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How To: Preparing to Tank Tier 1 Dungeons
Warrior PvE DPS Builds (1.1)
Melee DPS Trinkets
Yraen.com - Discussions Related to RIFT Warriors! Stop in and have a drink!
How To: Preparing to Tank Tier 1 Dungeons
Warrior PvE DPS Builds (1.1)
Melee DPS Trinkets
Set your ability queue to short. You can play exactly like you are now and you won't even notice it.
It matters.
A warrior in my guild was playing with my new 3 RW rotation and was losing up to a full GCD every rotation because he wasn't using ability queue. Turned it on and he was fitting a full 8 abilities in the SLI duration. Most warrior macro rotations only run 7 abilities during SLI.
From all that I've heard (mind you I haven't tested this myself) is that the BM build beats the VK build for straight up single target DPS and the RB/Champ/Para build beats it for AOE (and ST depending on whom you listen to).
My biggest concern would be the slow down in DPS as you have to build the Pacts up first (eating PCs to do it no less).
Be interesting to see how it shakes out though.
Status: Dipping My Toe Back In
Did you figure out if spotters orders was stacking? If so, looks like we are all going to need that.
Spotters.. Orders.. Stacking?
I don't even want to think about that. The ******ed specs that we'd be forced to play.
Am I missing something or has anyone forgot 1.2 notes states clearly Reckless strike and furious rage will get increased threat. Unless both will be dropped I don't see how it can be used in rotation.
Unless you're parsing off a raid fight your parsing is to be taken with a grain of salt. Sweets and other devs have stated that they largely ignore threads calling for buffs/nerfs with anecdotal dummy parses. Trion spread sheets are taking into account buffs and debuff's that will affect you which your class doesn't have access to but other classes do. That is what they balance for.
In short, if you're parsing 700+ solo then in a raid situation you will be just fine.
Last edited by XFracture; 05-09-2011 at 10:21 AM.
Thanks for the feedback XFracture but this isn't about "being fine". I *know* my DPS is "fine" for our raids since we have yet to be roadblocked by DPS.
This is about *excelling* at DPS ... what can I say ... I'm an overachiever.
Dunno what the rest of your post was on about though.
Status: Dipping My Toe Back In
Doesn't look like Spotter's Order stacks but does Call to Entrench now stack with itself?
If so ... that'd make running multiple Warlords ... interesting.WARLORD
* No Permission to Die: Fixed a bug that could cause this to not actually heal the Warlord on 'death'.
* Promise of Steel: Cooldown reduced from 10 seconds to 8 seconds.
* Call to Battle: Now also places a buff on the Warlord, Battle Caller, which increases their Attack Power. This buff stacks with Call to Battle and other raid-wide buffs.
* Call to Entrench: Now also places a buff on the Warlord, Entrenchment Caller, which reduces their damage taken. This buff stacks with Call to Entrench and other raid-wide buffs.* Call to Regroup: Now also places a buff on the Warlord, Regroup Caller, which increases the threat they generate. This buff stacks with Call to Regroup and other raid-wide buffs.
* General's Order - New Ability: Available with 51 points, this ability acts like Sergeant's Order versus a group of up to 5 enemies.
Also didn't realize that CtE now (at the very least) provides a 10% mitigation instead of 5% to the Warlord.
Interesting.
Status: Dipping My Toe Back In
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