I could live with the OGCD skills being put on a 1 sec cooldown. It would achieve the desired, no 4 skills all firing in 1 GCD, effect and yet we could get another skill off every 2 GCD, thus not totally destroying our burst.
Since most of the heals are hots, not doing damage on an interrupt is a bigger nerf than people think. It will give the healing class that extra time for the stack of hots to do its work. Its going to be a real loss in pvp. I would suggest keeping damage but having it do a bit less than the spam attack. ATM its a huge win for healing classes which are already OP.
Bloodthirst. This change is not good. It would have to hit like a absolute truck, which would create new QQ, to make it worthwhile. It needs to be reverted.
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