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Thread: Complete list of Warrior OGCD? Help Appreciated

  1. #1
    Prophet of Telara Shaidar Haran's Avatar
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    Default Complete list of Warrior OGCD? Help Appreciated

    Hi everyone, here is what I got so far and any help with the ones I miss would be much appreciated. I am starting this to help put together a thread in the guides section. Please correct any mistakes that I make and add any you have. I simply am making this list by going to the trainer and putting 51 in each soul as I go. If any of these become OGCDs thru talents or some such wierd combo, I as a noob warrior will prolly not catch this vital information as I have only been a Warrior for about 6ish weeks now, and pointing that out would be much appreciated. Also, if by chance this is a complete list, please let me know so I can put it up as soon as possible in the Guide Section.

    By Souls:

    Champion
    Inescapable Fury
    Frenzied Strike
    Bash
    Proper Timing

    Paragon
    Turn the Blade
    Strike Like Iron
    Flinching Strike
    Swift Blades

    RiftBlade
    Fiery burst
    Icy Burst
    Earth Burst
    Storm Burst
    Flinching Strike
    Fork

    Reaver
    Grim Lure
    Plague Bringer

    Paladin
    Shield Throw
    Face Slam
    Retaliation
    Disarming Counterblow
    Touch of Life
    Life's Rapture

    Warlord
    Sergeant's Order
    Intercept

    Void Knight
    Furious Rage
    Spark
    Pact Conversion

    Beastmaster
    Flesh Rip (Pet)
    Primal Rage
    Dismiss Pet
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  2. #2
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    Quote Originally Posted by Shaidar Haran View Post
    Hi everyone, here is what I got so far and any help with the ones I miss would be much appreciated. I am starting this to help put together a thread in the guides section. Please correct any mistakes that I make and add any you have. I simply am making this list by going to the trainer and putting 51 in each soul as I go. If any of these become OGCDs thru talents or some such wierd combo, I as a noob warrior will prolly not catch this vital information as I have only been a Warrior for about 6ish weeks now, and pointing that out would be much appreciated. Also, if by chance this is a complete list, please let me know so I can put it up as soon as possible in the Guide Section.

    By Souls:

    Champion
    Inescapable Fury
    Frenzied Strike
    Bash
    Proper Timing

    Paragon
    Turn the Blade
    Strike Like Iron
    Flinching Strike
    Swift Blades

    RiftBlade
    Fiery burst
    Icy Burst
    Earth Burst
    Storm Burst
    Flinching Strike (Not RB)
    Fork

    Reaver
    Grim Lure
    Plague Bringer

    Paladin
    Shield Throw
    Face Slam
    Retaliation
    Disarming Counterblow
    Touch of Life (not OGCD)
    Life's Rapture (Haven't tested but believes its not OGCD)

    Warlord
    Sergeant's Order (Not OGCD)
    Intercept

    Void Knight
    Furious Rage
    Spark
    Pact Conversion

    Beastmaster
    Flesh Rip (Pet)
    Primal Rage
    Dismiss Pet
    I don't remember SLI being OGCD, but I didn't play DPS for the whole RW era... so I defer to others on that
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  3. #3
    Sword of Telara MealRain's Avatar
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    Yup, SLI is off GCD.

    Blood got most of them so far as I can see.

    Remember that interrupts cause no damage..
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    Prophet of Telara Shaidar Haran's Avatar
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    K, got it all fixed I think. Before I post it however, I think I am confused on what OGCD (Off Global Cooldown) means tho. I have retested:

    Sergeant's Order - I am able to cast this while my GCD is refreshing after a cast of Blood Fever. I have also tested this by waiting til GCD was available and Sergeant's Order did not activate the GCD for any of the other skills.

    Life's Rapture and Touch of Life - I tested these as well in the above same fashion. They both share a CD with each other, but I can still use them while spamming Pacifying Strike.

    As I understood it OGCD indicates that at anytime you can activate the ability ( even when the icons on the ability bars are darkened and refreshing in a clockwise manner ) What mistake am I making cause I seem to be confused somewhere?

    I can see that the 3 abilites are not refreshing with the others. The Icons just sit there waiting to be used.

    The Flinching Strike in RB was a typo, thank you for catching it
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  5. #5
    Prophet of Telara Shaidar Haran's Avatar
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    Quote Originally Posted by Shaidar Haran View Post
    K, got it all fixed I think. Before I post it however, I think I am confused on what OGCD (Off Global Cooldown) means tho. I have retested:

    Sergeant's Order - I am able to cast this while my GCD is refreshing after a cast of Blood Fever. I have also tested this by waiting til GCD was available and Sergeant's Order did not activate the GCD for any of the other skills.

    Life's Rapture and Touch of Life - I tested these as well in the above same fashion. They both share a CD with each other, but I can still use them while spamming Pacifying Strike.

    As I understood it OGCD indicates that at anytime you can activate the ability ( even when the icons on the ability bars are darkened and refreshing in a clockwise manner ) What mistake am I making cause I seem to be confused somewhere?

    I can see that the 3 abilites are not refreshing with the others. The Icons just sit there waiting to be used.

    The Flinching Strike in RB was a typo, thank you for catching it
    I am quoting myself for the win

    Anyways, I think what I am trying to say is that an ability can have a CD and share their CD with some others, like taunts and still be OGCD. I am defining GCD as the CD of the vast Majority of abilities on the Action Bars.

    So Sergeant's Order has an 8s CD shared with Grim Lure, for example, but does not share CD with 99% of the other abilities on the action bars.
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  6. #6
    Plane Walker
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    ^
    correct. I dont think ToL IS off the global cooldown.. it may not trigger the GCD to block out other abilities, but i know that it wont go off unless you are able to cast normal abilities.

    As for everything else listed, the reactives all share a 1.5 second cooldown. If you crit with an ability in a spec that has 20+ champ, you bring up a frenzied strike proc. 1.5 seconds later you miss an attack. This brings up inescapable fury. These two abilities are both available at that time, but once you use one, the other will go grey and unlock in the normal gcd fashion 1.5 seconds later. Being off the global cooldown, though means that you can do power strike -> frenzied (without waiting for power strike to be ready) and then another power strike -> inescapable fury all within just over 1.5 seconds.

    Some off global cooldown abilities (namely - fork, plague bringer, SLI) dont trigger a gcd or make you wait on the shared reactive cooldown, but will delay your next attack until the animation that your character does when you use them plays through. It's a short enough delay, but noticable if you're spamming macros with these oGCDs in them.

    As far as i know, the only ability that doesn't at all respect any cooldowns or otherwise hinder your ability to cast is proper timing

  7. #7
    Prophet of Telara Shaidar Haran's Avatar
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    Quote Originally Posted by Scarchasm View Post
    As for everything else listed, the reactives all share a 1.5 second cooldown. If you crit with an ability in a spec that has 20+ champ, you bring up a frenzied strike proc. 1.5 seconds later you miss an attack.
    Are you saying that putting Frenzied Strike in my AoE macro like:

    #show Mighty Blow
    suppressmacrofailures
    cast Mighty Blow
    cast Frenzied Strike
    cast Inescapable Fury
    cast Turn the Blade

    is a bad idea? If I read your quote right, Frenzied Strike wastes a Mighty Blow? Just clarfying as I go, and this thread may just go off topic a little but will still hold the course


    As far as Sergeant's Order, Touch of Life and Life's Rapture I will keep them listed as part of the GCD since no other posts have argued against it.

    Thank you 3 for your help in completing the list. But I guess I might have my AoE macro all Fubar atm
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  8. #8
    Plane Walker
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    Sorry, my words were kind of convoluted. Wrote that post entirely too late last night.

    That macro is perfect for aoe.

    What I meant was, mighty blow is on the global cooldown. The other three are on another shared 1.5 second cooldown that ignores the gcd. Therefore, mighty blow and frenzied can be .01 seconds apart (if you spammed fast enough), followed by another mighty blow 1.49 seconds later. .01 seconds after that turn the blade could go off.

    In your macro, because you'd be spamming it, mighty blow will go off every 1.5 seconds and the reactives will go off any time you happen to push the button while mighty blow is greyed out on cooldown, assuming they are available and you are not waiting for the shared cooldown time to pass.

    The reason the reactive cooldown was put in was because it used to be common practice in pvp to wear a target down to 60% or so while proccing all your reactives through missing, critting, blocking, etc.. then throwing an RB finisher, a regular attack, and 3-4 reactives at your target all in a VERY short span of time. The shared cooldown makes you wait 1.5 seconds between the reactives and limits our burst damage to keep us from being able to 'one shot' people at 60+% health

  9. #9
    Champion of Telara
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    Quote Originally Posted by Scarchasm View Post
    Sorry, my words were kind of convoluted. Wrote that post entirely too late last night.

    That macro is perfect for aoe.

    What I meant was, mighty blow is on the global cooldown. The other three are on another shared 1.5 second cooldown that ignores the gcd. Therefore, mighty blow and frenzied can be .01 seconds apart (if you spammed fast enough), followed by another mighty blow 1.49 seconds later. .01 seconds after that turn the blade could go off.
    There's a subtlety that you're missing, which is that the game client only allows one action at a time to be sent to the server. So the soonest a second ability can trigger is a full ping time later. Furthermore, the game client actually DISCARDS actions that are taken between when you press an ability and the server responds.

    This means that if you use an ability the soonest that you can trigger an interrupt is a full ping later. If you have 200 ms ping this effectively adds up to 200 ms to your reaction time. You can test this by trying to interrupt IMMEDIATELY after using an ability. If you're very careful to press each button only once, you'll see the interrupt never fires.
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  10. #10
    Prophet of Telara Shaidar Haran's Avatar
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    Quote Originally Posted by Scarchasm View Post
    Sorry, my words were kind of convoluted. Wrote that post entirely too late last night.

    That macro is perfect for aoe.

    What I meant was, mighty blow is on the global cooldown. The other three are on another shared 1.5 second cooldown that ignores the gcd. Therefore, mighty blow and frenzied can be .01 seconds apart (if you spammed fast enough), followed by another mighty blow 1.49 seconds later. .01 seconds after that turn the blade could go off.

    In your macro, because you'd be spamming it, mighty blow will go off every 1.5 seconds and the reactives will go off any time you happen to push the button while mighty blow is greyed out on cooldown, assuming they are available and you are not waiting for the shared cooldown time to pass.

    The reason the reactive cooldown was put in was because it used to be common practice in pvp to wear a target down to 60% or so while proccing all your reactives through missing, critting, blocking, etc.. then throwing an RB finisher, a regular attack, and 3-4 reactives at your target all in a VERY short span of time. The shared cooldown makes you wait 1.5 seconds between the reactives and limits our burst damage to keep us from being able to 'one shot' people at 60+% health
    Ok, great. I can fully comprehend that. Thanks for the clarification.
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    Quote Originally Posted by Amary View Post
    There's typically no warning for unexpected crashes.

  11. #11
    Prophet of Telara Shaidar Haran's Avatar
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    Quote Originally Posted by Carinae View Post
    There's a subtlety that you're missing, which is that the game client only allows one action at a time to be sent to the server. So the soonest a second ability can trigger is a full ping time later. Furthermore, the game client actually DISCARDS actions that are taken between when you press an ability and the server responds.

    This means that if you use an ability the soonest that you can trigger an interrupt is a full ping later. If you have 200 ms ping this effectively adds up to 200 ms to your reaction time. You can test this by trying to interrupt IMMEDIATELY after using an ability. If you're very careful to press each button only once, you'll see the interrupt never fires.
    A good thing to know, thank you for the insight.
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    Quote Originally Posted by Amary View Post
    There's typically no warning for unexpected crashes.

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