Issues with Paragon
- Main spec Paragon offers low DPS compared to other Specs
- Issues with Dual Wielding not being as effective as 2 Handers
- Strike Like Iron being far too strong
- Strike Like Iron being mandatory for other DPS specs
- Too many defense based abilities
Suggestions
Abilities
Dual Strike - Now deals 2 packets of damage, first packet deals 60% of the main hands damage, 2nd packet deals 60% of the off hand damage
Path of Hurricane - AoE reduced to 15 meters (this one isnt as needed, I just find it annoying to use this ability 80% of the time, because I end up cleaving something a mile away)
Strike Like Iron - Increases the damage of Attack Point generating abilities by 30%, this amount is doubled while dual wielding
Shifting Blades - Now off the GCD - Follow each of the next attack point generating abilities with a strike from both weapons, dealing 30% of your main hand damage and 30% of your off hand damage. Affects your next 2/4/6 Abilities
Paired Strike - Is now a Finisher - Energy Cost reduced to 10 - Now Off the GCD, Does no damage -The next Follow up attacks within 15 seconds from the Warrior deal 30% more damage and are guaranteed to critically hit. Affects your next 1/2/3 Follow up Attacks
Thread the Trees- Range increased to 20m - I see no reason why this one deserves shorter range
Bend like the Reed - Reduced to 10/20/30% Parry for 10 seconds. This amount is doubled while dual wielding
Talents
Double Jeopardy - After hitting with Dual Strike or Path of the Wind, your next follow up attack within 4 seconds deal 5/10/15% more damage
Weapon Master - Gain an additional attack point after using 6/5/4/3/2 Attack Point generating abilities
Deadly Grace - Increase the damage dealt by each weapon on Dual Strike by 5/10/15%
Increases Dual Strike from from being 60% main hand and 60% off hand to being 75% main hand and 75% off hand
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