Default 1.6 Tanking thread - All you need to know
COMPREHENSIVE TANKING ANALYSIS
Purpose: Break down the different builds possible. If you don't want to read anymore - go spec VK/RV/WL hybrid and laugh at everything in the game.
Attacking elite mobs in Shimmer Sand: Wanton Destroyer and Wanton Scortcher. To start, I attacked mobs naked using a 0/0/0 with no buffs up to establish baseline damage done by mobs. All passive buffs were used, but no active buffs were used (empowered strike namely).
• Gear level is full T1 raid gear
• For reaver testing, 3 stacks of wasting were active and 10 stacks of crest mastery.
• No debuffs were used (pacifying strike etc) Warlord Testing was done using Call to Entrench, but without the 5% buff it provides (by clicking off the buff).
• Some warlord magic mitigation is slightly skewed because of the +resistance buff, which will have diminished returns with appropriate raid buffs and a full source core.
• A full earth based block source core was used.
• All magic damage taken was fire damage.
• Void Knight testing is with 10 pacts up.
Live baseline: 51 VK/8PL/7 WL : Physical Mitigation: 76%, Magical Mitigation: 30%, Block chance: 72%
Build #1: 51 VK/15 PL – Pure Void Knight:
Physical Mitigation: 74.4%; Magic Mitigation: 38.2%; Block 67%
Comments: Comes with lots of tools, easy to keep pacts up. All the usual goodies of 51 vk, but now with 7 wasted points. See later testing of 44 pts builds.
Build #2: 51 WL/15PL – Pure Warlord:
Physical Mitigation: 71%; Magic Mitigation: 39.2%; Block 68%
Comments: A very fun build. Generals order is good for some laughs, so is killing field, but not in a good way. In general, a completely fail build – stop at 32 and point the remaining 19 points in VK if you want the 3 commands.
Build #3: 51 PL/15 WL – Pure Paladin
Physical Mitigation: 70%; Magic Mitigation: 34%; Block 73%
Comments: The most fail of all 51 point builds. This lacks the mitigation of every other build you can possibly think of. Life’s rapture sharing a cooldown with Touch of Life just adds insult to injury. I’d only ever spec this if LR was changed to a 1 min CD.
Build #4: 24 VK/26 PL/16 WL – The Shield Hybrid
Physical Mitigation: 76%; Magic Mitigation: 42%; Block 73%
Comments: As mentioned above, Paladin beyond 26 is a joke. This brings you Entrench caller and all the VK goodies. A minimal VK build will make pacts a little bit difficult to keep up, so count on alternating between CtE and Pact Conversion.
Build #5: 26 VK/24 RV/16 WL – The Passive Hybrid
Physical Mitigation: 82%; Magic Mitigation: 44%; Block 51% - no POTM
POTM Estimate: 87% Physical, 52% magical
Comments: An alternate to the Shielding Hybrid, this build trades the block based benefits for static mitigation. This is the build that everyone will run unless there’s a reason you need to use the tanking cool down (since you can only get one) . Again alternating CtE and Pact Conversion, this build won’t have problems with threat. Power may be a small issue, but I doubt it in a raid setting.
Build #6: 21 RB/16WL/29VK – Blink Tank
Physical Mitigation: 77%; Magic Mitigation: 43%; Block 51%
Comments: An alternate to my old favorite. You may be able to move 3 points out of VK and then go RV instead of WL, or put points into resistance in WL and still keep Rift summon and 5 pt devour. It’s pretty asinine that this build does better than any 51 build. The changes to surge make aoe threat a lot easier, and the hp boost we get with gifts makes this more viable in a raid.
Build #7: 26 RB/16 WL/24VK – The Warstalker (aka – ROFLIMAROGUETANK)
Physical Mitigation: 75% Magic Mitigation: 51% Block
Comments: The new change to rift summon makes this build amazing. This is an awesome aoe off tank build. You simultaneously will get a pull taunt and blink every 4-6 seconds, near unlimited energy, aoe threat from surge/PC, all while providing free armor for your warrior DPS. Oh ya, feel free to taught and eat a nuke using stoneshield. The only downside is you can only put 3 points in devour because of the need to pick up Rift summon.
Build #8: 44 VK/22 WL/0 PL – The VoidLord
Physical Mitigation: 76%; Magic Mitigation: 45%; Block 62%
Comments: A really nice all around that I’ll probably have come live. You get all the best cooldowns, quality mitigation, and still a decently high block level thanks to 0 PL. Plus, with 22 points in WL you can move points around as you wish between figure head and resistances.
Build #9: 44 PLK/22 WL/0 PL –PallyLord
Physical Mitigation: 74%; Magic Mitigation: 41%; Block 73%
Comments: A decently robust build. Impassable guard is a really nice cooldown, and with this build you get a high block level. Preservation is a nice ability. This build will probably be ideal in a two tank fight without very heavy magical mitigation where FoF and the rest of the VK tools are nice to have. That is, if you don’t need the face roll mitigation of the passive hybrid.
Build #10: 44 RV/22 WL/0 PL – The ReaverLord
Physical Mitigation: 78%; Magic Mitigation: 34%; Block 58% - no POTM.
POTM Mitigation estimate: 83% physical and 43% magical.
Comments: If you really want to go deep reaver, this is the spec for you. It gives you the deep reaver cooldown plus enraged essence and binding of death. Spam blood fever without ever running out of power. Oh, also infestation at 3 points is nice.
Build #11: 44 VK/22 RV/0 PL – The Death Knight
Physical Mitigation: 78%; Magic Mitigation: 38%; Block 58% - no POTM.
POTM mitigation estimate – 83% physical and 48% magical.
Comments: This build gives you the best of the cool downs with all the reaver mitigation goodness. RS keeps your block levels up along with 0 PL. Without having to keep CtE up, you’re going to spam PC all day long. As with all reaver build, Mitigation is obscenely high.
Build #12: 44 PL/22 RV/0 PL – The VoidLord
Physical Mitigation: 75%; Magic Mitigation: 34%; Block 68% - no POTM
POTM mitigation estimate – 82% Physical and 44% magical.
Comments: One of the two ways to make 44 PL work. The mitigation is better than the 22 WL estimate with POTM active, but you don’t get the raid benefits of cutting distraction and intercept.
Build #13: 51 RV/15 PL/0 VK – The Pure Reaver
Physical Mitigation: 79%; Magic Mitigation: 44%; Block 63% (w/ POTM - no flesh rot active)
Comments: By far the best of the 51 pt souls, you gain better block than some of the reaver 2 soul hybrids. However, I don’t see a reason to go beyond 44 points. Flesh rot just isn’t worth it. This test was done using 10 stacks of POTM by using a BM pet. I went back and estimated the mitigation numbers for the 3% extra from Void.
3 soul hybrid > 2 soul hybrid > 1 51 pt soul.
If you spec’d 51 points into a tanking soul you’re doing it wrong. If the fight calls for it, go 2 souls at 44 pts and get the 1 min cooldown. Otherwise, expect see everyone running around with vk/wl/rv hybrid builds. It’s obscene. Get a boat, because there will be a flood of cleric/rogue tanking tears. Warrior tanks not including 21-25 points of reaver should ask themselves what they’re really doing. The mitigation levels are so high I had to go back and test again because I didn’t believe what I had written down.
1. Remove any mitigation points in the trees and replace it with pure mitigation buffs from the gifts to keep all souls the same.
2. Baring number one (because we were already told that’s not happening), you need to fix reaver and 51 pt souls:
i. Change POTM to anything other than mitigation. A 10% increase to endurance fits with the theme, or really anything. Compensate by changing wasting back to pure mitigation not just physical. This fixes the magical side.
ii. Accord of Emptiness – 10% magic mitigation added on. Physical mitigation is ok, but this soul (that’s the anti-caster soul) – is bad against magic compared to other builds. I also recommend changing replenish. It’s a joke. I heal 44 hp. Yes you read that write – 44 hp. Make it an extra tier of ravenous that gives resistances per pact.
iii. 51 pally – new buff that reduces incoming damage by 5%, increases block 5%, and increases hp by 10%. The paladin soul in general is in a horrible state. It gets wrecked compared to all other builds. Block caps makes a lot of the builds around it not spectacular. I understand that you’re trying to compensate blocking for passive mitigation, but the hp pool needs to be slightly larger.
iv. 51 Warlord. This is another tree where you wonder why anyone would go beyond 32. Everything above 32 is situational at best, useless at worst. Killing field? 100 damage hits.
If you pretend that Reaver mitigation gets fixed, we’ve got a lot of options to play with. Assuming that’s not going to happen, we’re going to go 3 soul hybrid, have minimal raid utility and no cooldowns – get smacked in the face repeatedly while spamming soul sickness and aggressive block. Try to stay awake. I highly recommend you challenge yourself though and go Blink tank. It’s easier in 1.6 thanks to threat changes.