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Thread: How important is being at the 1017 crit (crit cap raid buffed) in 1.9.. vs AP stackin

  1. #31
    Ascendant intrinsc's Avatar
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    Quote Originally Posted by Havors View Post
    Its not really is it? Even picking up all the AP and Str heavy gear will give you 900+ crit, it usually has some crit or dex on it aswell, so you dont even have to worry about crit at all really.
    It depends on your sigil balancing. With a pure AP and STR sigil and full ID gear you would be well under 900 crit. More in the 700's.

  2. #32
    Plane Touched Faydo's Avatar
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    Quote Originally Posted by intrinsc View Post
    All I gotta say is that I kill meters without stacking AP. It's more of a fine balancing act than going straight one way or another.
    This makes more sense AP has its value and same with crit , the more AP u stack the higher dex value will be increased and vise versa , ppl just gotta find out their optimal crit rating based on their current AP , and go on from there if they should lean a bit into crit or they are fine with their AP/crit ratings.

    And for those who aren't good with math or more like lazy to crunch numbers just use ferboten's calculator , so far it's been providing with accurate numbers.
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  3. #33
    Ascendant Galibier's Avatar
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    Quote Originally Posted by Havors View Post
    The calculations are using RNG so they cannot be accurate, only an approximation. The calculations would have to assume you crit 35% of the time and that is not what the crit percentage does. Each individual swing has a 35% chance to crit.

    Stacking AP leaves no room for such randomness as it gives a set amount of damage increase. Hence in practice it seems anything around 950 self buffed crit is plenty, and getting as much AP as possible is the way to go. Unless you some how start dropping your crit towards 700-800, which is impossible as far as im aware.
    Calculations are more accurate than RNG. What many do not realize is that software based rngs well aren't really random. Due to their nature they get streaky. In a video game they us a computational algorithms that produce long sequences of apparently random results, which are in fact completely determined by a shorter initial value. The real term for rng in a video game is a pseudo-random number generator.

    You can go significant amounts of time with no luck on the rng or massive luck and with enoigh number crunching you can actually predict these trends if you have the code.. Also to use actual RNG parses and have them valid you need a large data set.

    A hard calculation via a spread sheet does not suffer from the streaky nature of a software based RNG and can allow you to come to conclusions without needing huge data sets. Without this fact many predictive sciences (meterology, seismology, astronomy) basically anything that uses statistics would not exist.

    Listen I know warriors want to use warrior gear. Hell rogues want warriors to use warrior gear. That said Trion's mechanics and Trion's itemization at some point had a disconnect and it will take a change to one or the other to fix the problem. In the end though in ID it shouldn't be hard. You need earth and then fire resist source engines and these are going to be heavily weighted for crit.
    Last edited by Galibier; 07-22-2012 at 09:24 PM.
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    Ascendant Soul sky's Avatar
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    Quote Originally Posted by Havors View Post
    But like I said, each swing has a 36.25% chance to crit, which is different from critting 36.25% of the time. The calculations assume you are critting 36.25% of the time...

    If you swing your weapon 100 times with 36.25% crit you should, if im thinking straight, and calculating correctly approixmately 26.6% of the time. 36.25/(100+36.25) = 26.61

    My head is hurting its been that long since ive done math Please forgive me if i make no sense
    You don't understand statistics. I'm actually shocked that you're posting in this thread claiming to have any idea of how anything works.

    Please knowledge yourself on what the word average means and apply it to a game like this.
    Last edited by Soul sky; 07-22-2012 at 10:00 PM.
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    Ascendant Galibier's Avatar
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    What i find most humorous is here, math doesn't matter, he wants to see multiple parses to compare. In another thread however the kills, kbs, healing taken, damage and deaths over a long period of Warfronts didn't tell the whole story.

    Basically what it comes down to is "I don't like and disagree with what you have to say so even if I am not logically consistent I will come up with some illogical reason to rationalize my disagreement."
    Last edited by Galibier; 07-23-2012 at 12:50 AM.
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  6. #36
    Prophet of Telara Havors's Avatar
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    Quote Originally Posted by Sharogy View Post
    Ur calculations makes no sense, 1% crit simply means out of 100 swing i will crit once, not 1/(100+1), why? simple, cuz if i have 100% crit i do crit ALL the time, not 100/(100+100) = 50% of the time.

    and this does not require CALCULATION, this is common sense.
    Sorry let me try explain what im saying, I dont think i was very clear. Each swing has a % chance to crit. Which is not the same as you saying will crit 35% of the time. Of course 100% crit would crit all the time as that's 100% duh.

    Your calculations or use of 0.3625 do not take into account how many swings you would be taking during any given parse or fight. With a 36.35% crit rating over 100 swings you have a 26.61% chance to crit 36.25% of the time, or 36 times.
    Last edited by Havors; 07-23-2012 at 02:29 AM.
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  7. #37
    Prophet of Telara Havors's Avatar
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    Quote Originally Posted by Galibier View Post
    What i find most humorous is here, math doesn't matter, he wants to see multiple parses to compare. In another thread however the kills, kbs, healing taken, damage and deaths over a long period of Warfronts didn't tell the whole story.

    Basically what it comes down to is "I don't like and disagree with what you have to say so even if I am not logically consistent I will come up with some illogical reason to rationalize my disagreement."
    Dont be a bell end. Perfect rotation parses give hard data and are not effected by uncontrollable factors such as playing against bads or whether your team assist you in 90% of your kills. What dont you understand about a WF scoreboard not telling the whole story?? Sigh, dont be mad.
    Last edited by Havors; 07-23-2012 at 02:30 AM.
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  8. #38
    Prophet of Telara Havors's Avatar
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    Quote Originally Posted by Soul sky View Post
    You don't understand statistics. I'm actually shocked that you're posting in this thread claiming to have any idea of how anything works.

    Please knowledge yourself on what the word average means and apply it to a game like this.
    Hmmmm i must not have been very clear in my post then sorry. That or you need to think more.
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  9. #39
    Ascendant Galibier's Avatar
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    The problem you keep avoiding is that with adequete calculations based on known factors (skill damage, crit chance etc) you can determine what the result would be on average overtime. This is the basis of all math based sciences.

    Your contention seems to be "I disagree with your conclusion so I demand parses." Unless you can find a fault in the calculations you have no basis for such a demand. It would be like demanding a physicist build a space ship that went fast enough to prove that as it approached the speed of light it's weight became infinite, simply because you dislike or disagree with the idea that 299,792,458 m/s is the speed limit of an object with mass in normal space.

    If you want to disagree with his calculations you need to find a fault in the calculations. Download the dps calculator and test it against an extensive series of parses. If you can then find a statistically significant difference between the two then you have a foundation. Right now your foundation is non-existant.
    Last edited by Galibier; 07-23-2012 at 02:43 AM.
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  10. #40
    Prophet of Telara Havors's Avatar
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    Quote Originally Posted by Havors View Post
    Sorry let me try explain what im saying, I dont think i was very clear. Each swing has a % chance to crit. Which is not the same as you saying will crit 35% of the time. Of course 100% crit would crit all the time as that's 100% duh.

    Your calculations or use of 0.3625 do not take into account how many swings you would be taking during any given parse or fight. With a 36.35% crit rating over 100 swings you have a 26.61% chance to crit 36.25% of the time, or 36 times.
    Actually ignore this im still half asleep. I mean you have a 26.61% chance to crit on every swing of the 100.

    Im making no sense at all am i? haha! I hope at least making you think about it
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  11. #41
    Prophet of Telara Havors's Avatar
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    Quote Originally Posted by intrinsc View Post
    It depends on your sigil balancing. With a pure AP and STR sigil and full ID gear you would be well under 900 crit. More in the 700's.
    Yes i suppose youre right sir you probably would be well under 900
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  12. #42
    Prophet of Telara Havors's Avatar
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    Quote Originally Posted by Galibier View Post
    The problem you keep avoiding is that with adequete calculations based on known factors (skill damage, crit chance etc) you can determine what the result would be on average overtime. This is the basis of all math based sciences.

    Your contention seems to be "I disagree with your conclusion so I demand parses." Unless you can find a fault in the calculations you have no basis for such a demand. It would be like demanding a physicist build a space ship that went fast enough to prove that as it approached the speed of light it's weight became infinite, simply because you dislike or disagree with the idea that 299,792,458 m/s is the speed limit of an object with mass in normal space.

    If you want to disagree with his calculations you need to find a fault in the calculations. Download the dps calculator and test it against an extensive series of parses. If you can then find a statistically significant difference between the two then you have a foundation. Right now your foundation is non-existant.
    My foundation has always been, i think the 0.365 part of the calculation may be off. But i also said that i may be wrong, more of a devils advocate than demanding anything. Like i said i was hung over.

    I just asked for some parses to see if the calculations are in fact accurate. Im no mathematician just curious.
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  13. #43
    Prophet of Telara Havors's Avatar
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    Quote Originally Posted by Havors View Post
    Actually ignore this im still half asleep. I mean you have a 26.61% chance to crit on every swing of the 100.

    Im making no sense at all am i? haha! I hope at least making you think about it
    Or was i right the first time?? haha im not very good at getting my point across lets put it that way
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  14. #44
    Ascendant Galibier's Avatar
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    I get that. If you can't disprove the calculation then your other option is to ask what build, abilities and rotation he based the calcs on, hop over to PTS and go to town on the training dummy. I know I have a metric butt ton of dlgear with different stat weights in the bank and on my toon over there thanks to the beta buffers.

    Then instead of playing devils advocate without a firm foundation you could then post the parses and say "are you sure?" With evidence to support you. Sorry but I have a tad case of OCD when it comes to confronting hard data, it makes me expect hard data in return if there is a claim of potential error.
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  15. #45
    Prophet of Telara Havors's Avatar
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    Quote Originally Posted by Galibier View Post
    I get that. If you can't disprove the calculation then your other option is to ask what build, abilities and rotation he based the calcs on, hop over to PTS and go to town on the training dummy. I know I have a metric butt ton of dlgear with different stat weights in the bank and on my toon over there thanks to the beta buffers.

    Then instead of playing devils advocate without a firm foundation you could then post the parses and say "are you sure?" With evidence to support you. Sorry but I have a tad case of OCD when it comes to confronting hard data, it makes me expect hard data in return if there is a claim of potential error.
    I don't know, maybe its the fact that Crit is RNG that bothers me. Im thinking is there maybe a better value to use that takes RNG into account somewhat?

    I will have to do a little test when i get some spare time anyway (which isnt often). If, with the same amount of crit, i use powerstrike 100 times then work out the average damage then use powerstrike 500 times and work out the average damage would the results be the same? would they be consistent with the calculations? Then increase Crit and lower AP and repeat, would i get higher average damage etc etc?
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