(Antecedent added for clarity.)
A couple of thoughts:
CoH tank taunts had a fascinating side-effect. In addition to their threat boost, they applied a temporary range debuff, I think it was 75%. So they were not only able to compel NPCs to attack them, but they were able to compel attackers to approach them some, in effect.
Some tabletop games have added "taunt" mechanics of one sort or another. The basic premise: You suffer penalties if you are not attacking the person who taunted you. 4e D&D, I think it was "-2 to hit on any attack which does not include the person who marked you as a target", which is roughly a 10% miss chance. I think someone else mentioned a debuff that gives you a significant (say, 50%) damage-dealt debuff against everyone but whoever taunted you.
And you know what? Mechanics like that might be super interesting to have in the soul trees, because if there were mechanics which made it actually a good idea to attack a given target, not merely "compel the AI", then mobs could use them too. Consider the fight mechanics you could get if a boss had a tank pet who could taunt players and leave them debuffed if they were not attacking the tank pet...
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