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  Click here to go to the first Rift Team post in this thread.   Thread: Some upcoming Buffs and Fixes for 2.1

  1. #361
    Ascendant Primalthirst's Avatar
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    Quote Originally Posted by Fejj View Post
    I was really hoping this Hotfix would have some of our tank fixes added. Feeling a little let down. back to dpsing for at least another week.
    Atrius said the changes would be for 2.1 and would be tested on the pts.

  2. #362
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    There is a thread in the Warrior Guides section with the top 3 tanking specs (courtesy of RoughRaptors). Warrior threat is in a good place at the moment. Rogues/clerics are easier to heal, but by 2.1 this shouldnt be an issue.
    It's not that warrior threat is bad persay, but it's only worth a damne if we can get to the boss or additional adds that are out of our taunt or pull range. Some form of intercept needs to be reimplemented into the tank trees to give warriors a little bit of love and reduce the aggravation that is add pick up for our class. I'm sure you'll yell fowl though because you have a tendency to be stubborn when it comes to legitimate changes.
    Irunai of Laethys

  3.   Click here to go to the next Rift Team post in this thread.   #363
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    I am not currently looking deeply at the Warlord. Getting DPS back up and tanking issues has been my main focus of late. But it will be looked at as soon as those things get handled.

    That does not mean I am ignoring WL, just not taking a deep look.
    Last edited by Atrius; 12-04-2012 at 08:24 PM.

  4. #364
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    Are you currently looking at the lackluster shielding that VK has? Devouring Shield scaling off AP for a tank is just stupid tbh and it should really scale off something else, I dunno maybe endurance . I don't think that Devouring Shield needs to be this all powerful self buff, because it is spammable and all, but still. Rift Shield isn't shielding for what the tooltip says either, because, it says 715 per stack but when I pop it at five stacks I'm only getting a shield for 2300 or so and it should be 3500 give or take. Furthermore, Protective Shield could be a nice one minute shield but I can understand why you don't make it all that powerful since you only need 35 in VK to obtain it. If you were to switch Spell Destruction (54vk) with Protective Shield then you could power it up and it wouldn't be OP since you have to make a significant investment into VK to get it and it would allow for some more utility to be injected into VK in the form of the AoE cleanse and purge. While I think Spell Destruction is great, it really should be on a 30sec CD at a minimum regardless of whether you change it out with Protective Shield.
    Irunai of Laethys

  5. #365
    Ascendant intrinsc's Avatar
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    Atrius, Enrage from BM is still interrupting itself more times than it successfully casts and its energy usage is ridiculous. I could forego the energy issues since you can manage it better in raids, but the Enrage interruption is really annoying.

  6.   Click here to go to the next Rift Team post in this thread.   #366
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    Quote Originally Posted by intrinsc View Post
    Atrius, Enrage from BM is still interrupting itself more times than it successfully casts and its energy usage is ridiculous. I could forego the energy issues since you can manage it better in raids, but the Enrage interruption is really annoying.
    Unfortunately I am not sure what is causing this, we have run extensive tests and cannot get it to interrupt.

  7. #367
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    Quote Originally Posted by Atrius View Post
    Unfortunately I am not sure what is causing this, we have run extensive tests and cannot get it to interrupt.
    I have video that shows it interrupting. It's always in a raid situation. I can't get it to interrupt on a dummy because there aren't many other variables.

  8.   Click here to go to the next Rift Team post in this thread.   #368
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    Default Some updates

    I know many of you have been waiting with baited breath. So here is a list of some of the upcoming changes.

    Tempest
    • Discharged Defenses now includes the text "And Resistances"
    • Reduced Internal cooldown on Arc so it plays better with Wavelength

    Paragon
    • Removed the Damage debuff on Alacrity
    • Strike Like Iron now has a 15s buff
    • Reduced Internal cooldown on Sweeping Blades and Shifting Blades so they play better with Alacrity

    Warlord
    • Ready Posture now only reduces damage by 20% instead of 40%.
    • Down and Dirty has changed, now it just increases damage by 2/4% and decreases damage taken by 2/4%.
    • Tactical Surge now also increases healing taken
    • Seasoned now also increases the healing on Recovery Posture

    Paladin
    • Pacification is no longer a debuff on the target but is a buff on the Paladin. This is so that the Paladin gets this bonus against all enemies, not just the one he hit with PacifyingStrike
    • Light’s Benediction is no longer a debuff on the target but is a buff on the Paladin. This is so that the Paladin gets this bonus against all enemies, not just the one he hit with Light's Benediction.
    • Shield of the Light has been changed to Aegis of the Light, which Reduces incoming damage by 20% for 4 seconds. 30s Cooldown.

    Reaver
    • The Mitigation bonuses from Binding of Death are now always up, the player no longer needs to trigger them
    • The Mitigation bonuses from Power From the Masses are now always up, the player no longer needs to trigger them
    • Plague Eater has become Crest of Consumption, which Reduces incoming damage by 20% for 4 seconds, and increases Soul Feast Healing by 20% for 15s. 30s Cooldown.

    Void Knight
    • Unstable Void is now a 1 hour self buff that increases the damage they do, increases their endurance, and reduces the damage they take.
    • Power Shield now consumes up to 5 Pacts to reduce incoming damage by 20% for 4 seconds. 30s Cooldown.

    The largest omission from this list is Champion ST damage changes. Unfortunately Tanking issues have taken most of my time, I elected to push Champion Single Target off because their AOE is still decent, so they are filling their role, and with Paragon buffed it that should help with DPS issues. But they are still on my list.
    Last edited by Atrius; 12-04-2012 at 10:52 PM.

  9. #369
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    Quote Originally Posted by Atrius View Post
    I know many of you have been waiting with baited breath. So here is a list of some of the upcoming changes.

    Tempest
    • Discharged Defenses now includes the text "And Resistances"
    • Reduced Internal cooldown on Arc so it plays better with Wavelength

    Paragon
    • Removed the Damage debuff on Alacrity
    • Strike Like Iron now has a 15s buff
    • Reduced Internal cooldown on Sweeping Blades and Shifting Blades so they play better with Alacrity

    Warlord
    • Ready Posture now only reduces damage by 20% instead of 40%.
    • Down and Dirty has changed, now it just increases damage by 2/4% and decreases damage taken by 2/4%.
    • Tactical Surge now also increases healing taken
    • Seasoned now also increases the healing on Recovery Posture

    Paladin
    • Pacification is no longer a debuff on the target but is a buff on the Paladin. This is so that the Paladin gets this bonus against all enemies, not just the one he hit with PacifyingStrike
    • Light’s Benediction is no longer a debuff on the target but is a buff on the Paladin. This is so that the Paladin gets this bonus against all enemies, not just the one he hit with Light's Benediction.
    • Shield of the Light has been changed to Aegis of the Light, which Reduces incoming damage by 20% for 4 seconds. 30s Cooldown.

    Reaver
    • The Mitigation bonuses from Binding of Death are now always up, the player no longer needs to trigger them
    • The Mitigation bonuses from Power From the Masses are now always up, the player no longer needs to trigger them
    • Plague Eater has become Crest of Consumption, which Reduces incoming damage by 20% for 4 seconds, and increases Soul Feast Healing by 20% for 15s. 30s Cooldown.

    Void Knight
    • Unstable Void is now a 1 hour self buff that increases the damage they do, increases their endurance, and reduces the damage they take.
    • Power Shield now consumes up to 5 Pacts to reduce incoming damage by 20% for 4 seconds. 30s Cooldown.

    The largest omission from this list is Champion ST damage changes. Unfortunately Tanking issues have taken most of my time, I elected to push Champion Single Target off because their AOE is still decent, so they are filling their role, and with Paragon buffed it that should help with DPS issues. But they are still on my list.
    Take it back...

    It's really too much. Seriously... I don't want to get nerfed back down to irrelevance in a week, nor do I want to be OP.
    4/4 FT 5/5 EE
    Farewell for now, Telara.

  10.   Click here to go to the next Rift Team post in this thread.   #370
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    Quote Originally Posted by Bloodbourne View Post
    Take it back...

    It's really too much. Seriously... I don't want to get nerfed back down to irrelevance in a week, nor do I want to be OP.
    The number targets match up, so It shouldn't be OP. But please play with it on the PTS and see. When it goes up, which should be soon.
    Last edited by Atrius; 12-04-2012 at 11:01 PM.

  11. #371
    Ascendant RoughRaptors's Avatar
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    Quote Originally Posted by Atrius View Post
    The number targets match up, so It shouldn't be OP. But please play with it on the PTS and see. When it goes up, which should be soon.
    Let us know please. I still don't see Reaver being too viable tbh. On first glance it seems that 58 paladin > 61 vk > 58 reaver > 61 reaver > 61 paladin.

    Looking at 58 paladin, it has four cooldowns. I don't think this is too well balanced.
    Last edited by RoughRaptors; 12-04-2012 at 11:08 PM.

  12. #372
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    Is the 10% mitigation buff not part of the list? I see tweaks that were needed but paladins still take more damage when dealing with one mob than the other classes. The cool-down only helps bridge the gap between Rogues and Clerics cool-downs, but that's it.

    I'm confused.


  13. #373
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    Quote Originally Posted by Josiaha View Post
    Is the 10% mitigation buff not part of the list? I see tweaks that were needed but paladins still take more damage when dealing with one mob than the other classes. The cool-down only helps bridge the gap between Rogues and Clerics cool-downs, but that's it.

    I'm confused.

    We aren't missing 10% mitigation necessarily, there is some bug in the game making us take 10% more damage. Our flat mitigation does not need a buff.

  14. #374
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    Quote Originally Posted by Atrius View Post
    The number targets match up, so It shouldn't be OP. But please play with it on the PTS and see. When it goes up, which should be soon.
    It's not the numbers, its the CDs... We've been discussing the fact that Riftstalker CDs need to be brought back down to... reality. And now we're getting CDs to match and/or top theirs.
    4/4 FT 5/5 EE
    Farewell for now, Telara.

  15. #375
    Prophet of Telara Sharogy's Avatar
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    something buggy with Slayer bearing on PTS, in tooltip in the soul tree it says +50, when applied in character screen it shows +5 to CP, which is kinda useless,

    on live it gives +5% to Crit power, aka 135 crit power.

    Free Rift Strats @ rift-mmorpg.com

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