Skulking around the forums at 3AM. Making sense is not my priority, it's about raging and raving
"A warlord is a Warrior with a brain, but a warrior nonetheless"
You are wrong. Range classes can tag much more than warrior classes. You probably think it is cool design to have warriors forced into Rsummon/ SO which is basically forcing other classes to play as broken as a warrior class. It is the same crap as them charging in like warrior dps and wiping. I guess you have no brains in the head to understand that.
The problem with the warrior community is they HAVE 0 experience with other classes and a few of them like to be beat up and put to shame because they have mental issues. Seriously get some help. 1) I don't want to rely on a pocket healer to dps and TANK. 2) I want better synergy with my souls. 3) Range scaling should be adjusted. 4) When I get dotted up I don't want to wait 20 secs. to get out of combat and drink just so I can play again. 5) Our damage is NOT OP. NOOBS only complain about warrior damage. Other classes in tank specs can survive just as long or even longer than warriors in their tank specs so get is straight.... the only reason you see tank specs from other warriors the most is because they are forced into it...even though other classes can tank and absorb frontline damage THEY DONT HAVE to so you dont see it.
I think warrior needs special abilities/buff that works only on Conquest.
few things i can think of..
-an ability that reduce damage taken by x% when there's more than x amount of enemies within 35 meters,on dps spec the % is higher than on tank spec.
-A passive that increase the range of warrior's ranged attacks by x meters and damage by x%.This mechanic already exist on game,think of Marksman passive that adds +5m range.
I've had to use a build with RB/Para/Reaver and mainly I just spam Plague Bringer + Necrotic wounds before the onslaught of ranged attacks kill me.
Yeah this is how Warriors have devolved in Conquest. Thanks Trion.
Last edited by Steelwind; 07-05-2012 at 08:39 AM.
Steelwind Guardian Warrior
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Last edited by MRFabulouss; 07-05-2012 at 10:59 AM.
Calm As A Bomb
Conquest does require that you alter your play style and get a bit more creative. The recent fixes have gone a long way towards making it playable for warriors.
I typically start in full dps spec to help burn down extractors. Once the big pitched battles start I'll swap to my tank pull spec. As non-intuitive as it is for a tank to matter in pvp, I've seen a couple good pull tanks backed by heals absolutely change the face of a battle. While I'm not thrilled about being forced into a tank spec, I can be fun b/c you're such a pita to the other team.
Here's the spec I'm rocking now : http://rift.zam.com/en/stc.html?t=0c...Ikiudz.VV.x.-7
The 5 in RB could be moved into pally or reaver if desired. You've got two pulls w/ short cd's, a purge, spotter's ordes and a ranged silence.
yeah basically when it gets to be a zerg fest... I run in.. plague bringer... spam a couple reaver dots that spread... hit a whirlwind... bunny hop around and pray I hit a enough to rake in some favor... my DPS is unimportant....
I do try to pull a couple in with sergeants order but with all that lag... who knows what type of player I'm pulling in... I might grab a champion who just screams "ZOMG! THANKS!" as he lays down the pain in our front lines of marksmen... pull tanks require pulling the RIGHT stuff in.... this lag fest and 50 people in a pile type conquest non-sense does not allow for accuracy... it's "spray and pray" you hose down their guys with ranged AoE... they hose you down... one of you wins... it has very little to do with skill at ALL.
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Funny, I don't really avoid pulling other warriors. When your group sees you pulling they tend to focus fire whatever you've pulled. Even full spec tanks can't hold up to that and that's one less tank pulling for the other side.
They should add it to conquest power. And i think it should be 50% ae damage reduction, to promote actual engagements over these stand and fanout/tyranny fights.
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<The Chosen>
I don't really mind being less effective in conquest. All classes should have conditions in which they are very effeftive and not very effective. Contrary to popular belief there are plenty of situations that are tough on warriors. Take the good with the bad. At least we get to use different specs in conquest, dps-starved as they may be.
True. Also, our pulls limited to 20m range so often its another tank or some other hapless warrior the one in range. Problem i have is with the rendering lag and/or the one i finally target dying before i can pull or so low its basically a wasted pull. I use one of my pve tank builds but looks like 51 vk/10wl would be way to go for most pulls, esp with the refresh for 51 talent. WTB another role, all mine used.![]()
My experience as a warrior in conquest has been largely disappointing. People end up running in diff directions, you're left without a raid, and heals. You have no range attacks to be able to spam and get favor, and if you close in for melee you get alt tab and blown up.
I've been trying to watch edges of zergs for people to cut off from their pack. I use rocks/buildings to my advantage. Run a reaver spec so I can at least spam dots.
But other then that its pretty terrible. I mean even at the end of the match when you need to go tag the boss, if there is an enemy zerg there, mages rogues and clerics can all tag boss from a safe distance. Meanwhile warrior has to run in to tag, and then you get blown up and kicked out if you're on a losing team. That is if multiple stun/squirrel/cc things don't prevent your tag. Then you get kicked out without any reward for 2 hours of playing, in a game where the deck is stacked against you.
Warriors just do not and can not do well in open field fights due to the lack of range. If you get into an enclosed area, AND you have competent, geared healers, then you can do great. People who don't play wars just don't understand how huge range and heals is in PVP. And with the lack of crit stats on wars now, I'm finding it's hard to even get blade of elemental affinity to be helpful to me any more.
Last edited by Soulsurfing; 07-05-2012 at 03:17 PM.
I often get marked and healed in raids because I'm one of the designated pullers. It might not be a glamorous role but I can take the abuse of 40 people spamming fan out while I gradually decimate their ranks with sgt's and spotters, and a fast PC makes all the difference in the world when you're thunderous leap retreating or getting your pally heal off to save your bacon.
I rarely die in Conquest unless I'm being simply brazen with my pulls. Work the fringes first, once your zerg starts rolling and the enemy backpedaling, it's time to mount up and make deeper grabs for healers.
I like it - it's different than the average RB/Champ or VK warfronts, and a nice change of pace. Swap to DPS for burning down extractors, PvE tank builds for everything else.
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