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Thread: Expert Rifts, Raid Rifts and Expert Dungeons

  1. #1
    Soulwalker
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    Default Expert Rifts, Raid Rifts and Expert Dungeons

    I've been reading a lot of the forums and fan sites trying to make sense of some of the end game content. I think I have a handle on some of it. If folks who have participated in some of it could give me a yay/nay on my summary below I would be obliged. If I can get a decent consensus I will probalby take the time to update the wiki.

    Expert Rifts
    * 5 Man Rift content.
    * Unknown reset
    * Lures crafted from normal high level dungeon drops. Turns a Major/Minor tear into an expert
    * Similar in difficulty and gearing requirements to T1 Expert Dungeons
    * Drops blue and epic items.

    Tier 1 Expert Dungeons
    * 5 Man dungeon
    * 1 day reset
    * Gearing of 50 Toughness/Focus/Hit reccomended
    * Some folks reccomending one DPS have a healing offspec for boss fights with AoE damage.
    * Blue gear dropped.
    * Tokens dropped for gear purchase.

    Tier 2 Expert Dungeons
    * 5 man Dungeon
    * 1 day reset
    * gearing of 100 Toughness/Focus/Hit reccomended
    * Necesity to have an offhealer for boss fights
    * Blue gear with purple end boss gear
    * 4 Tokens per boss dropped per purchasable gear

    Raid Rifts
    * 10 man rifts with loot reserved for group opening the rift
    * Unknown reset
    * Have been reports of greifing even on PvE servers
    * To summon purchase a Husk from the appropriate vendor, get 10 corrupted souls from T2 bosses then combine these to make the lure. Go open the lure some where
    * gearing of 100 Toughness/Focus/Hit reccomended
    * Have seen no reccomended raid makup
    * Rewards purples and shards that are as of yet unspendable

    Instanced Raids
    * 20 man instanced dungeon
    * 1 week reset
    * gearing of 200 Toghness/Focus/Hit reccomended
    * no notes on raid makup
    * item drops from bosses as rewards

  2. #2
    Ascendant Steelwind's Avatar
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    In summary, no thanks. Props to all those who are grinding this out. 4 - 5 plaques per completion is now absolutely absurd.

    Again, my respects to all those who are doing the instances over and over again. You guys are the bomb cause you have some real patience.

  3. #3
    Rift Disciple Scarecroww's Avatar
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    Quote Originally Posted by Zandrox View Post
    I've been reading a lot of the forums and fan sites trying to make sense of some of the end game content. I think I have a handle on some of it. If folks who have participated in some of it could give me a yay/nay on my summary below I would be obliged. If I can get a decent consensus I will probalby take the time to update the wiki.

    Expert Rifts
    * 5 Man Rift content.
    * Unknown reset
    * Lures crafted from expert dungeon boss drops. Turns a Major/Minor tear into an expert
    * Similar in difficulty and gearing requirements to T1 Expert Dungeons
    * Drops blue and epic items.

    Tier 1 Expert Dungeons
    * 5 Man dungeon
    * 1 day reset
    * Gearing of 50 Toughness/Focus/Hit reccomended
    * Some folks reccomending one DPS have a healing offspec for boss fights with AoE damage.
    * Blue gear dropped. Some epic drops.
    * Tokens dropped for gear purchase.

    Tier 2 Expert Dungeons
    * 5 man Dungeon
    * 1 day reset
    * gearing of 100 Toughness/Focus/Hit reccomended
    * Necesity to have an offhealer for boss fights
    * Blue gear with purple drops too.
    * 4 Tokens per boss dropped per purchasable gear (huh?)

    Raid Rifts
    * 10 man rifts with loot reserved for group opening the rift
    * Unknown reset
    * Have been reports of greifing even on PvE servers
    * To summon purchase a Husk from the appropriate vendor, get 10 corrupted souls from T2 bosses (some T1 bosses can drop too) then combine these to make the lure. Go open the lure some where
    * gearing of 100 Toughness/Focus/Hit reccomended
    * Have seen no reccomended raid makup
    * Rewards purples and shards that are as of yet unspendable

    Instanced Raids
    * 20 man instanced dungeon
    * 1 week reset
    * gearing of 200 Toghness/Focus/Hit reccomended
    * no notes on raid makup
    * item drops from bosses as rewards
    Corrected some errors.

    Rikius - Level 50 - Apocalypse - Bloodiron EU
    Telara is Beautiful - Scenic screenshot compilation

  4. #4
    Shadowlander
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    I maybe wrong but I think toughness for raids is 150 but that you are correct on hit/focus being 200. Someone else can verify maybe but I dont see someone getting 200 w/o some crazy gear before raids.

  5. #5
    Ascendant Pixel Monkey's Avatar
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    nice job good guide.
    get the details sorted and apply for a sticky
    who took my names!

  6. #6
    Telaran
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    Are you sure expert rifts are supposed to be 5 man content?

    My normal expert group has tried doing it with just 5 before and its very challenging to beat the timer.

  7. #7
    Plane Touched
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    Hey there, I have some raid comps listed per boss on the guides on our website.

    Here's a link to the 20 man content: http://unstablerift.com/?q=forum/36

    Hope that helps out a bit.

  8. #8
    Soulwalker
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    Ok thanks for the corrections folks. I would update the original posting but for some reason this forum doesn't allow edits.

    Is there any one out there that can confirm the toughness needed for the 20 man raid content?

    If I can't get a thread stickie I will see what I can do to update the rift wiki.

  9. #9
    Plane Touched
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    Quote Originally Posted by Zandrox View Post
    Ok thanks for the corrections folks. I would update the original posting but for some reason this forum doesn't allow edits.

    Is there any one out there that can confirm the toughness needed for the 20 man raid content?

    If I can't get a thread stickie I will see what I can do to update the rift wiki.
    Toughness cap is 150 for 20-man raids.

  10. #10
    Soulwalker
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    Quote Originally Posted by Isomalt View Post
    Toughness cap is 150 for 20-man raids.
    Ok I've seen that a few other places also. It will have to change. I have also seen that folks are saying the that the focus/hit and toughness are inline with each other as for values needed.

  11. #11
    Telaran
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    There's no "lockout" on expert or raid rifts. You can open and complete as many as you have lures/souls.

  12. #12
    Plane Touched Humble's Avatar
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    I wanted to further go down this road on the question about Hit and Focus. As a rogue dps, I'm not really wearing any toughness at this moment but understand that in T2 or raiding it might be on some gear that I have. My confusion is around the cap of these stats.

    People say that the cap for T1 is 50 for toughness, but is also a cap for focus and hit as well?

    I'm currently at 148 Hit which equates to 29.6% hit chance and I'm just starting T1 expert dungeons. Is the cap saying that everything past 50 hit is doing nothing or is it not really a cap but more like a best minimum requirement? I want to ensure I'm not pounding on the hit if it's doing nothing at this stage.

    Thanks.
    It is only the dead who have seen the end of war. - Plato

  13. #13
    Telaran Skryre's Avatar
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    It is a minimum standard to not suck.

    ~Skryre

  14. #14
    Plane Touched Humble's Avatar
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    Thanks but that's not answering the specific question I had.

    People use "cap" as in it's the maximum that it will do anything to benefit you. For a T1, even though I have a 25% (50) hit chance, those 52 elite mobs the liklihood is that I will hit probably 100% of the time? Is there anything benefit that I'm getting over 50 hit in a T1 dungeon?

    I ask because I never really see myself missing while in the dungeon so it seems pretty pointless to be looking for any more hit at this stage.
    It is only the dead who have seen the end of war. - Plato

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