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  Click here to go to the first Rift Team post in this thread.   Thread: Upcoming Hammerknell changes for 1.4

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    Zor
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    Default Upcoming Hammerknell changes for 1.4

    Below is a list of the majority of Hammerknell changes that will be going live with the 1.4 patch (tomorrow if all goes well).

    General
    - Added Soul Beacon to Quarry
    - Removed Runeguard rep from Zamira Minions
    - Population before Murdantix no longer drop loot.
    Murdantix
    - Demonic Tar will be less likely to "double hit" players within melee range
    - Demonic Tar now triple casts at a lower health percentage
    - Slightly reduced frequency of Demonic Tar
    - Fixed Murdantix from potientially respawning after being killed
    Matron Zamira
    - Plenty of Tome achievement should now be properly rewarded.
    - Nightmare Spirits have reduced health.
    - Nightmare Spirits will wait longer before beginning to cast Arc of Night.
    - Matron Zamira will cast Shadow Strike less frequently.
    - Matron Zamira will begin casting Hideous Blast earlier in the fight.
    Sicaron
    - Fixed a bug that caused Sicaron to apply Eye of the Void at a lower health value than intended.
    - Moldering Decay is no longer able to hit pets.
    - Sicaron will cast Moldering Decay slightly less frequently. Moldering Decay will also reach a much further distance.
    Rune King Molinar
    - Both Rune King Molinar and Prince Dollin have reduced health.
    - Prince Dollin’s Rend Life is no longer able to be resisted.
    - Prince Dollin will begin to cast Terminate Life earlier in the encounter.
    - Incorporeal Revenants will deal less damage than they currently do after they become Corporeal.
    - The projectile portion of Cursed Blows will now deal Death damage instead of Physical.
    Vladmal Prime
    - Will no longer cast Asphyxiating Smoke at his primary target.
    - Boundless Tunnelers will spawn faster throughout the encounter, and no longer have decreased movement speed.
    - Boundless Delvers will spawn slightly slower throughout the encounter.
    Grugonim
    - Parasite Swarm ticks faster.
    - Nerve Damaging Poison outgoing damage buff increased
    - Fixed body location placement for players falling into chasm near Grugonim
    - Rampant Decay and Corrosive Bile are no longer interruptible.
    - Will no longer use Tail Lash immediately after casting Rampant Decay or Corrosive Bile.
    - Corrosive Ooze and Seismic Disruption will no longer damage pets.
    - Movement speed increased.
    -Berenger Fish-
    Dungeons & Raids Lead

  2. #2
    RIFT Guide Writer Nazalit's Avatar
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    Nazalit - Warrior - Tank - Retired(ish)
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  3. #3
    Ascendant
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    A port to Grug? Thank god!

    Don't make him move faster underground too on accident...
    Last edited by opaque; 08-02-2011 at 10:24 AM.
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    I didn't know buffing Grug was necessary...

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    Byr
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    should leave matron as she is now. She doesnt need to be nerfed.

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    Telaran Kylent's Avatar
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    Quote Originally Posted by Enrick View Post
    I didn't know buffing Grug was necessary...
    I'm sure it was. Maximation almost had it beat, now didn't they? Though, the other changes might actually make it more manageable? I don't really know, haven't seen much on Grugonim as of yet.

  7. #7
    Prophet of Telara
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    Woah.. .1.4 going live tomorrow?
    That seems quick!
    Ceribaen, formerly of Nyx (D).
    Now residing on Seastone.

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    If a guild that raids 16 hours a day can only get it down to 10%, I think its hard enough.

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    Quote Originally Posted by Enrick View Post
    I didn't know buffing Grug was necessary...
    it had to be done
    Gilg - 50 Guardian Cleric on Briarcliff
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  10. #10
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    best part of this post = 1.4 goes live tmrw
    Killianx<Addiction> - Gnarlwood
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  11. #11
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    hurray for pets not randomly deciding to die on sicaron?
    Gilg - 50 Guardian Cleric on Briarcliff
    Maximation
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  12. #12
    Plane Touched
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    I really think those changes were necessary for Matron. I don't even think with the absolute best players, you could keep up with those adds and still maintain the required DPS on the boss. I saw it first hand, and said wtf.... before we even got to tome 1 barely. Not to mention it requires you to 3 tank the fight now with the big adds into play. Good change, probably more reasonable to kill but still will be hard.

    Woo for 1.4. Mages will do DPS! Well, at least I know I will, I dunno about the bad QQ'ers though.
    Last edited by Brod; 08-02-2011 at 10:49 AM.
    Eldritch Knight Brod - 50 Mage Rank 8 Briarcliff

  13. #13
    Shadowlander
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    Will the daily hammerknell quests cease when 1.4 drops? Will King's Seals still drop?

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    Rift Disciple Chozen's Avatar
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    Quote Originally Posted by Enrick View Post
    If a guild that raids 16 hours a day can only get it down to 10%, I think its hard enough.
    Dam I must be raiding while sleeping and not know it!

  15. #15
    Sword of Telara
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    Quote Originally Posted by Chozen View Post
    Dam I must be raiding while sleeping
    i do that often o.o;;

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