+ Reply to Thread
Page 7 of 59 FirstFirst ... 3 4 5 6 7 8 9 10 11 17 57 ... LastLast
Results 91 to 105 of 880
Like Tree251Likes

  Click here to go to the first Rift Team post in this thread.   Thread: PVP Changes for Physical DPS and Warrior Power regeneration feedback

  1. #91
    Ascendant Valnak's Avatar
    Join Date
    Apr 2011
    Posts
    2,516

    Default

    Quote Originally Posted by Atrius View Post
    Keep in mind that this change in no way affects your survivability when facing opponents who use Elemental damage. The biggest impact will be against Paragon and Champion Specced Warriors.
    What about the rogue specs that ignore armor?

  2. #92
    Ascendant
    Join Date
    Mar 2011
    Posts
    1,954

    Default

    Quote Originally Posted by Atrius View Post
    Keep in mind that this change in no way affects your survivability when facing opponents who use Elemental damage. The biggest impact will be against Paragon and Champion Specced Warriors.
    Oh, I noticed the difference...From the other end.

    This barely, if at all, affects mages and rogues. I haven't found a cleric to test it against. But against other warriors physical damage took a noticeable increase. I feel it's wrong that our plate is just barely (If at all) better at mitigating physical damage than cloth or leather is.

    The change has ended up nerfing warrior survivability against themselves and rogues while not doing much to help our physical damage versus other callings.
    Maza the Mage <Damaged PvPness>
    Not playing a warrior anymore because it's boring.
    11/11 HK | 4/4 ROTP | 0/8 ID

  3. #93
    Rift Chaser
    Join Date
    Jul 2011
    Posts
    328

    Default

    Then why not go with a giving people more options in armor penetration? But put it very high in a given tree, such as champion.
    This way someone can consciously choose to make a spec for killing melee, at the expense of utility or some-such.

  4. #94
    Ascendant
    Join Date
    Jan 2011
    Posts
    3,131

    Default

    Quote Originally Posted by kenji1134 View Post
    Then why not go with a giving people more options in armor penetration? But put it very high in a given tree, such as champion.
    This way someone can consciously choose to make a spec for killing melee, at the expense of utility or some-such.
    Why champion when we have a fancy new PVP PA thing?

  5. #95
    Ascendant
    Join Date
    Oct 2010
    Posts
    2,229

    Default

    Quote Originally Posted by Hunt55511 View Post
    Oh, I noticed the difference...From the other end.

    This barely, if at all, affects mages and rogues. I haven't found a cleric to test it against. But against other warriors physical damage took a noticeable increase. I feel it's wrong that our plate is just barely (If at all) better at mitigating physical damage than cloth or leather is.

    The change has ended up nerfing warrior survivability against themselves and rogues while not doing much to help our physical damage versus other callings.
    L2Purpose...

  6.   Click here to go to the next Rift Team post in this thread.   #96
    Rift Team
    Join Date
    Apr 2010
    Posts
    341

    Default

    Quote Originally Posted by Kouhei View Post
    What does this have to do with elemental damage? Mages are already "one-shotting" us warriors (if we are not fully tank specced) but that is another problem.
    The main problem is that armor and block was our only good defense againt melee rouges. And since rouge have survivabilty skill (several shields) + good damage, we wont stand a chance against them.
    Most people are fearing that the only class we are able to kill afterwards will be warriors.
    It seems we only have a disadvantage against other classes.
    Rouge dont care about armor they have other types of survivabilty.
    This will also not effect Rogues using Elemental abilities such as Nightblade, who is currently the most common build for Rogues in PVP. The Marksman, who also uses a lot of Elemental attacks is the second most used Rogue Spec.

    That being said, if while playing in PVP you notice that Rogues are destroying you significantly faster than before, mention it. That will get looked at if it is an issue.

  7. #97
    Ascendant
    Join Date
    Mar 2011
    Posts
    1,954

    Default

    Quote Originally Posted by Atrius View Post
    This will also not effect Rogues using Elemental abilities such as Nightblade, who is currently the most common build for Rogues in PVP. The Marksman, who also uses a lot of Elemental attacks is the second most used Rogue Spec.

    That being said, if while playing in PVP you notice that Rogues are destroying you significantly faster than before, mention it. That will get looked at if it is an issue.
    It might just be that the warfront was horribly lopsided, but I was taken down by 2 rogues using Sin much, much, much faster than I was on live. Incredibly faster.
    Maza the Mage <Damaged PvPness>
    Not playing a warrior anymore because it's boring.
    11/11 HK | 4/4 ROTP | 0/8 ID

  8. #98
    Rift Disciple
    Join Date
    Sep 2011
    Posts
    125

    Default

    Quote Originally Posted by Atrius View Post
    This will also not effect Rogues using Elemental abilities such as Nightblade, who is currently the most common build for Rogues in PVP. The Marksman, who also uses a lot of Elemental attacks is the second most used Rogue Spec.

    That being said, if while playing in PVP you notice that Rogues are destroying you significantly faster than before, mention it. That will get looked at if it is an issue.
    If I were a rogue reading this change, the very first thing I would do is look to re-spec to use more physical damage abilities. What rogues are doing now =/= what they will be doing once 1.7 hits.

  9. #99
    Banned
    Join Date
    Mar 2011
    Posts
    1,280

    Default

    Quote Originally Posted by Atrius View Post
    This will also not effect Rogues using Elemental abilities such as Nightblade, who is currently the most common build for Rogues in PVP. The Marksman, who also uses a lot of Elemental attacks is the second most used Rogue Spec.

    That being said, if while playing in PVP you notice that Rogues are destroying you significantly faster than before, mention it. That will get looked at if it is an issue.
    The only elemental damage in Marksman is Fanout and Electrified Muntions. Every combo builder and finisher is physical damage.

    I have watched Warriors on the PTS going balls out with no Fervor and no tablet and never going below 50% energy. What do you plan to do about that because it seems totally over done.
    Last edited by Vindicit; 01-20-2012 at 06:57 PM.

  10. #100
    Telaran
    Join Date
    Feb 2011
    Posts
    57

    Default

    I've read the whole thread. My gut feeling tells me, that there are a few holes in Atrius argumentation/plan for making physical DPS viable in PvP again. And there are these two lines that keep on haunting me...

    "We're happy with the current state of warriors."

    "Warriors have plate. NURF PLOXX!"
    Indy - Underdogs - P8 - Warrior - Brutmutter[PvE - EU]

  11. #101
    Rift Chaser Nam19771's Avatar
    Join Date
    Mar 2011
    Posts
    373

    Default

    The armor reduction in pvp is, imho, a good idea, but from what I can read here it obviously need some tweaking. eg:
    Quote Originally Posted by kaspurtz View Post
    Well there is no solution then, because i am hitting exactly the same on Mages, rogues, and clerics. I haven't dueled a warrior yet. I honestly don't know how this problem can be solved without giving souls a percentage based armor debuff value. If this patch hits live, i will have the same survivability as a Storm Caller, except that i am a front line fighter.
    I've been playing 51Marksman/15Infiltrator in pvp for the last 2 months. I almost only use physical damage abilities, and the difference when hitting a warrior or another class is obvious: Warriors mitigate a lot more.
    Which, imo, is fine, because they're really easy to kite (compared to any rogue melee build) and, unless they use endgame pve gear and crystal, their damage is the lowest in warfronts.
    Wait let me rephrase that, their damage sucks.
    They make good tanks though.

    Now, if I understand the armor changes correctly, I'll be able to deal a "lot" more damage to warriors, while the 3 other callings only lose a few % of physical mitigation. So warrior dps specs won't notice much difference in their damage output (because I doubt many of them go after warrior tanks in warfronts), while both warrior tanks and warrior dps will be squishier. I doubt that is what is intended.

    I suggest you try raising the armor % cap in pvp for warriors and give Weapon Specialisation and Teaching of the Five Rings an armor penetration value, inceasing with each points put into these souls.
    This way, you'll have champions and paragons being able to deal more damage to warrior tanks, without making warrior tanks squishier.
    Another possibility could be to decrease more the maximum armor % of other callings, but it would probably make Marksmen and Assassins OP.

  12. #102
    Ascendant Hodor's Avatar
    Join Date
    Mar 2011
    Posts
    3,830

    Default

    Quote Originally Posted by Atrius View Post
    Keep in mind that this change in no way affects your survivability when facing opponents who use Elemental damage. The biggest impact will be against Paragon and Champion Specced Warriors.
    And assassins, and riftstalker hybrids, and blade dancers, and MM/ranger, and ....
    Remember the FOTM rogue 1.5-1.6 patch, there are a LOT of rogues. A lot more active ones then warrior anyway. Look at any warfront..


    It also sounds like this will not help us down mages any easier... and they are crazytown. And it will help rogues down us.


    I am downloading patch now
    Last edited by Hodor; 01-20-2012 at 07:04 PM.

  13. #103
    Ascendant
    Join Date
    Jan 2011
    Posts
    3,131

    Default

    Quote Originally Posted by Hunt55511 View Post
    Oh, I noticed the difference...From the other end.

    This barely, if at all, affects mages and rogues. I haven't found a cleric to test it against. But against other warriors physical damage took a noticeable increase. I feel it's wrong that our plate is just barely (If at all) better at mitigating physical damage than cloth or leather is.

    The change has ended up nerfing warrior survivability against themselves and rogues while not doing much to help our physical damage versus other callings.
    Only rank 8 helmet 40% mitigation. Full rank 8 gear+valorous shield of the stalwart, 46%. Our range seems to be in the 40-50% mitigation from armor. So rejoice leather wearing warriors!

    It's also a big difference against clerics. I'm pretty sure there range is about 10% lower then ours (an about 8% drop from live on a mace and tome sent/ward at 37% down from 45%) and then if you add in 6% from tactical strikes....

    I went from not being able to beat a guildie in a duel in anyway shape or form in parachamp, to dropping him to 30% mana from spam heals, It's pretty huge. I could probably killed him if I would not have suicided on overload like an idiot... Or used Way of the mountain to avoid being knocked back like a scrub.

    Went from needing multiple warriors, to a single para champ forcing him to kite, knockback, spam heal, and pop 4-5 cooldowns.

    Currently, from what testing I was able to do, I am quite happy with these changes. The power Regen adjustment, which I love, might even bit to much, but only slightly.

  14. #104
    Ascendant Tufelhunden's Avatar
    Join Date
    Jun 2011
    Posts
    1,649

    Default

    I dont have to test this to know its a nerf to our survivability, which was lacking from the get go.

    Seriously, I didn't think we could be nerfed anymore than we have been but Trion has proven that wrong. GJ Trion, GJ. Hey I have an idea, why not add even more valor bypass to magical vengance, that would make things even better.

    Oh well not like my warrior has been in a warfront in ages anyway. Guess it will stay shelved except for pve
    Last edited by Tufelhunden; 01-20-2012 at 07:07 PM.

  15. #105
    Soulwalker
    Join Date
    Apr 2011
    Posts
    9

    Default Thanks Artrius

    I must admit, I am one of the biggest @ssholes in this forum, particularly towards Artrius and Trion as a whole. Seeing the DEV communicate, respond to the active members of the Warrior communit, and have patience with the others almost makes me want to resub. I'll be watching Kaspurtz, Sebb and all the other true contributors posts closely before I commit again. I know I'm not alone. Thanks die hards for the work you do in testing and parsing and pushing constructive criticism that Trion and the Dev will answer to (because im too old and cranky to be constructive). Thanks again Artrius. I'm sure the energy you spend working with the good folks who post here will be returned with new subs and better morale.

+ Reply to Thread
Page 7 of 59 FirstFirst ... 3 4 5 6 7 8 9 10 11 17 57 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts