Heard alot of whiners talking about rolling on leather over plate because DEX is better so I decided to break down the math and see how it turned out.

Naked (With weapon) - 140 Attack power

Path of the Wind - 368.68

Rising Waterfall - 431.63

Auto - 116.24

Geared - 362 Attack Power

Path of the Wind - 465.54

Rising Waterfall - 521.13

Auto - 137

Difference -

Path of the Wind - 96.86 DPS/26.3%

Rising Waterfall - 89.5DPS/20.7%

Auto - 20.76DPS/17.85%

Those are purely hits, no crit damage was taken into consideration. This means that 222AP gave me approximately a 20-25% damage increase on every hit or about .405 damage per AP considering an average 90 extra damage per ability. Now lets break down DEX to STR conversions.

DEX gives .038% chance to crit and .25 AP.

27 DEX = 1% crit/6.75AP

STR gives .75 AP

27 STR = 20.25AP

Let's say I do 450 per attack and attack 100 times.

27 DEX = 1 hit will crit, and every hit gains 2.73 damage. 452.73x100+452.73=45,725.73

27 STR = 0 hits will crit and every hit gains 8.2 damage. 458.2x100=45,820

Comes out to a .215%DPS difference in favor of STR

So what matters is which piece of gear has better amounts of stats for us.

Ravager v Foe Slayer - (DPS will mean Damage per swing here, not damage per second)

Chest -

Leather

14 STR 4.25 DPS

21 DEX 1.72 DPS .77% crit I.E. 3.465 DPS

12 AP 4.86 DPS

Total - 14.295 DPS

Plate

21 STR 6.378DPS

14 DEX 1.41DPS .518% Crit I.E. 2.311 DPS

8 AP 3.6DPS

13 Crit .48% crit I.E. 2.16DPS

Total - 15.859 DPS

Legs

Leather

14 STR - 4.25 DPS

21 DEX - 1.72 DPS .77 crit I.E. 3.465 DPS

7 AP - 2.835 DPS

13 Crit - .48% crit I.E. 2.16DPS

Total - 14.43 DPS

Plate

22 STR - 6.6825 DPS

14 DEX 1.41DPS .518% Crit I.E. 2.311 DPS

11 AP 4.455 DPS

Total - 14.8585 DPS

Didn't bother to check the rest. Chest and legs come out marginally ahead for PLATE.

Essentially... if you deal an average of 450 damage per attack

1 STR = (.75)(.405) = .30375 DPS

1 DEX = (.25)(.405) + (.00038)(Total DPS) = .27225 DPS

1 AP = .405 DPS

1 CRIT = (.00038)(Total DPS) = .171 DPS

1AP = 1.33STR = 1.48DEX = 2.36CRIT

Now, obviously there are mechanics such as Strike to Maim and Grim Satisfaction which will proc off of crits and add to your damage, but these should easily be covered by the base stats/buffs of your spec/gear while in a dungeon/raid environment. There's no real benefit to crit past 20% IMO.

Anyways, this is all BRO-MATH and I'm sure some stubby fingered nerd is beating off to the sound of his calculator searching for flaws, but all my fans know my word is absolute. The point is, stop being an uncouth savage and rolling on leather. There are like 400 rogues to 1 of every other class, leave their drops alone. Also, Ravager looks LAME! I do need to find that pimp looking leather helm.... looks as cool as Foe Slayer helm but they won't put Foe Slayer helm in the game cus they're lame.

Eject Goose, Eject!

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