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  Click here to go to the first Rift Team post in this thread.   Thread: Post 3.0 & The Current State of Crafting

  1. #211
    General of Telara Foxfire's Avatar
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    Quote Originally Posted by Morticus View Post
    No, but the reports of the older ones disappearing when you hit Savant is on my list of things to look in to.
    Well that is all well and good, but it still won't help Savant Crafters who are below the level requirement and need the Savant dailies. Please implement any kind of solution that you can to correct this situation...perhaps a special teleport for Savant Crafters only that takes you to the Margle Palace crafting daily npc? I would think that the easiest solution would be to simply drop a copy of the same npc in Margle to Tempest Bay. We have already been waiting for a long time and something really needs to be done sooner rather than later.

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    Sword of Telara Dizbo's Avatar
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    Default The Apothecary


  3. #213
    Telaran spectra-prism's Avatar
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    Perhaps this has been touched on, I unfortunately do not have time to read through 15 pages at this point...

    All crafting mats except runecraft mats can be gathered via minions now. This is not balanced.

    While I understand that runecraft materials are able to be gained through breakdown of gear, the other mats are all also available through a means alternative to the minions.

    It seems as though this is creating a gigantic plethora of all other crafting mats while making runecrafter pieces scarce. Is this as intended? As a crafter who would love to be able to do her dailies for runecrafting as easily as I can for my other professions, what options are available to me?

    The fix that immediately comes to mind for this is, of course, to add missions that have a chance of returning us runecraft bits and pieces to the minion system. What are the chances of this happening?

  4. #214
    Plane Walker CKat's Avatar
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    Quote Originally Posted by Faerugue View Post
    So then we will get access with our low level crafting alts to Draumheim / Margle place and the Choreburg area?
    I remember when one could not advance crafting in LotRO without killing some mobs in on level areas. It took 5 max level friends to port and escort my lvl 7 cook to do her quest and she almost died several times in the process. But it was fun and it felt like a big achievement. Not everyone could have top tier cook at lvl 7 back then.
    Why should everything be easy and accessible for everyone? Why not give crafting some exclusivity? Why not reward an effort it takes to level to 60+?

    I have 13 max tier crafters in LotRO today but they are of little use since everyone and their little sister can have lvl 3 alt doing everything and prices are not worth crafting anything anymore. That is one of the reasons I left the game.

  5. #215
    Ascendant July13th's Avatar
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    Quote Originally Posted by Eleneala View Post
    Perhaps this has been touched on, I unfortunately do not have time to read through 15 pages at this point...

    All crafting mats except runecraft mats can be gathered via minions now. This is not balanced.

    While I understand that runecraft materials are able to be gained through breakdown of gear, the other mats are all also available through a means alternative to the minions.

    It seems as though this is creating a gigantic plethora of all other crafting mats while making runecrafter pieces scarce. Is this as intended? As a crafter who would love to be able to do her dailies for runecrafting as easily as I can for my other professions, what options are available to me?

    The fix that immediately comes to mind for this is, of course, to add missions that have a chance of returning us runecraft bits and pieces to the minion system. What are the chances of this happening?
    You get runecraft mats from minions already.

  6.   Click here to go to the next Rift Team post in this thread.   #216
    Rift Team Morticus's Avatar
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    First post updated.

    Quote Originally Posted by Morticus View Post
    We're not going to go back to the old system of interdependencies between the professions.
    Just to add to this, I'm directly contradicting myself right now by making recipes that are creating some minor interdependencies. This is a side effect of the lack of Amenders craft-able by Apothecaries and Dream Weavers.

    Earrings are also in the works. This stuff is slated for 3.1.1, but don't get out your torches and pitchforks if this slips to 3.2.



  7. #217
    Rift Disciple Zyanya's Avatar
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    Default Possible Apothecary Recipes

    Rather than a one-trick pony recipe like a minion card that can only be consumed once, grant Apothecaries the ability to craft auras, like the Valentine's hearts, Stars (similar to what trails behind Nebula), Sparkles (similar to the ones mage tanks emit), Smoke. Make auras a 1hr consumable, that stacks with other consumables and lasts through death.
    Excusing and tolerating disrespect guarantees it will continue.

  8. #218
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    I would like to see going over the levels where old meets new. Such as Original <> Storm Legion <> Nightmare Tide. There's too many old level 50s and 60s between the expansions that are costly for the return. Older items should be lowered in item level too like even 45 and 55 respectively, so that they're useful to players consolidated somehow. And the requirements or cost should be adjusted for the in-store items to reflect the actual value of the crafted items. Some of the mats cost much more than the NT mats.

    What say you all?

  9. #219
    Telaran orrinb1969's Avatar
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    Quote Originally Posted by Zyanya View Post
    Rather than a one-trick pony recipe like a minion card that can only be consumed once, grant Apothecaries the ability to craft auras, like the Valentine's hearts, Stars (similar to what trails behind Nebula), Sparkles (similar to the ones mage tanks emit), Smoke. Make auras a 1hr consumable, that stacks with other consumables and lasts through death.
    this!!!! It's a fun thing that has no effect on game mechanics.
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  10. #220
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    I allready mentioned it somewhere.

    I understand that runes and essences are soulbound after equipping (or unequipping with cash item). The problem about this is, that you can't upgrade a the this rune any more (or the crafted cape) as you can't hand it to a crafter that can upgrade it for you. So the only reason to use a 1 time upgraded rune is, that you can't afford the 2 times upgraded rune.

  11. #221
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    Default A simple idea

    Quote Originally Posted by Morticus View Post
    Howdy folks!

    Just a quick note to let you know I'm getting much more involved with crafting and that's a good thing. Most of my work on RIFT here at Trion has been on the content side with pre-release, Storm Legion and Nightmare Tide but I'm very excited to get back into doing some systems related work! I have experience with content, crafting and itemization on STO, CO and EQII so I'm pretty stoked to bring my skills to the crafting side of RIFT.

    I'd love to hear what some of the biggest issues are regarding the current state of crafting and how we can work together to come up with realistic solutions to address them. Before we get into people lodging their concerns however, here is a list of what's in store regarding crafting and what I'm working on/plan on addressing:
    • More ways to remove raw crafting materials from the economy, and add to their value
    • More things to buy with Crafting marks, especially for Apothecaries
    • A new bag for Outfitters to Craft
    • New Earring recipes for Artificers
    • Increase the Tiers of upgrades for Crafted gear to Raid quality
    • Bringing back the fun fishing derbies and adding them to Nightmare Tide

    So, what else?


    -Mort
    In order to get value to raw material, beside new and better recipes, and to use/explore the old zones (mathosia, ember isle, brevane and dusken) is the new recipes also use old zones mats, or old zone crafted items
    Maybe the list of material becomes larger but at least is a simple way (not sure to implement)

    The old mechanics of best crafting dailis should return (i only know SL dailies/weeklies)

    And to make fishing like other crafting dailies there should be a weekly fishing daily
    Last edited by netsky666; 01-26-2015 at 09:08 AM.

  12.   Click here to go to the next Rift Team post in this thread.   #222
    Rift Team Morticus's Avatar
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    We won't be creating any recipes for high level items that use low level components, but the new earrings that span the level ranges of 20-60 will be using stuff from Mathosia and Brevane/Dusken. The new Nightmare Tide earrings will be using the same components as their Artificer counterparts with a slight twist.


    -Mort

  13. #223
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    Quote Originally Posted by Foxfire View Post
    Well that is all well and good, but it still won't help Savant Crafters who are below the level requirement and need the Savant dailies. Please implement any kind of solution that you can to correct this situation...perhaps a special teleport for Savant Crafters only that takes you to the Margle Palace crafting daily npc? I would think that the easiest solution would be to simply drop a copy of the same npc in Margle to Tempest Bay. We have already been waiting for a long time and something really needs to be done sooner rather than later.

    Thank you
    This.

    I have a level 10 character who is 450 in 2 skills and like 420 in a third, and I'd really like to be able to do the crafting dailies. Eventually I'll get him to 60, but it isn't high on my list right now.
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  14. #224
    General of Telara Jaedor's Avatar
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    Quote Originally Posted by Proclus_Lycaeus View Post
    This.

    I have a level 10 character who is 450 in 2 skills and like 420 in a third, and I'd really like to be able to do the crafting dailies. Eventually I'll get him to 60, but it isn't high on my list right now.
    This. My low level Savant Weaponsmith is stalled in TB. I can probably tap a friend for a summon to Margle Palace, but is that WAI?
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  15. #225
    Ascendant Nuuli's Avatar
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    Question

    Quote Originally Posted by Proclus_Lycaeus View Post
    This.

    I have a level 10 character who is 450 in 2 skills and like 420 in a third, and I'd really like to be able to do the crafting dailies. Eventually I'll get him to 60, but it isn't high on my list right now.
    Crafting dailies for a level 10. Those dailies give over 200k and NT Noteriety. Heck everyone would craft then.

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