was very little doubt that Rathe was basically a roadblock to prevent players from entering the final zone, time. There was very little faith from the players that time was 'working' as it was suggested by the devs.
Oh man. I wish I could forget about this. So frustrating on so many levels.
I didn't go as far as most people here in the games I played, but we had our share of bosses in EQ that took a long time to master... between 72 people raid and lack of voice chat, things were definitely much harder then (and often won by zerging). Xegony made me quit though... sitting hitting a key every 8 second for almost an hour got the best of me.
I could be wrong and if thats the case fine. But, if i remeber correctly early in eq1 you could zerg ****. Like Avatar of War with more than just 54 people. Then later I believe it went to 6 groups of 6 people which is 36 people ( like I said I could be wrong ). Its been a long time.
If I remember right the plane of power would only allow a certain number of people in though you could invite more to your raid most the time thats how we did start and finish dkp for people who sat. So I think your 54 number is wrong. I think that you can have 54 in your raid in fact I know you can now that I think about it. But, you can only have 36 in any given instance. Which 36 would be more or less considered a 40 man raid. Like I said its been awhile.
Which makes me want to ask was anyone in the guild, "Science of War" on the server Stormhammer which later became Precision Strike on the Rathe sserver?
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