The intention of this thread is act as a center for constructive feedback about the Liberator. As I make changes, I'll update this initial post and post in the thread as well.
As this will be a hot topic thread, it will be heavily moderated. As such, here are some rules for posting in this thread:
1) Keep it on target. We are here to talk about the Liberator. Comparisons to other souls and builds are fine as long as they work towards the end goal of being constructive feedback for how to make the Liberator better.
2) Keep it constructive. I can't stress this enough. So, no spam postings, no personal jabs or squabbles. These posts will be deleted and you'll probably get an infraction for it from the community team.
3) I don't mind negative feedback at all. In fact, I encourage it... Just as long as it adheres to the 2 previous rules.
With that said, the souls are in an Alpha state. Things are going to change... a lot. So, don't be shy about suggesting feedback. Abilities can be dramatically changed, trees can be altered. Nothing is really off the table... well aside from the Liberator being a healer. That's kinda set in stone at this point.
First round changes:
- Fixed the description of Medical Facility to have a “s” after the duration.
- Dichotomy of Pain: Changed to a 30m ranged AoE on the damage portion. Heal portion remains a PBAoE.
- Deliverance: Reduced healing by 33%. Added 2s cast time (this may be lowered in the future through talents or other abilities).
- Group Assistance: Lowered healing by 20%
- Physician & Liberator non-finisher absorbs: Now have proper values for absorb amount, power stat coefficient, and weapon multiplier.
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