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Thread: Contested raid mobs Trion?

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    General of Telara
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    Default Contested raid mobs Trion?

    I was wondering if this is something that Trion will ever look at or already have ideas on?
    Plenty of games I have played in the past have had contested overland raid mobs, and as long as they aren't on set respawn timers and it's random, I think adds excitement to the game it also keeps those hc players about happy (no I am no longer hc) but nothing like wandering around a zone to see a huge raid mob pop all of a sudden, which is more than just the normal tank and spank you have with rift event mobs.

    Having these mobs locked to the raid pulling them so they can't have the obvious griefing that would happen if anyone could attack them once a raid has engaged also would keep plenty happy.

    On a pvp server, obviously players could still attack players, but that's pvp for you.

    No doubt there is bound to be someone out there who disagrees with the idea of contested mobs, even though it won't affect their game play in the slightest, but i look forward to youre views none the less.

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    RIFT Guide Writer Gyle's Avatar
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    This would be nice, not only for the reasons stated above but it also gives those guilds that can kill such a mob the chance to show off in front of people a little bit. If a dragon falls in an instance and nobody is there to see it does anybody else care? Not really. I remember being lower level in EQ and actually stopping what i was doing to sit on a hill and watch a guild raid the local dragon or giant. Now, this does happen to a certain extent with the raid rifts, but there is nothing quite like looking up from your xp grind to see a giant dragon walking toward you, and then seeing the zone fill with a top tier guild at the drop of a hat as they come to take him out. I think just one or two mobs like this might be a nice change of pace.

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    If the loot is worthless compared to current content, sure.

    If it's good and/or required (a la Green Dragons), then hell no.
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    Quote Originally Posted by PessimiStick View Post
    If the loot is worthless compared to current content, sure.

    If it's good and/or required (a la Green Dragons), then hell no.
    Remember difficulty of mob is what is tied to the loot table, not size of raid or location.

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    Plane Walker ethix's Avatar
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    Contested raid mobs also make for fun PvP.

    I personally love raids in contested zones, and it adds extra competition between guilds for loot during progression.
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    Quote Originally Posted by Elgarr View Post
    Remember difficulty of mob is what is tied to the loot table, not size of raid or location.
    My point was that "forcing" people to fight over world mobs and be always ready to go/wake up in the middle of the night/etc. is awful, and they definitely shouldn't do that.

    If it's just some side loot/vanity stuff/older tier, etc, then it's not a big deal.
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    General of Telara Thulium's Avatar
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    Unless it was forced pop with no significant cool down, overland raid mobs are just asking for RMT domination.

    The only way I'd be okay with it was if the zone was open PVP (same faction killable, etc).
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    Quote Originally Posted by Thulium View Post
    Unless it was forced pop with no significant cool down, overland raid mobs are just asking for RMT domination.

    The only way I'd be okay with it was if the zone was open PVP (same faction killable, etc).
    What? Gold farmers are terrible, they'd never be able to kill world bosses.
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    General of Telara Thulium's Avatar
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    Quote Originally Posted by PessimiStick View Post
    What? Gold farmers are terrible, they'd never be able to kill world bosses.
    I take it you never played FFXI at the height of the RMT population? They controlled pretty much all of the world spawn boss ToDs, and caused the worst inflation I've ever seen in a video game.
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    Plane Walker Ganrax's Avatar
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    Quote Originally Posted by Elgarr View Post
    Remember difficulty of mob is what is tied to the loot table, not size of raid or location.
    By that logic then any one of the T2 expert bosses should be dropping better loot than Oracale from GSB. The only requirement for her is having basic brain functions, she is essentially free raid loot. Not saying that any other boss in GSB is hard, it's just Oracale stands out as being the easier than T2 bosses to me.

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    Quote Originally Posted by Thulium View Post
    I take it you never played FFXI at the height of the RMT population? They controlled pretty much all of the world spawn boss ToDs, and caused the worst inflation I've ever seen in a video game.
    I never played FFXI because it was terrible, so no.
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    General of Telara Thulium's Avatar
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    Quote Originally Posted by PessimiStick View Post
    I never played FFXI because it was terrible, so no.
    You are allowed your opinion, but my point is still valid.

    I'd suggest you read this:

    Wired.com: The decline and fall of an ultra rich gaming empire

    And pay attention to the parts about RMT in Everquest (killing overland world bosses for items and money to sell).
    Last edited by Thulium; 06-01-2011 at 12:07 PM.
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    Quote Originally Posted by Thulium View Post
    You are allowed your opinion, but my point is still valid.

    I'd suggest you read this:

    Wired.com: The decline and fall of an ultra rich gaming empire

    And pay attention to the parts about RMT in Everquest (killing overland world bosses for items and money to sell).
    Yeah, when it was normal players farming **** and selling it on their own.

    In case you haven't noticed, all of that stuff is outsourced now, to bots and people that couldn't play their way out of a paper bag.

    Non-issue.
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    General of Telara Thulium's Avatar
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    Quote Originally Posted by PessimiStick View Post
    Yeah, when it was normal players farming **** and selling it on their own.

    In case you haven't noticed, all of that stuff is outsourced now, to bots and people that couldn't play their way out of a paper bag.

    Non-issue.
    Again, you are entitled to your opinion, as I am to mine. That said, I am still hesitant to allow RMT a possible foothold that I have seen abused in previous games. That is all.
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    Plane Walker Alder's Avatar
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    Quote Originally Posted by Elgarr View Post

    Having these mobs locked to the raid pulling them so they can't have the obvious griefing that would happen if anyone could attack them once a raid has engaged also would keep plenty happy.
    As we've learned, and anyone that played FFXI can tell you, this is the worst possible way to handle open world raid bosses. Unless you like the idea of 200 claiming bots standing around every possible spawn point 24/7. This is also where rmt comes into play as the majority of it comes from "legit" players and not some anonymous group of chinese gold sellers.

    FFXI handled open world raid bosses poorly by giving them the best loot tables in the game which only encouraged this sort of behavior. I suppose if the loot was handled differently and the claiming mechanics were not first tap, it could work as something to do other than raid.

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