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Thread: Are Paladins viable?

  1. #1
    Telaran
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    Default Are Paladins viable?

    See alot of warrior doom and gloom was just curious if paladins can viably tank endgame.

  2. #2
    Rift Chaser
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    Quote Originally Posted by Syndari View Post
    See alot of warrior doom and gloom was just curious if paladins can viably tank endgame.
    They were knocked off a severely overpowered high horse with Tempest this expansion. It is not the first time either. They were on top with Reaver in the early expansion, then Tempest came and broke warrior again sending them to top again. Now they have the new spec and complain because they think they can't melee in T2 even though they have one of the most broken combinations that can do it all.

    The class that has been performing the worse this expansion is the cleric class then mage. All the caster type class in this game are underperforming as dps. HPS is a joke this expansion so everyones capable and that is all that matters unlike it was before with defiler and puri being necessary.

    Oracle is a joke compared to bard for 2.5 expansions. The only thing warrior is missing is a solid archon replacement and nothing really can replace them because they have broken buffs. Besides rogue being the king, warrior is still worth playing at least.. Other classes are more useless especially in PvP.
    Last edited by Aedynn; 12-16-2017 at 04:43 AM.

  3. #3
    Plane Touched
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    All tank souls for every class are viable. Paladin being one of the better ones.

  4. #4
    Telaran
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    Quote Originally Posted by Skiye View Post
    All tank souls for every class are viable. Paladin being one of the better ones.
    Ok, I wasnt sure. Someone said block was absolutely useless now and paladins are basically blockbots.

  5. #5
    Telaran
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    Quote Originally Posted by Syndari View Post
    Ok, I wasnt sure. Someone said block was absolutely useless now and paladins are basically blockbots.
    What they're saying is that you don't really need to go out of your way to acquire more block; you'll get tons of it from the derivative of your str as you get more gear. - I have one planar fragment with the main stat as a block, no essences with block, and yet i sit at 54% block. Self buffed, no skills (aggressive block).

  6. #6
    Telaran
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    Quote Originally Posted by Xethx View Post
    What they're saying is that you don't really need to go out of your way to acquire more block; you'll get tons of it from the derivative of your str as you get more gear. - I have one planar fragment with the main stat as a block, no essences with block, and yet i sit at 54% block. Self buffed, no skills (aggressive block).
    Alright thanks. The last time i seriously sat down with the game was in 2011 so im trying to understand alot of stuff. Is there anywhere I can go for tank resources, found lots of dps spreadsheets and such but not for what im doing.

  7. #7
    Plane Touched
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    Quote Originally Posted by Syndari View Post
    Alright thanks. The last time i seriously sat down with the game was in 2011 so im trying to understand alot of stuff. Is there anywhere I can go for tank resources, found lots of dps spreadsheets and such but not for what im doing.
    Pretty much for every class you try to get to at around 7400 ish guard and stack as much endurance as you can find. A bit more is ok but that's roughly the softcap.

    That doesn't mean stats like block and Dodge aren't useful, but as stated above...the raw stats from gear will boost those values quite high on their own.
    Last edited by Skiye; 12-16-2017 at 03:33 PM.

  8. #8
    Champion of Telara Holyroller12's Avatar
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    I've been main tanking as a warrior since beta myself. Paladin got a nice revamp just before the expansion hit giving a newer identity as a "protector" type tank with some raid wide reductions that you can pop. We don't get any spammable threat still, but the snap aggro and aoe is a lot better than it used to be and better than void knight which still caps out at 5 targets. Void knight is still better for utility and a couple of extra cds to rotate, but It was the go to spec for so many years that I only play it if I feel I absolutely need to on a specific fight which isn't very often.

    As far as blocking goes. Block and dodge are for the most part useless for any tank. Block used to be the god to stat back in vanilla, but most of the fights were centered around physical damage which is what made stacking it so great. That hasn't been the case for a long time and with the introduction of guard in nightmare tide (replaced toughness) it's better to stack endurance, max health and Guard. Guard is a raid wide (if ppl are close enough) damage reduction that's static. Block and dodge are only chances to which are unreliable when stuff is hitting you for 600-700k on average in the current tier. Dodge also got changed to increase your shielding cap, but you have to stack enormous amounts of it for it to give any benefit so again it's not worth much.

    The only thing you need to worry about is timing the AoE threat you do have with warrior tanking as you don't get anything that can be spammed in the same way that every other tank can and the ones you do get in VK cap out at 5 targets whereas other tanks have 10.
    Last edited by Holyroller12; 12-17-2017 at 04:43 PM.
    (70) Holyroller | (70) Kelten | (70) Irohh | (70) Hoehenheim | (70)Avattar@Deepwood

  9. #9
    Champion of Telara Holyroller12's Avatar
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    Quote Originally Posted by Aedynn View Post
    They were knocked off a severely overpowered high horse with Tempest this expansion. It is not the first time either. They were on top with Reaver in the early expansion, then Tempest came and broke warrior again sending them to top again. Now they have the new spec and complain because they think they can't melee in T2 even though they have one of the most broken combinations that can do it all.
    Reaver was certainly overpowered and tempest is decent, but when the gear starts to even out between all of the classes, warriors start to fall behind pretty far in terms of competitiveness. Tempest and some version of overlord and standlord are the only raid viable specs we have and both over/standlord can't be used on a certain bosses because of their wonky hit box interactions which prevent warriors from being able to hit with their main damage abilities. Stand and deliver won't hit malonnon at all and something in warlord/champ though I forget which one specifically which forces us to fall back on tempest.

    There are some warchanter healing specs that will pump out quite a bit of DPS due to stand tall, but that only works if you have 2 targets in melee which again isn't always the case.
    (70) Holyroller | (70) Kelten | (70) Irohh | (70) Hoehenheim | (70)Avattar@Deepwood

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