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Thread: Soul Concept: Primalist - Zephyr, Healing Soul

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    Soulwalker
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    Red face Soul Concept: Primalist - Zephyr, Healing Soul

    Fan made Soul Concept for a Primalist AoE Healing Soul. Feel free to comment and give feedback, and thank you for reading
    /xoxo

    RIFT Primalist Zephyr, Healing Soul
    Each point in Zephyr:
    * Increases healing done by 2%
    * Increases absorption granted by 2%


    Passive Soul Tree
    NamePointsDescription
    Over the Horizon (4)1Increases the range of healing abilities by (1.25/2.5/3.75/5)m. Does not stack with other range increasing effects.
    Clear Sky (4)1Your area effect healing, damage and absorption are increased by (2/4/6/8)%.
    Breath of the Mountain (1)4Mistral affects 2 additional enemy targets. Targets affected by Breeze have their healing received increased by 6%.
    Soothing Air (3)4Breeze will restore an additional XX health on up to (1/2/3) of the targets nearby party or raid members.
    (Requires 1 point in Breath of the Mountain)
    Gust of Guidance (3)4Allies within 35m, gain (5/10/15)% increased movement speed when moving towards you.
    Tranquility (2)4If a target is affect by the Primalist's healing over time effects, move Focus 10 points towards Fury every 2 seconds. While in Fury increases your direct and channeled healing done by (6/12)%, but reduces your healing over time effects by 6%. While in Cunning increases your healing over time effects by (6/12)%, but reduces your direct and channeled healing done by 6%. While in Harmony increases your healing done by (6/12)%.
    Refreshing Gale (3)8Prevailing Wind removes (1/2/3) Curse, Disease, or Poison on use.
    (Requires 1 point in Breath of the Mountain)
    Eye of the Storm (1)8Prevailing Wind will apply an absorb shield to targets for 30% of the healing done. Lasts 6s.
    Reposeful Winds (2)8Reduces the threat generated by your heal over time spells by (50/100)%.
    (Requires 2 points in Tranquility)
    Protective Wind (1)12AE Absorption – 3s Channel – Cooldown: 30 seconds – Requires Melee Weapon
    Applies a shield, absorbing 85% of incoming damage, up to XX to YY damage to all party or raid members in an expanding ring. Lasts 10s.
    Sedated Canyon (2)12When you cast Foehn, Caver, Coromell and Ostria, reduce the cooldown on Prevailing Wind by (1.5/3)s.
    (Requires 2 points in Reposeful Winds)
    Journey (1)16Self Utility (30 meter range) – Instant – Cooldown: 30 seconds
    Flies towards the selected area. Requires Windwalk to be active.
    (Requires 1 point in Aeronautic)
    Aeronautic (1)16You are able to move during Windwalk, and will no longer take 10% increased damage when Windwalk is active.
    Reach for the Sky (2)16Damage done, healing done and absorption granted in Windwalk is increased by an additional (3/6)%. Increases the range by an additional (15/30)%.
    Primal Avatar: Coyote (1)20Buff – Instant – No Global Cooldown – Cooldown: 1 minute – Requires Melee Weapon
    Channel your Primal Avatar, increasing the movement speed on all party or raid members within 35m of the Primalist by 20%, and increasing the healing done with Breeze by 100%. Lasts 12s.


    Skills
    NameLevelDescription
    Breeze1Passive
    Restores XX health over 6s. Can only affect up to 10 party or raid members at a time.
    Mistral1AE Damage – 3s Channel – Requires Melee Weapon
    Deals XX to YY Air damage to up to 3 enemies in front of you every 0.75 seconds. Applies Breeze. Lasts 3s. Moves Focus 10 points towards Cunning per tick.
    Foehn1Heal (35 meter range) – Casting Time: 1.5 seconds – Requires Melee Weapon
    Restores XX to YY health. Applies Breeze. Moves Focus 30 points towards Cunning.
    Caver2AE Heal – Instant – Cooldown: 10 seconds – Requires Melee Weapon
    Restores XX health over 15s on up to 10 party or raid members. Applies Breeze. Moves Focus 20 points towards Cunning.
    Prevailing Wind4AE Heal – Instant – Cooldown: 30 seconds – Requires Melee Weapon
    Consumes all Breeze. Restores XX to YY health on all party or raid members affected by Breeze within 35m of the Primalist. Moves Focus 10 points towards Cunning for each Breeze.
    Windwalk6Self Buff – Instant – No Global Cooldown – Cooldown: 10 seconds
    Toggleable. Increases your damage done, healing done and absorption granted by 6%, while increases the range of non-melee abilities by 30%. When active you cannot move and take increased damage by 10%.
    Font of Lucidity8Self Buff – Instant – Requires Melee Weapon
    Increases damage done, healing done and absorption granted with direct and channeled abilities by 10%, against targets affected by your healing and damage over time effects. You may only have 1 Font buff active at a time.
    Coromell10AE Heal – Casting Time: 2 seconds – Requires Melee Weapon
    Restores XX to YY health on up to 10 party or raid members. Applies Breeze. Moves Focus 30 points towards Cunning.
    Dancing Wind14AE Damage – Instant – Cooldown: 8 seconds – Requires Melee Weapon
    Deals XX Air damage to enemy targets, and restores XX health on ally targets over 16s. Spreads to 1 nearby target not affected every 4s. Applies Breeze. Can only affect up to 5 enemies and 5 party or raid members at a time.
    Harsh Wind18AE Damage – Instant – Cooldown: 10 seconds – Requires Melee Weapon
    Creates a field of wind which deals XX Air damage over 10s to up to 10 enemies. Allies have Breeze applied to them every 5s when within the area. Moves Focus 10 points towards Fury every 2 seconds. Shares cooldown with Ostria.
    Revitalizing Breath26Heal (35 meter range) – Instant – Cooldown: 5 minutes – Requires Melee Weapon
    Brings the fallen ally back to life, restoring 50% health and mana. Usable in combat.
    Ostria28AE Heal – Instant – Cooldown: 10 seconds – Requires Melee Weapon
    Creates a field of wind which restores XX health over 10s on up to 10 party or raid members. Allies have Breeze applied to them every 5s when within the area. Moves Focus 10 points towards Fury every 2 seconds. Shares cooldown with Harsh Wind.
    Calm the Storm31Self Buff – Instant – No Global Cooldown – Cooldown: 1 minute – Requires Melee Weapon
    Reduce the global cooldown on healing abilities to 0s, and your healing abilities has a 15% chance to trigger the effect of Prevailing Wind on a target with Breeze. Lasts 10s. Your Focus becomes 0 for the duration. Requires to be in Harmony.
    Last edited by LittleMoxie; 04-11-2016 at 12:12 PM.

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