what skills do you feel have the greatest potential for profit and guild/char improvement?
raiding will need food and pots, how well is the gear balanced?
I see currently you can craft world tier blues, but with equivalent greens avail readily in almost every slot is it worth spending time, effort and plat to get to 525 in weapon/artificer/outfitter/armor?
I might add, personally I really REALLY am disappointed in Trion for making ALL of the lvl 70 recipes credit/marks cost. ridiculously blatant cash grab and the kind of choices that cause dedicated crafters to reconsider their choice of game.
anyway, feel free to comment on anything current about SFP crafting that is relevant. I would appreciate it as I am fresh returning in preparation for raid content.