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Thread: Lord Greenscale

  1. #1
    Sword of Telara
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    Default Lord Greenscale

    What is a "plant tank" on this encounter and how does it work? Been seeing this term around a lot and just want to figure this out so I can run my own raids in the future.
    Quote Originally Posted by Daglar
    Hey guys, there is a lot of speculation out there right now, I wanted to come out and say the following pretty definitively: There is no goal to make DPS clerics that DPS do less damage than other callings.
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  2. #2
    Ascendant batou079's Avatar
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    Byriel - Guardians - The Brethren - DH 4/4 - GP 4/4 - GSB 5/5 - RoS 5/5 - RotP 4/4 - HK 11/11 - iD 1/8
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  3. #3
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    It's not clear from that strat page really, but it's your 2nd "tank". It doesn't actually have to be a "tank" but tanks are best because you get a high HP pool and mitigation. (A death resist sigil doesn't hurt)

    Their job is to jump in one of the 3 pools at the start of the fight. They get a debuff applied to them which stacks and does more damage over time, but also lights the first type of plant on fire to help clear them. They run through them.

    Each time Greenscale goes into the air, one of the pools gets disabled for giving you back the debuff. This matters most if you have a non-VK plant tank or you accidentally get cleansed (bad). The last 25%, there's no pool to get the debuff back if you have lost it somehow. Since greenscale is being kited during this part, it's not AS important, but it's good to clear out the plants if you can.

    It's very important that healers do not cleanse the plant tank, unless coordinating with a non-VK warrior (see below). This will remove the debuff which lets you set plants on fire. A good idea if you're starting out is to have all healers remove cleanse from their hotbar (group and single).

    If the tank is a warrior with at least 16 points in VK, they can self-cleanse to reset the stacks, but it does NOT remove the debuff. This means any warrior with a 16+ VK spec can do plant duty. They can get up to 10-20 buffs, self-cleanse, and then the debuff comes back at 1 stack. This is the ideal plant tank. It used to be when it was harder than you wanted some other abilities like pulling bracken but it's really not that important anymore. If you have a 16+ VK plant tank, you definitely never ever want to be cleansed.

    If your plant tank doesn't have a spammable self-cleanse, then they may need 1 or 2 cleanses when the damage gets too high. (If it does) The best time to do this is right before the air phase - have the plant tank send a tell to ONE designated healer who cleanses them once, and then immediately jump in the pool. At least before LGS hits 25%, you can do it anytime - it's a good idea to get a final cleanse/pool jump right aorund 30-35% for the final part. After 25%, you can't get the plant burning debuff back.

    The rogue RS ability which cleanses you does the same thing the VK one does (and maintains the debuff), but it has a 2min CD. You could probably actually do it without a cleanse yourself now and simply do that 3-4 times over the course of the fight. (In the old days, the debuff hit a lot harder and you had to be cleansed at about 15-20 stacks or so)

    I haven't tried the new rogue pvp self cleanse but I suspect it would work too. In this case, you can now have a rogue tank with their two self-cleanses do it completely like a warrior VK.

    Hope that clears it up.
    Last edited by Xney; 02-02-2012 at 02:37 AM.
    Raelyn <The Granite Guard> R40 Warrior @ Seastone
    Tomoka <The Granite Guard> R40 Cleric @ Seastone

  4. #4
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    Forgot to say what the plant tank DOES. Their job is to clear the first kind of plants (that snare you and do some damage). Priority is keeping the melee dps area clear, then any around greenscale if there's movement, and finally range. The melee dps should be tightly stacked and one quick pass should clear any plants there. The range, it's helpful if they stack but you can usually clear them all even if they're not.

    As the plant tank, you can kind of learn to time passing by the melee area for plants right around when the plants spawn.

    You can't damage any other plant types (bracken, etc.) or pollen - the plant tank just keeps the area clear of the first type.

    If you have tank gear on (which is a good thing) and a reasonable amount of points in a tank tree, then they can also function as an emergency tank if the MT dies. (This can especially happen during the last 25%, though these days everybody else tends to die before the MT)

    You could do some dps between plant spawns, but it's really not worth it. Keeping all plants burned up is the most important job, especially the ones which pop on the melee dps.

    During the last 25%, keeping plants burned up helps everybody focus on the pollen and bracken. They can be very hard to find if plants aren't being burned up.
    Raelyn <The Granite Guard> R40 Warrior @ Seastone
    Tomoka <The Granite Guard> R40 Cleric @ Seastone

  5. #5
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    simple terms. have a warrior with at least 16 points in VK to self cleanse =)

  6. #6
    Plane Touched
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    If the tank is a warrior with at least 16 points in VK, they can self-cleanse to reset the stacks, but it does NOT remove the debuff
    QFT. Running a VK as your "plant tank" (which is really closer to "plant DPS" IMO because he kills plants) is the difference between plant tank being easy and a huge pain. Stuff to keep in mind:
    - The VK should use Spellbreaker to cleanse his stacks every so often. Every cooldown is right about enough, conveniently.
    - The debuff will fall off after a while, so he should make sure to "take a dip" in the pools that apply the debuff every so often, ESPECIALLY at the beginning of the last (3rd) air phase since after that ain't got no pools. When we were doing GS early, we had to figure this out for ourselves. We were yelling at people for cleansing when that was not the prob, it was just falling off.
    - And of course, no cleansing. And people will do it until you die a few times as a result. It only matters in the last ground phase when there are no pools left and the plants are pretty out of control even with a plant tank. There is no cleanse-able debuff in this fight other than the one you REALLY REALLY do not want to cleanse. So if necessary make people remove it from their bars. I wish parses showed this
    Joehunk
    Lieutennant - The Black Company

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