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Thread: Soul Concept: ROGUE Botanist, Healing Soul

  1. #1
    Soulwalker
    Join Date
    Mar 2016
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    Red face Soul Concept: ROGUE Botanist, Healing Soul

    Just another Soul concept I made awhile ago, for a Rogue AoE Healing Soul. Feel free to comment and thanks for reading

    RIFT Rogue Botanist, Healing Soul
    Each point in Botanist:
    * Increases healing done by 1%
    * Increases absorption granted by 1%


    Passive Soul Tree
    NamePointsDescription
    Botany (5)1Increases your Dexterity by (2/4/6/8/10)%.
    Green Fingers (5)1Increases your healing done and absorption granted by (1/2/3/4/5)%.
    Growing Crops (3)5Increases damage done and healing done using delayed abilities by (4/8/12)%.
    Planting Seeds (5)5Reduces the threat generated by your healing spells by (4/8/12/16/20)%.
    Fauna and Flora (3)5Thrive and Nourish heals 2 other allies for (20/40/60)% of the amount healed.
    Seed of Antiseptic (1)10Utility (35 meter range) – 10 Energy – Casting Time: 1.5 seconds – Cooldown: 15 seconds – Requires Ranged Weapon
    Removes 1 Curse, Disease, or Poison on up to 10 party or raid members every 3s.


    1 Point: 3s
    2 Point: 6s
    3 Point: 9s
    4 Point: 12s
    5 Point: 15s
    Wild Growth (5)10Increases your damage done, healing done, and absorption granted by (1/2/3/4/5)%.
    Pesticide (3)10Your delayed healing spells reduce damage taken by (1/2/3)% before trigger.
    Fertilized Ground (3)15Increases your damage done and healing done with Earth-based abilities by (3/6/9)%.
    Natural Methods (2)15Your delayed healing spells increases allies Armor and Resistance by (5/10)% before trigger.
    (Requires 3 points in Pesticide)
    Genesis (3)15Increases the effect of Spell Power on your Seed of Healing and Seed of Restoration by (4/8/12)%.
    Horticulture (3)20Restore (3/6/9) Energy when Fungal Growth, Seed of Healing and Seed of Restoration triggers.
    Early Sprouting (2)20Your delayed abilities has a (50/100)% chance to trigger if purged or cleansed.
    Lively Flora (3)25Allies affected by Seed of Healing and Seed of Restoration have their healing received from the Rogue increased by (4/8/12)% before trigger.
    Taking Root (1)25Healthy Glow will also increase Strength, Dexterity, Intelligence and Wisdom.
    Fast Blooming (2)25Increases the effect of Spell Power on your Thrive, Nourish and Irrigate by (6/12)%. Thrive, Nourish and Irrigate reduces the delay of Seed of Healing and Seed of Restoration by (1/2)s each time the target is healed.
    Nature's Balm (1)30Seed of Antiseptic removes 1 additional Curse, Disease, or Poison every 5s. Detoxify the Soil removes 1 Curse, Disease, or Poison from up to 2 of the ally's nearby party or raid members.
    (Requires 1 point in Seed of Antiseptic)
    Greenhouse Effect (1)30AE Absorption – 10 Energy – Instant – Cooldown: 1 minute – Requires Ranged Weapon
    Applies Greenhouse Effect to up to 10 party or raid members, absorbing 85% of incoming damage up to a value per Combo Point. Lasts 30s.


    1 Point: Absorbs XX damage
    2 Points: Absorbs XX damage
    3 Points: Absorbs XX damage
    4 Points: Absorbs XX damage
    5 Points: Absorbs XX damage
    Healthy Soil (3)30Seed of Healing and Seed of Restoration has a (5/10/15)% chance to reapply themselves upon trigger.
    Endemic (3)35Seed of Healing and Seed of Restoration applies an absorb shield on allies when cast, absorbing 85% of incoming damage, up to a value equal to (2/4/6)% of the Rogue's Maximum Health. Lasts 10s.
    Earth Bond (2)35Increases the effect of Spell Power on your Striking Soil and Mud by (5/10)%. Your Mud spell applies Stuck in the Mud, snaring the enemy by 15% for 10s.
    Seed of Restoration (1)35AE Heal – 16 Energy – Casting Time: 1.5 seconds – Requires Ranged Weapon
    Restores health per Combo Point on up to 10 party or raid members.


    1 Point: XX health after 10s
    2 Point: XX health after 10s
    3 Point: XX health after 10s
    4 Point: XX health after 10s
    5 Point: XX health after 10s
    Seed of Life (1)40Heal (35 meter range) – 10 Energy – Instant – Cooldown: 3 minutes – Requires Ranged Weapon
    If the target ally suffers fetal damage within the next 6s, bring the fallen ally back to life, restoring health equal to 100% of the Rogue's Maximum Health.


    Skills
    NameLevelDescription
    Striking Soil1Damage (30 meter range) – 24 Energy – Casting Time: 1.5 seconds – Requires Ranged Weapon
    Deals XX to YY Earth damage. Awards 1 Combo Point.
    Decompose1Damage (30 meter range) – 16 Energy – Instant – Requires Ranged Weapon
    Deals XX Earth damage over 15s. Reduces the enemy's Resistances by XX over the same duration.
    Fungal Growth2Damage (30 meter range) – 16 Energy – Instant – Requires Ranged Weapon
    Deals additional Earth damage per Combo Point.


    1 Point: XX damage after 10s
    2 Point: XX damage after 10s
    3 Point: XX damage after 10s
    4 Point: XX damage after 10s
    5 Point: XX damage after 10s
    Thrive4Heal (35 meter range) – 24 Energy – Instant – Requires Ranged Weapon
    Restores a single ally for XX to YY health. This healing is increased by 30% on allies affected by Seed of Healing and Seed of Restoration. Awards 1 Combo Point.
    Mud8Damage (30 meter range) – 24 Energy – Instant – Cooldown: 15 seconds – Requires Ranged Weapon
    Deals XX to YY Earth damage. Awards 2 Combo Points.
    Healthy Glow12Raid Buff – 10 Energy – Instant
    Increases Endurance by XX on all party or raid members. Lasts 1h.
    Seed of Healing16Heal (35 meter range) – 16 Energy – Casting Time: 1.5 seconds – Requires Ranged Weapon
    Restores additional health per Combo Point.


    1 Point: XX health after 10s
    2 Point: XX health after 10s
    3 Point: XX health after 10s
    4 Point: XX health after 10s
    5 Point: XX health after 10s
    Detoxify Soil20Utility (35 meter range) – 10 Energy – Instant – Requires Ranged Weapon
    Removes 1 Curse, Disease, or Poison.
    Nourish24AE Heal – 24 Energy – Instant – Requires Ranged Weapon
    Restores up to XX health to the target over 15s. This healing is increased by 30% on allies affected by Seed of Healing and Seed of Restoration.
    Sweet Fragrance28Buff – Instant – No Global Cooldown
    Toggleable. Seed of Healing and Seed of Restoration restores XX to YY health on up to 2 of the ally's nearby party or raid members upon trigger. Reduces Energy Regeneration Rate by 5/s. Lasts until cancelled.
    Grasping Roots32AE Control – 30 Energy – Casting Time: 1.5 seconds – Cooldown: 30 seconds – Requires Ranged Weapon
    Roots all enemies in the target area for 10s. Damage dealt has a 30% chance to end this effect prematurely.
    Revitalize Flora36Heal (35 meter range) – 10 Energy – Instant – Cooldown: 5 minutes
    Brings the fallen ally back to life, restoring 50% health and mana. Usable in combat.
    Yielding Sprouts40Buff – Instant – No Global Cooldown
    Toggleable. Increases your healing done with Thrive, Nourish and Irrigate by 10%. Causes Seed of Healing and Seed of Restoration to trigger upon damage taken. Reduces Energy Regeneration Rate by 5/s. Lasts until cancelled.
    Growing Vegetation44Buff – 10 Energy – Instant – Requires Ranged Weapon
    Increases Base Health by 10%. When healed by the Rogue's Seed of Healing and Seed of Restoration while in combat, deals XX to YY Earth damage to the ally's target. Can only affect 1 ally. Lasts 1h.
    Wither48Damage (30 meter range) – 16 Energy – Instant – Requires Ranged Weapon
    Deals XX Earth damage over 15s. Reduces the enemy's Armor by XX over the same duration.
    Herbal Invigoration51Self Buff – 10 Energy – Instant – Cooldown: 1 minute – Requires Ranged Weapon
    Increases your healing and damage done by 10%, and restores XX to YY health to all nearby party or raid members each second. Lasts 10s.
    Irrigate54AE Heal – 24 Energy – 3s Channel – Requires Ranged Weapon
    Restores XX health on up to 10 party or raid members in front of you over 3s. This healing is increased by 30% on allies affected by Seed of Healing and Seed of Restoration. Reduces Energy by 1 for every second of channel. Awards 1 Combo Point each second.
    Pollination58AE Utility – 10 Energy – Instant – Cooldown: 1 minute – Requires Ranged Weapon
    Apply Fungal Growth on up to 10 enemies, and apply Seed of Healing, Seed of Antiseptic and Seed of Restoration on up to 10 party or raid members per Combo Point.
    Herbalist's Fortune61Self Buff – 10 Energy – Instant – Requires Ranged Weapon
    Causes Seed of Healing and Seed of Restoration to restore an additional XX to YY health every second before trigger. Lasts 1h.
    Last edited by LittleMoxie; 04-12-2016 at 02:53 AM.

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