Warlord - If you really want to maximize damage you need to spec into paragon and use follow-ups for weapon familiarity but you lose any AOE except for one 30 second finisher. If you are in a fight with single target dps requirement why use warlord because Paragon would be a better choice. You can go Warlord / 15 Champ but you lose to much single target dps and the AOE is less then RB which does more damage single target. The damage from Mighty blow sucks. Warlord has no point in the game. No one will use the spec for raid and it is still a solo spec / pvp spec with a surge no one will use because it increases damage taken by 10%.. In fact, I doubt it can be used for pvp due to the surge which leaves warriors now ONLY one spec they can use in PVP. To give you a hint it is not Warlord.
Riftblade - The toggle ability is stupid. Warriors now have a toggle for two abilities? What exactly is the point other than to waste time. The burst from forked rift spear kept RB competitive with several specs from other classes (melee and range) and now RB is behind. Very behind these others specs. This is based on results of raiding tonight with some very good players. What exactly was the point to the change? How does making RB sub-par to comparable specs help with balancing the game.
Champion - Does really good on any fight with more then one mob. Used on the twins and was sitting easily around 27k to 28k. You need to weave in paragon follow-ups for the + weapon modifier and the ability that turns single target to AOE. Alternate every other chains on 30 second timer.
Paragon - So warriors have a high single target spec that is on par with ranged specs from Mages and soon to be Clerics. Rogues have melee specs that are comparable as well. I have no doubt a rogue will come in this thread and say they don't but it is not true. I assume the plan is to make it so all paragon abilties have 30 meter range because where does it make sense for a ranged Pyro spec to have as much dps as a melee single target spec when said melee spec has no AOE and poor ability to handle disconnects. At least add some ranged follow-ups. I thought the idea was balance? Trion.. you have not balanced single target damage. You made it worse. The changes on the PTS to Clerics being proposed are horrible for balance.
I have yet to test reaver. Might be good with tempest but you need to 61 points into tempest for the 1 second gcd and 15 points in reaver gives you absolutely nothing. If the plan was to increase soul synergy then useful abilities need to be available sub 15 points because right now warriors are very reliant on the 61 point abilities in souls. You can't mix and match because you still have to go 61 points in. You can make hybrids and they will be moderately effective.
Tanking - I tank GA but to be honest warrior tanks are behind clerics and rogues. The problem is clerics and rogues only need one soul and can tank everything in the game. Why should a warrior go reaver for max magic mitigation, paladin for max physical, and still do just as good or many times worse then one soul from another class? Give warriors one tank soul so we can have other spec options. What exactly is the logic or point to giving a class multiple specs for tanking but then giving this same ability to a class with one role that frankly can do it more effectively.
In other words, it is time to wake up.