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  Click here to go to the first Rift Team post in this thread.   Thread: AP Scaling and other DPS changes to the Warrior going up to PTS

  1. #31
    Sword of Telara paper's Avatar
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    Honestly I hope that they make BM competitive, because I enjoy playing it for some odd reason. Doesn't look like it will be though without having either yourself or your pet scale based on the number of points in the tree.
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  2. #32
    Plane Walker
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    Quote Originally Posted by smoked View Post
    You mean our swords that we have been giving them?
    I have been playing dual wield sence I hit 50. The way we do it for 1h in our raids is to give priority for daggers to rogues, swords to warriors, and axes are shared. This seems to work out in our hk runs pretty well without making people *****y.

    Anywase back on topic. Atrius the changes look good so far, lets hope this opens up more dps builds for us while bringing them closer to eachother in dps numbers
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  3. #33
    Rift Disciple Pipedreams's Avatar
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    Quote Originally Posted by Angryweasel View Post
    Yes but you cannot deny that a 2 button spec would be less skill full there is no rotation to learn at all compared to an actual rotation that the rw spec brings with actual timing on attacks to maximize your dps. (fast first FS / Slow second FS) Seems a lot more fun than just 111211121112.

    Anyways each to it's own just hope that the top dps spec is a spec with a rotation.
    Agreed, and I'm sure Atrius is aware of this, and does not want us to play 2 button specs.

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  4. #34
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    Will "real" finishers finally be equal or better than FB? Balancing around SLI also is rather silly. oGCD finishers should just go away and damage modified to compensate elsewhere.

    It will be hard to balance everything as long as finisher modifiers like SLI exist.
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  5. #35
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    Quote Originally Posted by Sebb View Post
    Time to start taking that leather again too.
    The crystals stop you from using more than 2 pieces....

  6. #36
    Ascendant intrinsc's Avatar
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    Quote Originally Posted by Undrsiege View Post
    The crystals stop you from using more than 2 pieces....
    You can take three without breaking your 4pc.

  7. #37
    RIFT Guide Writer Sebb's Avatar
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    Quote Originally Posted by Undrsiege View Post
    The crystals stop you from using more than 2 pieces....
    You're assuming the crystals are useful in the first place. LOL RB?

    And it's 3 pieces.
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  8. #38
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    Currently plate is better than leather anyways after the crit cap if you use the right stat weightings
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  9. #39
    Plane Walker Gomba's Avatar
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    Quote Originally Posted by Sebb View Post
    I have to echo a lot of this quote here. There's a lot of good changes in here. There are a couple of points I want to say before I go test tonight:

    1. There's still no real rotation for rift blade and champion that can't be put into a single macro. The 1/1/1/2 dps world shouldn't exist.

    2. If I read this right, we'll still have a 200% damage modification. This makes abilities like enhanced burst and the paragon/champion/riftblade crystal that give +% dmg modifications much less use than they had before (if they had any). It also screws the balancing of encounters like sic and grug that have +dmg% components. I don't care so much about who's top dps, but I can imagine encounters like that in ID where you'd want to bring classes that benefit fully from the buffs during progression times. My suggestion would be to change EB/Synergy Crystals to improve AP scaling on those abilities.

    3. The WOTM change combined with the finisher dmg change has the negative effect of encouraging weapon swapping for finishers.

    4. There is still an issue of using FB as a finisher because it's off CGD. I'll have to test if it's changed now, but hard to see where it would be changed.

    5. SLI will still dominate all builds.

    6. Rift Shield Nerf? I sure hope this got buffed to where it's worth using too.
    Simple fix ...

    Induce a GCD when switching weapons... I am sorry but i never understood why this was not brought up sooner. the fact that we can change weapons with out causing us a moment to do so is ridicules. Squash the concept with one bug fix ... Cause a GCD when swapping weapons. This does not hurt the class in any means possible only encourages you to play the class as intended by developers. This also stops the rediculessness of inflating DPS numbers by getting POTH proc's with swapping to DW... No other class encourages this petty action. The fact it does nothing for us in regards to a GCD loss seem to be like a giant bug. Swapping weapons in combat should be a Choice .... not something done on a whim.
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  10. #40
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    While Finishers will no longer scale in weapon damage according to Attack Points used, I do hope they have a higher base than Builders, say 120%, just so they feel like they have some oomph when you get a new weapon. Getting a new weapon should be equally as awesome as getting a ton of AP.

  11. #41
    RIFT Guide Writer Sebb's Avatar
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    Quote Originally Posted by Gomba View Post
    Simple fix ...

    Induce a GCD when switching weapons... I am sorry but i never understood why this was not brought up sooner. the fact that we can change weapons with out causing us a moment to do so is ridicules. Squash the concept with one bug fix ... Cause a GCD when swapping weapons. This does not hurt the class in any means possible only encourages you to play the class as intended by developers. This also stops the rediculessness of inflating DPS numbers by getting POTH proc's with swapping to DW... No other class encourages this petty action. The fact it does nothing for us in regards to a GCD loss seem to be like a giant bug. Swapping weapons in combat should be a Choice .... not something done on a whim.
    Given they haven't done it since hoko spec became popular in 1.2, I don't expect it now.
    Seb - R40 OP PVP Warrior
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  12. #42
    RIFT Guide Writer Angryweasel's Avatar
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    Quote Originally Posted by Gomba View Post
    Simple fix ...

    Induce a GCD when switching weapons... I am sorry but i never understood why this was not brought up sooner. the fact that we can change weapons with out causing us a moment to do so is ridicules. Squash the concept with one bug fix ... Cause a GCD when swapping weapons. This does not hurt the class in any means possible only encourages you to play the class as intended by developers. This also stops the rediculessness of inflating DPS numbers by getting POTH proc's with swapping to DW... No other class encourages this petty action. The fact it does nothing for us in regards to a GCD loss seem to be like a giant bug. Swapping weapons in combat should be a Choice .... not something done on a whim.
    I don't agree here just adds some to the rotations. Just that it isn't overpowered.
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  13. #43
    Ascendant -Swag-'s Avatar
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    This may be a noob question, but if all weapon damage modifiers are being changed to AP modifiers, what is weapon dps good for? Auto attack?

  14. #44
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    Quote Originally Posted by AlienFromBeyond View Post
    While Finishers will no longer scale in weapon damage according to Attack Points used, I do hope they have a higher base than Builders, say 120%, just so they feel like they have some oomph when you get a new weapon. Getting a new weapon should be equally as awesome as getting a ton of AP.
    Indeed! If I had to implement something like this, I would take into consideration both AP and the weapon. Plus, I would try somehow to equalize 2H and DW, as for 1H+Shield, they should do less damage for the same abilities - since they have more protection...

  15. #45
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    Quote Originally Posted by -Swag- View Post
    This may be a noob question, but if all weapon damage modifiers are being changed to AP modifiers, what is weapon dps good for? Auto attack?
    Weapon damage will still be used, it just won't be increased by more Attack Points. Currently weapon finishers do 100%, 120%, 140% of weapon damage depending on Attack Points.

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