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Thread: How much harder are Experts?

  1. #1
    Shadowlander
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    Default How much harder are Experts?

    Me and three friends have 4 manned Runic Descent and King's Breach on level without any deaths or problems whatsoever. Why so easy? Experts are harder right? I hope...

  2. #2
    Shield of Telara Emek's Avatar
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    they were nerfed recently, but so was plaque income

  3. #3
    RIFT Guide Writer tordana's Avatar
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    Prior to the patch, difficulty looked something like this:

    Normal <<< T1 <<<<<<<<<< T2 <<<<< Raid

    Now it's something like:

    Normal << T1 <<<< T2 <<<<<<<< Raid

  4. #4
    Ascendant
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    Quote Originally Posted by tordana View Post
    Prior to the patch, difficulty looked something like this:

    Normal <<< T1 <<<<<<<<<< T2 <<<<< Raid

    Now it's something like:

    Normal << T1 <<<< T2 <<<<<<<< Raid
    mostly because they fit a 10man raid in the middle between t2 and 20m raid as difficulty so the curve needed to be tweaked.
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  5. #5
    Soulwalker
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    Not true, normal dungeons for the most part are harder than experts. You need to pay attention on some trash pulls in normal dungeons leveling up like in KB.

  6. #6
    Champion of Telara Fiasco3's Avatar
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    experts are easier

  7. #7
    aux
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    Expert Mode is now Easy Mode. Yes, normal dungeons are harder while levelling up.
    I'm so BORED

  8. #8
    RIFT Guide Writer tordana's Avatar
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    Quote Originally Posted by Ruizo View Post
    mostly because they fit a 10man raid in the middle between t2 and 20m raid as difficulty so the curve needed to be tweaked.
    I would not at all consider GP to be lower than 20-man difficulty. Especially the last boss. Seems pretty on par with Greenscale.

  9. #9
    Plane Walker Ganrax's Avatar
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    Quote Originally Posted by tordana View Post
    I would not at all consider GP to be lower than 20-man difficulty. Especially the last boss. Seems pretty on par with Greenscale.
    I find it harder than any 20 man mechanic-wise. It definitely requires more individual contribution and not much room for carrying like there is in most 20 man bosses, which is a step in the right direction imo.

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