Atrius thanks for the communication and quick work. Getting those out to the test server and getting everything on even ground will help a lot with finding balance.
The change to fiery burst was extremely nice. And I love the duration, people will actually have to use a different finisher while this falls off. We still have a problem with deep champion as well as deep beastmaster trees.
And the cooldown abilities you mentioned cornered beast, rift storm, etc.... are still way under powered and provide no real benefit to use them.
Last edited by Gargoyles; 02-22-2012 at 08:05 PM.
Will these skills, in addition to other skills that have cooldowns, and duration, be normalized with warrior's gcd? (Similar to how mages have their DoT durations normalized to 8/16 seconds). This may reduce the amount of RNG we have in rotations.
And Rift Storm, Cornered Beast, and Flurry still deals insufficient damage to be used over other finishers (i.e. Bursts) .
Last edited by InuNoTaishou; 02-22-2012 at 08:11 PM.
7/8 ID HM Conclave, 4/4 PF
All lower tier contents: Conquered.
Legit R50 Warrior
Easy mode R50 Rogue
Easy mode R40 Cleric, and Mage
Best parse I've been able to get so far with 51 champ is 2625 with Grug axe. There's no set rotation though, you have to judge your FB ticks and your WM procs. Always do FB off a 3rd AP, hitting FB immediately to try and carry over WM proc. Use 3 pt finishers every other time (BF/PB).
Still too weak though. PB needs to be hitting about 10% harder.
http://i.imgur.com/bdetX.png is self buffed.
http://imgur.com/acHQC is raid buffed.
Now if you are referring to deep beast master, there are several problems with it, namely being:
1)Diversion strike cooldown is far to long, should probably be 10 seconds.
2) Using Fight as One and Primal rage cause you to lose up time on your finisher bleeds, which with the recent changes provide the bulk of BM damage. I'd rather see Primal Rage as just a 1 min cooldown ogcd ability that isn't a finisher. Fight as One I'm not sure what to do with to be honest, I don't like the ability. its too similar to strike like iron and its stuck in a built that doesn't have weapon master procs to help fit in within a proper rotation.
Storytime - Breaking Bads
The change to fb is really gonna hurt in pvp where other finishers are useless in certain builds
I'm not looking forward to the FB change. As people have said all that had to be changed was the dmg to reflect it being oGCD. Making it last 10s doesn't synergise with enhanced burst at all.
Also the whole multiplicative vs additive is starting to get confusing. Enhanced burst has been multiplicative for a year and you haven't noticed it?
Why not just change the dmg modifiers to be more simple, dmg from spec/talents is additive, which is then multiplied by %dmg from abilities/items (which would be addative, 50%sli+hk35%=85%). Not sure how buffs come in.
That way all you have to balance is the skills and items/crystals.
Oh and since your looking into BM, the HK crystal is not effecting Strike to Main.
I don't think I like the FB change neither. What is wrong that you can just spam FB as finisher? If the dmg is too high you could reduce the FB dmg. There are 8sec CD for SB, 15sec CD for EB, and now 10sec duration for FB. This is really going to mess up the RB finisher. Also not a good idea for PVP since some of the builds are heavy depend on it.
Another thing with the FB changes, it's gonna be tough to keep up the stacks for Golem Inductor. DW is different story since it proc most often due to more continual attack dmg, but for 2-hander build, you need to spam FB to have GI proc more often.
Last edited by Edgeseed; 02-22-2012 at 09:30 PM.
The Enhanced Burst change is pretty disappointing from the perspective that it used to affect abilities that weren't exclusively RB abilities, but now it won't. Less abilities that play well with other souls is unfortunate because it removes potential options for interesting builds.
Fiery Burst change was much needed. It's difficult to balance an Off-GCD finisher vs an On-GCD finisher. To do so you either have to
To a certain extent, On-GCD finishers were buffed due to AP scaling but still was inferior to FB. However buffing On-GCD finishers by too much would have severe implications on PvP. Hence the nerf to Off-GCD FB instead.
- Nerf the Off-GCD finisher
- OR Buff the On-GCD finisher
Now whether it was a change to the duration of FB or the damage to FB is debatable. They have taken to former as their choice for now. Let's see how it works out.
Last edited by Blackblade; 02-22-2012 at 10:26 PM.
As we all know that Rift is not a melee friendly game. Few simple rotation builds for those who does not prefer overcomplicated rotation may best suit them. We all talking about viable options/builds. While we make all builds with complicated rotations, where is the "viable" that we been asked for?
I do agree with you that many ppl don't come to the forum and read post. They have no idea about all those changes. Atleast I know some warrior in my guild do not come to the forum. Why are we making things overcomplicated that many new warriors maybe suffer with these changes?
Oh btw, the best rogue melee dps build with rotation of 1112. We will continue to have fun beating by rogue in melee dps because of the difficult rotation.
Last edited by Edgeseed; 02-22-2012 at 10:38 PM.
Deep champ still needs some love!, i would like to see some sort of bleed mechanic with Finishers.
The enhance burst change may ruin three pvp specs that are being widely used today. The sweeping strike, ragestorm and blood fever LW spread spec. Can't really test it out but just from what I can see it seems like RB will take a big hit with the changes and also many other specs that count on the burst application.
Last edited by Flashmemory; 02-22-2012 at 11:00 PM.