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Thread: Smallest end game of any modern MMO i can remember

  1. #1
    Shadowlander
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    Default Smallest end game of any modern MMO i can remember

    PVP - 1 WF and lets face it, its small. Im comparing the the other recent MMO's i have played, WAR and LOTRO.
    PVE, raids, omg i hate raids because you just have to repeat ad infinitum to get something better to help you raid ! But having said that, even this area is pretty small for a game 6 months after release.
    PVE zones, 1 zone, or should i say 1 third of a zone ! Do any 50's actually go to Shimmersand ? i wouldnt expect so unless they like to grind in a real weird sadistic kind of way.

    The end game is small, and they know it, so they have lowered drop rates, increased time taking to achieve things and dont get me started on the notoriety grind !

    I really loved this game when i first started, so fresh and fun, but a month or 2 after hitting 50, you really have to ask yourself, do i want to reroll ?

    We really need a keep taking type of environment for PVP, people must be really tired now of the mass chaos in Scion.
    I know there are new WF's coming, but just seems more of the same.

  2. #2
    Rift Master
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    Default I was just wondering....

    do you ever read future patch notes of things to come?

  3. #3
    Ascendant TheDrizzle404's Avatar
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    theyre too busy creating dynamic world event content that changes every few weeks to release static end game content very quickly.

    dont know what else to say. can i have your stuff?

  4. #4
    Telaran Maldach's Avatar
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    Quote Originally Posted by TheDrizzle404 View Post
    theyre too busy creating dynamic world event content that changes every few weeks to release static end game content very quickly.

    dont know what else to say. can i have your stuff?
    It's obvious he doesn't have much stuff, why would you want it?

  5. #5
    Ascendant TheDrizzle404's Avatar
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    Quote Originally Posted by Maldach View Post
    It's obvious he doesn't have much stuff, why would you want it?
    well, ill probably hang on to it so he can get it back when he finds out the grass is never greener.

  6. #6
    Plane Touched
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    You think the amount of raids are pretty small for a game thats 6 months old?

    I hate to break it to you, but you're a complete moron.

  7. #7
    Plane Touched Erlkonnig's Avatar
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    Quote Originally Posted by TheDrizzle404 View Post
    well, ill probably hang on to it so he can get it back when he finds out the grass is never greener.
    How very noble of you.

  8. #8
    Ascendant Hoss616's Avatar
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    ...Game is still an infant in the MMO world.
    Hoss

  9. #9
    Ascendant TheDrizzle404's Avatar
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    Quote Originally Posted by Erlkonnig View Post
    How very noble of you.
    thank you, but i just do what i can for my fellow man.

  10. #10
    Shadowlander Pylades's Avatar
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    I'm scratching my head trying to figure out why he thinks there's only one Warfront.

  11. #11
    Plane Touched Erlkonnig's Avatar
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    Quote Originally Posted by Pylades View Post
    I'm scratching my head trying to figure out why he thinks there's only one Warfront.
    Maybe he means only one unique to level 50?

    Still not much of an argument though.

  12. #12
    Ascendant Hoss616's Avatar
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    Quote Originally Posted by Pylades View Post
    I'm scratching my head trying to figure out why he thinks there's only one Warfront.
    and he seems to forget about stillmore :/
    Hoss

  13. #13
    Ascendant Noaani's Avatar
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    Static end game content in Rift:

    21 instanced raid encounters tuned for 20 people, split in to three zones
    8 instanced raid encounters tuned for 10 people, split in to two zones
    57 instanced group encounters, split in to ten zones
    4 instanced PvP zones

    On top of the static content, Rift has a whole compliment of "dynamic" content, including:

    7 open world rift based raid encounters
    11 open world rift based group encounters
    Numerous rifts and zone events in three zones that reward top end players
    PvP rifts (sometimes)

    The only complaints I have with Rifts end game content are the reuse of the group zones (coming up for their third use soon), and the linearity of the raid game. If they add in a few new group zones, and add in a few single target raid instances at various difficulties in progression, Rift will have among the best end games of all MMO's on the market.
    Quote Originally Posted by Debase View Post
    If the only target audience for Rift is disenfranchised WoW players, its doomed imo.

  14. #14
    Rift Disciple
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    Default

    Raid bosses :

    DH has 4 iirc, only done it once for the achievements.
    GP has 4.
    GSB has 5.
    RoS has 4 + foci.
    HK has 11.

    Raid rifts, pvp rifts, dailies and weeklies, events, warfronts, t1 dungeons, t2 dungeons, crafting, stuff to farm for (costumes), rep, pvp ranks (up to r8) in 4 warfronts + alternate whitefall, puzzles, achievements, artifact hunting...


    Cry moar.

  15. #15
    Plane Walker
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    Quote Originally Posted by Alphina View Post
    Raid bosses :

    DH has 4 iirc, only done it once for the achievements.
    GP has 4.
    GSB has 5.
    RoS has 4 + foci.
    HK has 11.

    Raid rifts, pvp rifts, dailies and weeklies, events, warfronts, t1 dungeons, t2 dungeons, crafting, stuff to farm for (costumes), rep, pvp ranks (up to r8) in 4 warfronts + alternate whitefall, puzzles, achievements, artifact hunting...


    Cry moar.
    Yes but other than that what have Trion ever done for us?

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