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Thread: My Thoughts on Master Mode Dungeons

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    Rift Chaser laughingskull's Avatar
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    Default My Thoughts on Master Mode Dungeons

    Here are my thoughts on Master Mode Dungeons (only tested mDSM)...

    1) Trash is to easy.

    I am pretty sure we over geared the instance (RT1 gear or a mix of R8 and RT1 gear), but the trash felt to squishy. It hit hard, that much is for sure. In mDSM, the decapitators and the slashers (undead with the daggers) hit hard and we did notice this, but their sheer lack of health made them die way to fast.

    2) Boss Fights did not feel hard

    I will go over each boss later in the post, but in short, they did not feel hard. They felt like that had a new mechanic and that was it. Their health was way to low and we burned through them just as if we were in eDSM.

    3) Loot is good

    Of the pieces we saw, it was on par with RT1 gear. There was actually a bow that dropped that i would have liked on my live character. The bosses were not dropping any sort of marks yet and i will be interested to see exactly how many they drop (i hope only one).

    4) Well Designed Boss Fights

    Of the 4 bosses i tested, they felt good. Not just like the devs just added new abilities and said "go at it". The added abilities/mechanics worked well with the mechanics from reg and eDSM.

    5) Lack of Bugs

    Shocker! Trion put out an instance without many bugs!!! <trollface.jpg> There was one on Dichrom which made him unkillable, but on the other 4 bosses they felt good. Little/no bugs and the fights went smooth.


    That is what i took from the mDSM run i had. Now, on to bosses.

    Overseer Markus:
    This fight needs some work. I am not saying the fight is bad, but the tuning needs some work. For starters, the boss is squishy. REALLY SQUISHY! We killed him very quickly and for a master mode dungeon, i would hope he would still take some effort from those in RT1 gear. His added mechanics are good and on your first pull he will kill you. Once you figure out what just wiped your group, you should two shot him assuming your heals/tank/dps are where they need to be. It is a fun fight and gave my group and i a good laugh when he killed us. Damage wise, he does not hit to hard, but not to soft. Feels good. Maybe a slight increase in damage would help, mostly to the two adds he summons. They need more damage and more health.

    Gregori Krezlav:
    Again, tuning. He feels squishy (as really all bosses did besides Bonehew). However, unlike Overseer where they just added a new move, this fight had an overhaul...and i like that. *SPOILER ALERT* When the add phase starts and you dont see the three spawn around him in a triangle like they normally do, you kind of go WTF!?!?! but then are like LOL when you see the adds in the back of the cave. Then you go WTF thinking it may be a bug. It isnt. This change draws you into the bosses main change...and trap. I will not say anymore about this to ensure some people still get killed by this and enjoy the fun of learning what killed you or, as most will, looking at a guide. I would like to say though that the Delver add he summons is perfectly tuned. Good amount of health and he hits like a truck. The adds in the back seemed to die quickly and without any real trouble. I would really just give Gregori some health and thats it. The damage he chucks out is fine and does hurt in RT1 gear. It may be to much for undergeared players...and i like that.

    Bonehew the Thunderer:
    By far the most fun i have had on a boss in the game for a long time. The beauty of this new and improved fight is how its not new and improved. It is basically the same fight as eDSM, yet a billion times more hectic and annoying at times. Group execution is going to be key for this. Out of the four bosses we fought, Bonehew was the hardest. We wiped a good 8 times on this guy before the kill. His damage he puts out feels good. His health, though it is not much, feels fine because of all the running and movement in this fight. Plus when one split dies, it heals the other and that makes the fight go on longer. Out of the four bosses, this one felt the best and i really enjoyed it.

    Gatekeeper Kaleida:
    I can only imagine the dev meeting when they were trying to figure out how to adapt this fight into a master mode format. There must have been that one guy who has a good sense of humor who went "why dont we just make him throw more crystals? that would be hilarious!" So thats what the dev team did. He now throws 2 of each type of crystal...
    REALLY TRION? REALLY? YOU HAD TO GO THERE!?!?
    /sigh
    Dont get me wrong, this fight is a lot of fun, but really? Of all the things you could do to this fight you chose the ONE thing that would just make our lives hell. I LOVE IT!!! This fight is a lot of fun and for my group we had a lot of fun and were yelling quite a bit as two of each crystal went flying this way and that. It was amazing that first pull going "oh gosh. this is not going to be pretty" and then finding our fears to be confirmed. Now, tuning is going to be needed. We downed this guy in two attempts. His health pool is to small and the damage he does might need a SLIGHT increase. Dont go all crazy with the buffing. We did get low a few times and did loose one player during the kill attempt, but he does seem to be lacking some damage. The main thing with this fight is that two of the four crystals can, like on eDSM, be completely ignored. Air and Water are not a threat and we just ignored them. Obviously earth and fire are the pains, but i think a good tweaking of the abilities of the water and air crystals is in order to make them worth moving away from, or in to, or something other than us just enjoying the soothing blue color crystals as nothing more than something to look at.

    Dichrom:
    He was bugged. Could not kill. Went immune (as im sure you know Dev team). We dont know what caused it and there was no way to get him out of his god-mode.


    That about sums it up. To see footage (w/ commentary) of each boss fight click on the link below.
    Dragonskull - Faeblight: <Betrayle> Warrior Tank/DPS
    Laughingskull - Faeblight: Warrior DPS
    www.youtube.com/laughingskull92

  2. #2
    Prophet of Telara Venditte's Avatar
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    It's tuned for people who are in T2 gear(or so I read). Maybe that's why you felt it was too easy. It's (probably) there to help newer players get into the newer raids faster, without having to do the older ones no one else wants to do.
    Last edited by Venditte; 09-02-2011 at 11:12 PM.

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    Rift Chaser laughingskull's Avatar
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    Quote Originally Posted by Venditte View Post
    It's tuned for people who are in T2 gear(or so I read). Maybe that's why you felt it was too easy. It's (probably) there to help newer players get into the newer raids faster, without having to do the older ones no one else wants to do.
    ya and i figured that, but even still...
    the bosses fell very quickly. VERY quickly. i think they need a slight bump in health at min. their dps was really fine, but the health...
    Dragonskull - Faeblight: <Betrayle> Warrior Tank/DPS
    Laughingskull - Faeblight: Warrior DPS
    www.youtube.com/laughingskull92

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    Prophet of Telara Venditte's Avatar
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    Quote Originally Posted by laughingskull View Post
    ya and i figured that, but even still...
    the bosses fell very quickly. VERY quickly. i think they need a slight bump in health at min. their dps was really fine, but the health...
    Maybe they expect... Us to use... SUPPORT

    Hehe, that's about all I can think of. Though, I can't imagine them being too hard to solo heal as a chloro, or with a cleric tank throwing out some dols.

  5. #5
    Rift Chaser laughingskull's Avatar
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    Quote Originally Posted by Venditte View Post
    I can't imagine them being too hard to solo heal as a chloro
    I can. From the interview they had at i believe it was Gamescom they seemed to be aiming at something that needs quite a bit of group work and coordination. Something that poses a great challenge with a heals AND support. maybe...god forbid...some CC

    at the current tuning this was not hard. yes we were a pug, yes we were in vent, yes we all were raiders and yes we had descent gear, but it felt pretty easy. maybe i am asking for to much, but i want the same feeling i had in the first month of the game when T1 and T2 were hard. I want those hard fights that you need to do everything perfectly right and when you dont, you die. these dont give me that feel. now yes i was in a full raid T1 set so it may come down to that fact alone, but i did not feel this would be to to hard even in lower gear.
    Dragonskull - Faeblight: <Betrayle> Warrior Tank/DPS
    Laughingskull - Faeblight: Warrior DPS
    www.youtube.com/laughingskull92

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    Rift Chaser laughingskull's Avatar
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    the video link above is not valid anymore. here is the new one
    Dragonskull - Faeblight: <Betrayle> Warrior Tank/DPS
    Laughingskull - Faeblight: Warrior DPS
    www.youtube.com/laughingskull92

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    Banned AsphyxZero's Avatar
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    Sweet. I'm kinda excited to see what Caretaker and Plutonus are gonna look like.

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    Rift Chaser laughingskull's Avatar
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    Quote Originally Posted by AsphyxZero View Post
    Sweet. I'm kinda excited to see what Caretaker and Plutonus are gonna look like.
    as am i. i will be getting back in there to go at the final 3 bosses. i also did hear they want to add new bosses to these, but as of now i do not see any new ones listed. maybe they are secret bosses O_o

    only time will tell.

    i will also try to get into mDD to check out those encounters, but i honestly didnt like reg DD or eDD so i am not really thinking i will like mDD, but thats just me. (Scarn is still a bad *** though)
    Dragonskull - Faeblight: <Betrayle> Warrior Tank/DPS
    Laughingskull - Faeblight: Warrior DPS
    www.youtube.com/laughingskull92

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    Quote Originally Posted by Venditte View Post
    It's tuned for people who are in T2 gear(or so I read). Maybe that's why you felt it was too easy. It's (probably) there to help newer players get into the newer raids faster, without having to do the older ones no one else wants to do.
    Right now, it is beyond too easy. It is easy for a 3 man. Not enough damage from the mobs and not enough HP required. The master mode dungeons are STILL EASIER than the original experts were.

    All the bosses need at least a 2x increase in HP. This includes any adds as well (crystals included). Thing like bone's cleave need their damage brought up at least 2x. You could literally get his by both cleaves on the split phase and live. This should not be possible.

    For Kaleida, you can 3/4 man it and finish it in under 2 rotations. Again, this boss was harder in the original expert DSM.

    Everything can be solo healed with people being incredibly sloppy.

    These aren't master mode dungeons, they are just basically the same as expert. At the very least, each boss needs 2x the hp as the expert versions, likely more, and they need enrage mechanics. Kaleida should pop an additional extra crystal each rotation!

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    Quote Originally Posted by laughingskull View Post
    as am i. i will be getting back in there to go at the final 3 bosses. i also did hear they want to add new bosses to these, but as of now i do not see any new ones listed. maybe they are secret bosses O_o
    caretaker is a joke. Plutonus has a stacking damage buff. Neither is hard.

    i will also try to get into mDD to check out those encounters, but i honestly didnt like reg DD or eDD so i am not really thinking i will like mDD, but thats just me. (Scarn is still a bad *** though)
    mDD is a joke. Two guildies duo'd the first boss. The rest was trio'd. Yes MASTER MODE DUNGEON BOSSES DUO'D. not by some uber healer, BY A TANK AND A BARD!

    These dungeons are no where near tuned for prime time. Damage needs to go up almost 2x. Health needs to go up 2x. They are a joke, barely any harder than current experts and certainly easier than original experts.

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    Banned AsphyxZero's Avatar
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    Quote Originally Posted by Durango View Post
    This includes any adds as well (crystals included).
    I think this phrase should get you thrown into the Vault of Heresy. Even though I like to think I'm a fairly decent player, those crystals are super gay.

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    RIFT Guide Writer Zyzyx's Avatar
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    I feel sorry for anyone on vent with you.

    Quote Originally Posted by Daglar View Post
    When time allows I'll be looking at the issue with the class guys.

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    Champion of Telara Puandro's Avatar
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    Thrash needs more health, but less of it in mmDD. Maybe add some new mechanic to the thrash. Boss adds needs WAAAAAY more health. Bosses also need more health.

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    Ascendant Primalthirst's Avatar
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    Sooooooooooo you guys are saying the bosses have too much health?
    Nope.

  15. #15
    Champion of Telara Puandro's Avatar
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    Quote Originally Posted by Primalthirst View Post
    Sooooooooooo you guys are saying the bosses have too much health?
    Need more health

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