-38 RW paragon/champ/rb is still good, warriors are still able to regularly top the DPS charts in raids. However, the build selection is limited as warriors currently have no good dual wield options. 38 para and BM are still the top specs for warriors in this meta.
-Although warriors have many DPS options, many warrior dps builds are relying on only a handful of skills in order to be effective. These include: deadly strikes, rising waterfall, fiery burst, and strike like iron. More variation needs to be implemented concerning the effectiveness of many warrior finishers and abilities. This comment is mainly regarding PvE and raids. Many 51 point builds fail and are unplayable, the exception is 51 champ and 51 RB. Both of these builds still underperform when matched up to the hybrids and both of these builds still rely on Fiery Burst for almost 50% of the build's dps. Root tree like RW are sometimes 200-300% more effective than 30 or 51 pt. talents in many of the warrior dps trees. Many 51 and 30 pt. talents like deathstrike and swiftblades are absolutely useless and not worth the point investments. The current PvE meta for warriors is hybrid with fiery burst or do bad dps.
-Physical damage is still very bad in PvP when compared to elemental. PvP warriors are forced into subdue specs, RB combinations, or VK combinations in order to be effective. Subdue also has been broken with this patch, and although subdue is still very strong, the loss of Sergeant's Order as a separate CD hurts subdue based builds pretty badly. In PvE, the loss of SO on a separate CD has impacted warrior threat but has still not diminished the warrior's ability to control mobs. Warrior still remain as the best physical mitigation tank in the game. Almost all warrior threat is centered around BA, reaver is still EXTREMELY bad outside of passive mitigation for mob control and needs to be redesigned/tweaked.
-Loss of OGCDs has severely impacted warrior burst abilities. Dps warriors have not recieved any compensation in survivability along with this change. Playing a frontline warrior without a pocket healer is nearly impossible now. With the strength of marksmen and the ability of them to spread Vampiric Munitions, the current PvP meta does NOT favor melee combat. Heavy DPS warriors still lack the proper elemental survivability to be effective in melee range (where there are usually fields of AoEs). Many ranged classes can now deal the same amount of DPS from a 30m safety zone than a warrior can in melee. A warrior with pocket healer is still effective, but no more effective than a marksman or warlock paired with a healer. This comment is mainly attributed to PvP.
-Warrior DPS is still relying on high physical crit and AP still is very lackluster outside of 51 RB. Warriors do not have reliable main stats and their abilities scale very badly with attack power. The sustained DPS of warriors is still very bursty and alot of the warrior's damage is front loaded on to strange abilities like Rising Waterfall (a follow up that deals superior damage to most finishers), and Fiery Burst (an OGCD finisher DoT). Punishing Blow, Reaping Harvest, Deathblow, and many other warrior finisher abilities are still marginally useless. Warriors have very few mechanics that take advantage of their attack point system and even less abilities that are worth spending AP on outside of SLI and fiery burst.
-A combination of the above factors makes warriors the most inflexible calling out of RIFT. While rogues and clerics have many different mix and match combinations that yield equal effectiveness, the warrior has very few and only 2 roles in the game that it can play.
-In short there are many upset warriors out there because of the illusion that 1.5 warriors have many different playstyles, but this is far from the truth. Among all of the soul combinations that a warrior has, very few work and many trees are ineffective at the role they were designed for. This forces the entire warrior community to run the same 1-3 tanking builds or 1-2 of the top dps builds to be competitive. A combination of these factors is giving the impression that 1.5 warriors really are a one trick pony and many warrior players have resorted to rolling alts for when they aren't needed as a HK main tank or 38 RW.
-Warriors are not at all ineffective in 1.5. In fact they are very effective, the core problem lies in the fact that warriors have very few paths that they can take in order to be effective in groups. You can say that warriors are pidgeonholed into one of the following builds:
-51 VK tank with BA
-21/20/25 reaver/pal/vk 54% magic mitigation tank
-38 rising waterfall 2h para (best PvE dps)
-Beastmaster/champ/RB dps
-RB-based PvP builds
TL;DR
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Warriors in 1.5 are not bad, but their inflexibility is making them very boring to play.
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