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Thread: Advantages of a Warrior over a Rogue in RIFT

  1. #1
    CJE
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    Default Advantages of a Warrior over a Rogue in RIFT

    I have a 50 Rogue currently, but I'm debating leveling up my Warrior to be my main instead.

    My primary intrest would be DPS and tanking, with a preference for melee.

    Now, Warriors and MDPS and Tank

    Rogues can MDPS, Tank, RDPS, and Support.



    What advantages does the Warrior have over the rogue in regards to DPS and tanking?

    Would I be better served just continuing my rogue, and gearing him as a Riftstalker tank?

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    Based on the wording, I'm guessing this is in regards to pve.

    Only real advantage that I can think of for dps is warriors have high st dmg in aoe spec/setup (higher than sab unless the ones I raid with aren't good). Oh, thought of another, they have an interrupt on an 8s cd in every dps spec which can be handy.

    The tanking advantages are the raidwide 5% dmg buff (negated by a dps warrior running bm but not always going to happen), cutting distraction, and sergeant's orders/void summon.

    If I was you I wouldn't bother leveling up my warrior after hitting 50 on my rogue. For the most part rogues are better than warriors as warriors dps drops with any melee disconnect while rogues can go ranged on fights where that happens. Tanking warriors do have the advantage in their raid dps buffing ability and their ability to move adds that aren't immune to such things, but the 5% buff is easily replaced by a BM and cutting distraction isn't a large dps gain raidwide so it's not too big a loss.
    Last edited by Mr Sandman; 07-09-2012 at 06:45 PM.
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    CJE
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    Specifically in regards to endgame tanking, how viable are Rogues compared to Warriors? I don't want to invest in a Rogue tank only to run into a wall and not be able to tank some fights.

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    I already answered that. Essentially warriors get cutting distraction, and a pull for things like p3 laethys adds so he can get them away from the raid. Warrior tanks get a 15% dmg reduction on one target on a 1m cd, as well as a full heal on 5m cd in their max mit spec. Rogues get 50% increased dodge on 2m cd, 3s immunity to all dmg on 2m cd (not very effective on some bosses like ituziel, but still quite good I believe), a 50% hp shield to prevent dying on 2m cd, and 30% dmg reduction on 2m cd. Warriors have more aoe taunt ability than rogue's 45s one but the only time it's ever been an issue is on maklamos a couple times.

    Rogues have more cds than warriors, warriors have more utility than rogues, but both are viable end game tanks.
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    CJE
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    Thanks for the info!

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    Sword of Telara
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    Warriors have really flexible tanking. Rogue tanking is pretty much one style, and if you don't like it bully for you.

    Warriors also get some free Hit, which can be helpful when trying to breach the next tier of content.

    I don't play my warrior much, because I do prefer my Rogue. Warriors are also the least popular class in pugs, from what I've noticed.

    From my experience, Warriors are just clunky. You really get used to the 1 sec GCD of a Rogue (or Pyro mage). Your ranged options are pretty crap, and you don't get the mitigation of the popular melee Rogue specs (NB has some great CDs and Bloodstalker has a 100% uptime bubble plus extra mitigation, health, healing received and/or armor).

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    Having both... I prefer warrior in both PvP and Soloing. PvE DPS, I prefer Rogue. PvE tanking, Warrior.
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    Riftstalkers are currently a little under Warrior tanks in mitigation. Mainly though, in the long term, I would guess that Warriors are the right Calling to choose if you want to tank. Trion is going to be doing a huge rebalancing effort with the new expansion and added levels, so it's hard to guess how things will turn out - but it seems logical that the Calling with four tank souls will have more options and versatility when it comes to tanking.

    Right now, you can have fun tanking as a Warrior with a big variety of builds... but only in easier content. A few choice Warrior tank builds overshadow the rest, though there are about three different viable ones you can use at the endgame in the current build.

    As far as solo PVE, Warriors have it made thanks to BoEA, which is a 44-riftblade skill that turns your critical hits into self-heals. This lets Warriors have PVE builds that combine high damage and high survivability.

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    Sword of Telara
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    Quote Originally Posted by Bloodbourne View Post
    Having both... I prefer warrior in both PvP and Soloing. PvE DPS, I prefer Rogue. PvE tanking, Warrior.
    I have both too and feelexactly the same.

    Warriors get plate armour which looks cool. That's the most important difference
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    Rogues are an extremely flexible strong class. I got mine up to hk raid level but i realized it was just too similar to warrior so i went for a cleric instead. All the range and heals is something you dont get as a war so that keeps it interesting and fresh for me. If your rogue isnt maxxed out you may want to just concentrate on him. And then you can try a different class for an alt. For me it seemed pointless to grind up two similar style classes.

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    Quote Originally Posted by Soulsurfing View Post
    Rogues are an extremely flexible strong class. I got mine up to hk raid level but i realized it was just too similar to warrior so i went for a cleric instead. All the range and heals is something you dont get as a war so that keeps it interesting and fresh for me. If your rogue isnt maxxed out you may want to just concentrate on him. And then you can try a different class for an alt. For me it seemed pointless to grind up two similar style classes.
    There is nothing remotely similar about the playstyle between the two. I like that rogues can play Bloodstalker on a tank and spank, then turn around and be the AoE hero with sab on the next boss then be top ST with ranger on the next... Warrior dps is Hurrrrrr I hit things. However, warriors have far more synergy between tank/DPS souls (I know people will disagree but it's true) which makes soloing/AoE grinding far easier.
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    Default ranged or melee

    depends on whether you want to play melee or ranged for dps.If you don't mind ranged than id defiantly stay rogue as ranger,marks,sin is by far the best rogue spec for raiding and nothing else really compares.If your a melee type guy like me id go warrior.I regretted rolling a rogue and getting to endgame just to find out that rogue melee basically sucked accept for maybe BS which if vary situational and requires favor and tablets.Trion needs to make a better rogue melee spec IMO the viable pickings are pretty sad

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    MiO
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    When tanking ANYTHING as rogue that as adds within 2 or 3 pulls I'll be annoyed I don't have a grip. Thats the game changer for me.

    When tanking 10 man raids 20 points into WL gives you a raid damage buff, raid damage reduction and spotters. Get a chloro to heal for clover and you can forget about support. Another game changer (to me anyway).

    Main pro to rogues as tanks is a mitigation build still does decent damage. You dont need to use a half assed crappy hybrid build to help DPS a dungeon.

    I also prefer the feel of warrior in melee, but thats just a personal thing.

    My first 50 was a rogue. And I still like playing it from time to time. But my 2 best geared toons now are both warriors. I just enjoy raiding on warrior and like to do so 2 times a week if the mood takes me.

    Rogue can be just as much pwnage solo as warrior BTW with the right build. Main downside is the right build as no ranged attacks for pulling but it does have blinks.
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  15. #15
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    I have one of each pretty well geared also, and I greatly prefer my warrior over my rogue for tanking. The mobility of the rogue tank is fun, but that's pretty much where the excitement stops.

    I'd rather bring mobs to me in trivial content while not encumbered by a DPS destroying defensive stance, and I'd rather have the flexibility of 4 tanking trees for progression content.

    Keeping your combo points on your character is also a huge plus, doable with RS but much more cumbersome to manage.
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