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Thread: Raid Fire/Air rifts.

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    Rift Disciple Swadel's Avatar
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    Default Raid Fire/Air rifts.

    Would someone whos done them or led a raid doing them be kind enough to post a strategy for both of these raid rifts?

    Thanks in Advance.
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    Plane Touched BioSector's Avatar
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    Google is your friend. There are many guides to air, unstablerift is a good one.

    Fire, don't even bother until you've downed water. :P

    Even after todays tuning, the 3rd stage is really tough.
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    Tough?

    The fire rift is extremely easy, granted it relies on people not standing in obvious aoe, also avoiding cleaves but then every mmo tries to filter out the total mental cripples. Unfortunately Blizzard made a game just for them and trion are following suit.

    Just need dps / healers not to suck balls. It is puggable, sadly.

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    Champion Deistik's Avatar
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    Quote Originally Posted by Maestoso View Post
    It is puggable, sadly.
    Raid Rifts should be, imo.
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    Plane Touched BioSector's Avatar
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    Quote Originally Posted by Maestoso View Post
    Tough?

    The fire rift is extremely easy, granted it relies on people not standing in obvious aoe,
    Yes, because nearly 20 overlapping AoE's covering the entire rift are super easy to avoid.

    It was only our first time there so maybe we were missing an obvious pattern, but it kicked our ***.
    Last edited by BioSector; 05-28-2011 at 04:45 AM.
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    Rift Disciple Anaemix's Avatar
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    Quote Originally Posted by BioSector View Post
    Yes, because nearly 20 overlapping AoE's covering the entire rift are super easy to avoid.

    It was only our first time there so maybe we were missing an obvious pattern, but it kicked our ***.
    There's always a way to move so that you can dodge all the fireballs. But if you aren't fighting on flat ground then a majority of the markings will be hidden inside of the ground making it a lot harder to see. In my last fire rift I only got hit by one single fireball.

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    Plane Touched BioSector's Avatar
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    Hopefully the next time we try it will be in a better location. We had uneven ground surrounded by mountains. ;)
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    General of Telara
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    Air rift is quite an easy one seeing that even NPCs can somewhat complete it on their own

    We're on a low-medium pop server so 10-15 level 50s moving to a zone always triggers an invasion after a few minutes. Our tear was in a ****ty location that kept being overrun by invasion mobs.

    What happened ? Invasion mobs kept coming to our raid and they cleared the 3rd stage for us (the 2 bosses teleporting around). We were all hitting on the bosses but the amount of invasion packs was so high that it wasn't even possible to out damage them (bosses stayed grey the entire time). On the endboss they kept coming and aggroing the boss mostly and probably did 20-40% of the damage.

  9. #9
    Rift Disciple
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    Air: throughout most of the phases you will get a debuff that limits your range. Also, storm chains, in a few of the phases including the last one - if you get the debuff, don't move or you take damage.

    Phase 1, kill the nexus in the center while a tank holds the adds; *no* dps on the adds, it's pointless. Get the floating spiral-y things surrounding the nexus to increase DPS and avoid the chain lightning. The nexus will randomly hit people as well, so healers be on alert.

    Phase 2, tank n spank. Pull the air swirly guys and kill em.

    Phase 3, They port around and don't have much of an aggro table; also tank n spank.

    Phase 4, it's usually easier for the raid to just stack in the middle of the rift and pull each wave into the center and AOE them down. Unless you're (dumb and) with just 10 people, this is stupidly easy.

    Phase 5, fight the dragon. He does a frontal AOE every so often, and his hitbox is freaking HUGE so melee needs to be at his side as far as possible (almost with the ranged, really). Ruciath summons 2 adds every so often, someone needs to pull them *away* from him and DPS needs to burn them asap; they have like 8k HP so it's not hard, but they buff the dragon's damage. Tank and spank otherwise.

    Pretty sure that's how the air rift goes, feel free to critique.

    Fire rift is light years more difficult and we've only done it three times, getting to 13% before the patch before we were wiped by a 20man guardian raid, and completing it yesterday as a half-pug 20man. It's not terribly difficult until the last phase at 30%..

    A lot of this is probably wrong, so someone feel free to correct.

    Phase 1, go from group to group killing adds. One person will be targeted/emoted randomly and they need to get out of the group. (or go to the targeting add, can't remember which) Pretty much it.

    Phase 2, raptor and handlers I believe; Separate the two or they will buff each other; one tank on raptors the other on the handler, kill handler first. They kinda roam the rift, so careful on pulls.

    Phase 3, big raptor. Pretty sure he acts like a dragon, so no frontal/rear positioning unless you're tanking. The entire freaking rift will blanket with white AOE throughout the fight; just need to avoid when possible and heal through it when not.

    Phase 4, 2 adds, one melee one ranged. Separate the two and kill them at the same time; ranged DPS target the melee add and melee DPS target the ranged. 2 tanks obviously, ranged may need to switch targets every so often to keep them at even %'s. The melee one does a sort of grouond-pound every so often, tank should move out to avoid unnecessary damage. Dunno if the caster does this too.

    Phase 5, big dragon. Haven't quite figured this guy out. It's mostly tank n spank with some group damage until 30%, when he starts summoning flame spark things that kill people en masse. Not sure how to handle them other than have an off-tank pick them up and aoe them, but they seem to hit hard as hell. Other than that, the dragon does a stomp - there's not much of warning other than him raising his front legs into the air, at which point everyone needs to get out. Haven't figured out how to avoid this either - seems running either front, back, or to the side of him no matter how far still gets the tank killed; I've only managed to avoid maybe 3-4 of 15+ of the damn stomps.

    This is also a 2-tank fight. He casts a melt armor effect on the tank, which refreshes if you stand in front of him - seems like anyway.

    Best way we found to cheese this is to simply open the raid rift near a graveyard. There's a raid rift location SE of Fortune's Shore that is literally on top of a graveyard; much easier to deal with all the likely deaths here until all the mechanics are well known.

    Note, telling someone to google something doesn't help at all. There aren't a lot of reliable guides out yet, especially for the two new raid rifts.

  10. #10
    Plane Touched
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    Fire Raid Rift was pretty easy until the recent 1.2.1 fix. We never had any problem before, but now looks like it has become quite difficult.
    We tried it today and it was bugged at the final stage. We failed for the first two tries at the big dragon and had to reset due to healers down, then when we are ready to make the third try, the rift closed!
    There is not supposed to have any timer on the last stage, just like other raid rifts. we have done more than 30 raid rifts and have never encountered such experience. Meanwhile there were an earth invasion occuring and there were many earth footholds on the map so maybe the rift event caused the bug. The new version of the fire raid rift is interesting but I think they need to fix the bug so people won't waste their items.

  11. #11
    Plane Walker
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    Quote Originally Posted by comet361 View Post
    Fire Raid Rift was pretty easy until the recent 1.2.1 fix. We never had any problem before, but now looks like it has become quite difficult.
    We tried it today and it was bugged at the final stage. We failed for the first two tries at the big dragon and had to reset due to healers down, then when we are ready to make the third try, the rift closed!
    There is not supposed to have any timer on the last stage, just like other raid rifts. we have done more than 30 raid rifts and have never encountered such experience. Meanwhile there were an earth invasion occuring and there were many earth footholds on the map so maybe the rift event caused the bug. The new version of the fire raid rift is interesting but I think they need to fix the bug so people won't waste their items.
    There isn't a timer but the rift is only open for 15 minutes on the last phase.

    Fire is stupid. There is absolutely no way to avoid the fire balls in S3. I have not tried it since yesterday. But literally it gets (bugged maybe, or intended?) where the entire rift has a constant stream of fireballs from the sky that again, covers the entire rift area.

  12. #12
    Plane Touched BioSector's Avatar
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    Quote Originally Posted by skylined View Post

    Note, telling someone to google something doesn't help at all. There aren't a lot of reliable guides out yet, especially for the two new raid rifts.
    He specifically asked for air and fire. Google will return countless guides to the air rift and I even mentioned which one I liked. Unstablerift

    You'll also find a guide to fire on the first page of google results.
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    Ascendant Vayra's Avatar
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    Quote Originally Posted by KetMalice View Post
    There isn't a timer but the rift is only open for 15 minutes on the last phase.

    Fire is stupid. There is absolutely no way to avoid the fire balls in S3. I have not tried it since yesterday. But literally it gets (bugged maybe, or intended?) where the entire rift has a constant stream of fireballs from the sky that again, covers the entire rift area.
    As I recall that timer is supposed to reset when you engage the boss.
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    Quote Originally Posted by Vayra View Post
    As I recall that timer is supposed to reset when you engage the boss.
    It resets every time a rift monster dies. Unfortunately, for boss fights without adds, that means no resetting of timers.

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    Quote Originally Posted by Doddler View Post
    It resets every time a rift monster dies. Unfortunately, for boss fights without adds, that means no resetting of timers.
    Unless the adds that spawn can be targeted and killed. Only had about 20k health from what I saw.

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