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Thread: Possible Bug: Time of Day and Saint Taranis

  1. #1
    RIFT Fan Site Operator Feendish's Avatar
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    Default Possible Bug: Time of Day and Saint Taranis

    I don't know if this is intended or not, but when using a night-time ToD in Saint Taranis (or any ToD, for that matter), there seems to be no effect.

    When doing a /time, the time reflects the ToD, but there's no change in the angle of light, the amount of light, or in the skybox itself (which is amazing, I just wish it wasn't so bright!).
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    Baradara@Greybriar

  2. #2
    General of Telara
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    Is this only with the default sky, or also with projectors?

    The Starfall Prophecy zones don't seem to have a day/night cycle. Neither does the default sky in Mathosian Cascades and Harvest Meadow, it doesn't react to ToD either.
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  3. #3
    RIFT Fan Site Operator Feendish's Avatar
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    Quote Originally Posted by Lynx3d View Post
    Is this only with the default sky, or also with projectors?

    The Starfall Prophecy zones don't seem to have a day/night cycle. Neither does the default sky in Mathosian Cascades and Harvest Meadow, it doesn't react to ToD either.
    This is with the default sky. As with the other keys, when you use a projector, things work as normal.

    I guess my assumption was that since Taranis was sunny, it would have a full cycle. And with MC and HM, even if the sky itself doesn't change, the angle of light does.
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    Baradara@Greybriar

  4. #4
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    Quote Originally Posted by Feendish View Post
    And with MC and HM, even if the sky itself doesn't change, the angle of light does.
    So you made me go back and check, but no, for me the sun does not move with the default cloudy sky in MC and HM, all I can do is switch nightglow items on and off with ToD items.
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