Wow 270 pages and I've only joined in now..
Coming from the unique (or rare) point of view of having 4 top end geared chars (1 of every class) I am intrigued at the changes to warrior - warrior being my "2nd main" being a core raider in our 2nd team.
My thoughts on what I can see from the first 10 and last 10 pages:
- Firstly I am glad with the move to AP - was too long to get here, but as they say better late than never. Raid scaling still needs to be addressed carefully as warrior raid dps could range from **** to way op based on this.
- The discussion of champ being top AOE and ST. I understand the argument presented by those who wish this to be the case but having played all four classes - none of them have this. Cab and Sabo absolutely blow in ST, SC fairs a bit better but is still a good 15-20% behind - so from the point of view of equality of classes then the top AOE spec should NOT be top ST as well - competent fine, but not top. If anything it shows an active/thoughtful raider who puts in effort changing spec according to encounter/trash as opposed to rolling through the entire thing in the same one role.
- DW and 2H being equal? This I do agree with however it will be extremely difficult, if not impossible, for Trion to balance them perfectly. A difference of around 100dps would be fine as this can be overwritten by player skill for the majority of people and so would still present warriors with two viable options on which they can choose their preferred play style.
- BM? Beastmaster has always been the ugly soul in the warrior calling which has to some degree been like that of the bard or archon - people being forced to play it. Pets in Rift unfortunately aren't great but regardless of this Beastmaster is still full of a lot of useless fluff much like all the other pet souls. With 1.6/17 51 Elementalist became a viable low gear spec - something like this would be a good application for beastmaster and generally other pet souls. They either need to be retuned to make them top end viable or rejigged to be competitive low gear souls i.e. good AP scaling.
- RB? Riftblade was one of those souls I just fell in love this inexplicably and it was a shame in recent patches its viability has been limited to 2 or 6 points deep. I think a deep RB viable build (I think there is one currently?) would be good just for variation. I know some are set in their ways and don't like change but personally I love it when completely new builds become viable as they almost make the game feel new and I love the challenge of perfecting a new build/rotation.
If deep RB, deep DW para were both roughly equal top ST and deep champ top AOE and all of which equal to their mage/rogue counterparts (I still pertain clerics should be slightly lower despite loving my cleric) would mean there would be so much more variety in warrrior play style than before. Just from a variety point of view I think warrior dps in 1.8 looks set to be a lot more fun
World First Maelforge, Salvarola and Ultane.
Props to my old guilds: eXile, Special Olympics, Exploit, Last Dawn
Why some of our warriors are so tempt to nerf one type of weapon/spec because they are in favor of another? Why are we limiting ourself just to one weapon or spec? It's amazing that our warriors so urge to nerf our own class. I only see those trollers try to get us nerf more are having some sort of "legit" reasons.
We should stop the discussion of ST/AOE thing and moved on the posting parses. We have only 2 weeks left. No one wants to see the same thing happen again like 1.7.
Last edited by Edgeseed; 03-27-2012 at 09:45 AM.
If the riftblade's 150 behind the nonelemental paragon, that's the best we're going to do by 1.8. I still think the champ isn't being paid enough for its abysmal disconnect penalty. And the beastmaster is just...the whole tree needs to decide what the hell beastmaster is and I doubt it's even possible to make it work in time past a token raidbuffer.
Best just give up, make it a GOOD token raidbuffer, and regroup for 1.9.
The point is that no build should be equal to another build in one type of dps and then greater in another. Want the ST dps od the other build? You have 6 role slots. Get that better build.
Sacred Fire: Faeblight
Casual does not mean Lazy
I posted those parses to mearly clear some misunderstanding up. I wasn't trying to post misleading information. Yes, they were different people and slight gear differences, but the parses were for a general point. DW and 2H are within 150dps.
Nerfing 2-hander just because ST/AOE cannot in same spec is nonsense. Any 2-hander specs will be better than DW Para in AOE, no matter Champ, BM or RB. Yet, all these 3 dps souls has less mobility then DW, so there is trade off to use either weapon.
Last edited by Edgeseed; 03-27-2012 at 10:05 AM.
1). Dual wield and two-handed should have competitive specs. None should out shine the other. Normally this debate is limited to warriors who have the Kraken spine and don't want to use two one handers. Whatever.
2) Warriors should have specs that do both excellent single target and AOE damage because the class is limited to only two roles or jobs in the game. Comparing spec choices to a cleric when you consider a warrior is absurd considering the options the cleric class has available. The RW spec currently includes both abilities and it works well in raids and people's perception of what a warrior can do in the game.
Manage expectations. A warrior is not a cleric or similar to other classes. The class badly requires a niche or something unique. For dps this is the RW spec. For all the hate towards this spec it performs well and to do correctly takes some skill.
Last edited by Majorin; 03-27-2012 at 10:03 AM.