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Thread: Rogue Tank looking for advice on Greenscale

  1. #1
    Soulwalker
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    Default Rogue Tank looking for advice on Greenscale

    Hey guys, before I get yelled at for asking for help on Greenscale as a "imba riftstalker",
    we just got to that encounter today and tried it a few times without much succes yet. I watched some vids and was told, that one tank (favorable a rogue) is all that is need for that encounter. Noone has killed Greenscale on our shard yet, so noone to ask their either.
    So cutting it right to the point:
    http://rift.zam.com/en/stc.html?t=0M...uqdRkkR.x0d.xb thats my spec. Should I drop bard for ranger to get 6% dmg reduction for this encounter? or even bladedancer and drop 10% evade?
    I got 10,3k life raidbuffed, 184 toughness, armor around 7k
    I use mighty agility and mighty dex serum

    So after the pull and running through the boss to position him, i get hit quite hard for the first 10 secs until armor and riftguard buffs are up.
    I get hit by breath for around 2,6-2,8k then, so nothing fancy.
    But when the 75% heal debuff hits me, my health will slowly drop leading to my death :>

    How many healers should I get to heal me?
    How to rotate cooldowns?
    Any advice on how to behave? Anything I can tell my healer to keep me alive?

    Well thanks in advance for anything that might help me get that toad eat the dust

  2. #2
    Plane Touched
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    Quote Originally Posted by The_Hatred View Post
    Hey guys, before I get yelled at for asking for help on Greenscale as a "imba riftstalker",
    we just got to that encounter today and tried it a few times without much succes yet. I watched some vids and was told, that one tank (favorable a rogue) is all that is need for that encounter. Noone has killed Greenscale on our shard yet, so noone to ask their either.
    So cutting it right to the point:
    http://rift.zam.com/en/stc.html?t=0M...uqdRkkR.x0d.xb thats my spec. Should I drop bard for ranger to get 6% dmg reduction for this encounter? or even bladedancer and drop 10% evade?
    I got 10,3k life raidbuffed, 184 toughness, armor around 7k
    I use mighty agility and mighty dex serum

    So after the pull and running through the boss to position him, i get hit quite hard for the first 10 secs until armor and riftguard buffs are up.
    I get hit by breath for around 2,6-2,8k then, so nothing fancy.
    But when the 75% heal debuff hits me, my health will slowly drop leading to my death :>

    How many healers should I get to heal me?
    How to rotate cooldowns?
    Any advice on how to behave? Anything I can tell my healer to keep me alive?

    Well thanks in advance for anything that might help me get that toad eat the dust
    Drop bard for 7 points in ranger. On average, you will take 200 damage less per hit from GS with ranger.

    We have two Purifiers that rotate cooldowns. It works extremely efficiently, so much so, that I rarely use CDs. Their rotation is as follows:
    1st Breath: 51pt Puri
    2nd Breath: 51pt Puri
    3rd Breath: 44pt Puri
    4th Breath: 44pt Puri
    5th Breath (if you get if before the air phase): Scatter the Shadows

    Other then that we keep some HoTs rolling on me. Healing hasn't been an issue for a while since we started doing that.

    Also, you need an offtank to get the fire and burn the plants.

  3. #3
    Soulwalker
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    thx for the quick reply.
    is there an exact time between each breath to time the cds right?

  4. #4
    Plane Walker
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    Breath comes every 25s.

  5. #5
    Rift Disciple
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    You can eat the first breath as the healing debuff does not get applied until it's over.

    StS can be used to either avoid 3 breath ticks or 2 breath ticks + the cleave (if you allow the first breath to hit)

    Pain Supression and Puri's need to cycle their cooldowns.
    We use this:
    1st breath: ignore (just early heals)
    2nd: StS
    3rd: Pain Supression
    4th: Puri c/d (dunno what it is honestly)
    if you go for a 5th breath, you have your -30% damage available.

    Also, make sure you're killing the big add right under greenscale, so your dps can continue to dps him. If you can push him hard enough, you should only have to deal with 2-3 breaths on each phase (after phase 1)

    I go for the max health build (bard/rng) for greenscale, the extra health allows for more wiggle room and you cant dodge the breaths.

    As far as the breaths go, there's a cast bar that fills up, then the breath comes. So you can easily call it out.
    Rxa
    Riftstalker Tank
    Officer of <Element Zero> on Belmont

  6. #6
    Rift Chaser Protomunk's Avatar
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    Quote Originally Posted by The_Hatred View Post
    thx for the quick reply.
    is there an exact time between each breath to time the cds right?
    25 seconds

    You can also use two clerics with healers covenant instead of purified.

    0:00 HC
    0:25 your cd (scatter shadows or dmg reduction)
    0:50 your cd
    1:15 HC

    Depending on your head you can just eat a breath if you have to. You shouldn't need 4 cds per phase though.

    He who conquers the left side rules the world

  7. #7
    Rift Chaser Protomunk's Avatar
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    Quote Originally Posted by Protomunk View Post
    25 seconds

    You can also use two clerics with healers covenant instead of purified.

    0:00 HC
    0:25 your cd (scatter shadows or dmg reduction)
    0:50 your cd
    1:15 HC

    Depending on your head you can just eat a breath if you have to. You shouldn't need 4 cds per phase though.
    5 minute edit rule is bad.

    My phones auto correct is even worse.

    He who conquers the left side rules the world

  8. #8
    Soulwalker
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    thx guys, hope we can get some progress on that toad tomorrow or next id

  9. #9
    Plane Touched
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    Quote Originally Posted by Protomunk View Post
    25 seconds

    You can also use two clerics with healers covenant instead of purified.

    0:00 HC
    0:25 your cd (scatter shadows or dmg reduction)
    0:50 your cd
    1:15 HC

    Depending on your head you can just eat a breath if you have to. You shouldn't need 4 cds per phase though.
    You don't need to use 4 cooldowns, but it definitely trivializes all of the incoming damage, especially the cleave after fumes. For people progressing on the fight, reducing the healing requirement on the tank makes it easier for the rest of the raid to figure out what they need to be doing.

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