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Thread: Should Warriors stack dex?

  1. #1
    Rift Disciple Velsu's Avatar
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    Default Should Warriors stack dex?

    I dont know if its only me or there is something totally wrong with Strenght and Attack Power. I recently hit lvl 50 and played a bit with builds and gear to realize that no matter how much i stack my STR stat or boost attack power i do almost same damage than without it.
    Also changing weapons doesnt have as much contribution to the damage too,it seems like everything is stagnant and only reason to get epics is more endurance/armor.

    Wouldnt stacking DEX be more appropriate? With dex we can get more crit = deal more damage but then it seems totally out of place to wear leather gear...

    Is this even getting fixed as known issue or thats how things supposed to be?

  2. #2
    Rift Chaser
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    It does seem that way.

  3. #3
    Ascendant Talamare's Avatar
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    Yes, Stack Dex
    It's not a damage meters fault you can't hit a certain dps and others similar to you can, it's the fault of your bad gear, bad spec, or bad rotation. So stop getting mad at the meters and invest some time into not being bad.

    DPS Mathcraft - How damage works
    DPS Mathcraft - STR vs DEX
    DPS Mathcraft - Armor
    Warrior DPS Calculator *UPDATED* v0.2
    Paragon Rebalancing Suggestion

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    Rift Disciple Velsu's Avatar
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    Is there any information if its working as intended or actually bugged and we can hope for some fix?

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    Quote Originally Posted by Velsu View Post
    Is there any information if its working as intended or actually bugged and we can hope for some fix?
    WAI at least for str contribution. Now if they have to reconsider it's effectiveness that is another story.

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    Quote Originally Posted by Velsu View Post
    Is there any information if its working as intended or actually bugged and we can hope for some fix?
    If you go solely by the stat window, 1 strength = 0.75 attack power, and 1 attack power = 0.1 dps. I don't know how 'dps' translates out to damage though, but it gives you a good idea of what you'll see with damage. Adding 100 str would give you 7.5 damage per second. If you have a weapon that attacked every 3 seconds, that would be what... 22.5 more damage with your attacks? That's not a lot to be honest, but based on what it shows you, it would seem to be working as intended.

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    Quote Originally Posted by Doddler View Post
    If you go solely by the stat window, 1 strength = 0.75 attack power, and 1 attack power = 0.1 dps. I don't know how 'dps' translates out to damage though, but it gives you a good idea of what you'll see with damage. Adding 100 str would give you 7.5 damage per second. If you have a weapon that attacked every 3 seconds, that would be what... 22.5 more damage with your attacks? That's not a lot to be honest, but based on what it shows you, it would seem to be working as intended.
    Also skills use a 1.5 second GCD so they benefit by 1.5 x (DPS increase value). That means a profile with + 30 DPS actually provides you with 45 damage per ability you use. It is not that bad. It could use a toning up...but it is certainly not bad.

  8. #8
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    As it stands attack power is a woefully underpowered stat. Each point of AP adds .1 dps. This dps number does not effect white damage, and it's effect on yellow damage is normalized such that 1 dps adds 1.5 damage to an instant attack regardless of weapon speed. In practice what this means is that if you use an attack that scales with AP every gcd, with perfect latency and timing (something which the ability queue helps which, though I am not sure what the real world effect of the ability queue is vs very rapid key spamming) without using any skills which are off the gcd, each 10 AP will provide you with (1 + .5*crit%)/(enemy mitigation)dps on your parser. If you have 0 crit and re enemy has 0 mitigation then you will get exactly 1 dps more on your damage parse by increasing your AP by 10. Every point of dex at lvl 50 adds 1 crit rating (.038% or 1/26 crit) and 1/4 AP. Every point of str adds 3/4 AP. While I cannot confirm that dex is infect better to stack than str it seems entirely likely that this is the case given their relative contributions and the relationship between AP and damage.
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    Quote Originally Posted by Delolith View Post
    Also skills use a 1.5 second GCD so they benefit by 1.5 x (DPS increase value). That means a profile with + 30 DPS actually provides you with 45 damage per ability you use. It is not that bad. It could use a toning up...but it is certainly not bad.
    it is bad. certainly.
    each 10 AP will provide you with (1 + .5*crit%)/(enemy mitigation)dps on your parser
    if skill crits, attack power adds damage only after that. it does not stack with crit, or buffs, or whatsoever, thats why its so crap stat, thats why dps warriors should wear lether with +crit on them.
    Last edited by pechkin; 03-14-2011 at 04:46 AM.

  10. #10
    Plane Walker
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    Quote Originally Posted by Velsu View Post
    I dont know if its only me or there is something totally wrong with Strenght and Attack Power. I recently hit lvl 50 and played a bit with builds and gear to realize that no matter how much i stack my STR stat or boost attack power i do almost same damage than without it.
    Also changing weapons doesnt have as much contribution to the damage too,it seems like everything is stagnant and only reason to get epics is more endurance/armor.

    Wouldnt stacking DEX be more appropriate? With dex we can get more crit = deal more damage but then it seems totally out of place to wear leather gear...

    Is this even getting fixed as known issue or thats how things supposed to be?
    Why not ? Rift allows many things. Its really an option to carry a set of dps and a set of tank items with you. There is nothing wrong with it. Its not a bug, because you always give something to get something. On leather and chain you loose mit, often endurance and the +block stats. And as far as i have seen, the different warrior builds are well balanced in PvE. Dont PvP, so cant say much.

    As many people you ll have to forget about the fixed warrior role in other games. Just as an Inquisitor cant heal... ;) Rift is more open, brought back the rpg a bit. Which is good

  11. #11
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    Quote Originally Posted by pechkin View Post
    it is bad. certainly.
    if skill crits, attack power adds damage only after that. it does not stack with crit, or buffs, or whatsoever, thats why its so crap stat, thats why dps warriors should wear lether with +crit on them.
    It is not bad. As you can see atm TRION is trying to eliminate one major thing. For classes to have both huge survibability and DPS potential at the SAME time. Atm certain defensive specs with SnB for warriors have average DPS (which is mildly acceptable and tolerable). What plays the major DPS factor is the weapon type. If AP scaled higher then you would see warriors with SnB utilizing those high base damage abilities that are not affected by weapon damage and scale with AP and dominate everything.

    THIS though is not acceptable or tolerable.

    You want DPS get a 2h...you want survivability get SnB. Attack power will help. Dex will help even more. Attack power will not make an SnB spec godmode...unless they cut down the attack contribution to half when not using a 2h weapon.

  12. #12
    Plane Touched
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    I plan on stacking Dex, Crit strike and endurance at 50.
    * Petition: Team Death match mode for all warfront maps.


    The biggest mistake I see mages and other range classes do is try to tank me, as a warrior. Are you insane? What makes you believe you can fight and survive me at melee range as a guy wearing a bedsheet with a belt trying to pass it off as armor and the hp pool of a wetnapkin.

    Am i supposed to be teaching you how to play your class in between beating you in the warfronts?

  13. #13
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    Atm it feels like getting AP is very hard and even more troubling is that the AP added doesnt even add that much. Say you got 125 more AP, even then your attacks only hit for a bit more. And getting 125 more without gimping your crit...

    Compared to crit and dex its lmao wtf... as that is really easy. You can get to 25% crit nonbuffed just fine in epics.
    Last edited by Koffiegast; 03-14-2011 at 11:51 AM.

  14. #14
    Soulwalker
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    gcd for warriors is not 1.5 but 1 only casters get a 1.5 gcd. I wish people would stop spreading this false info around!!!

    we get the same ap from dex as we do str! dex however gives us 2 things that help damage vs str

    str = ap , parry, block
    dex = ap, crit, dodge

    stacking dex gives plenty of crit which is considered 1.5x damage for all classes. My 35 champ is rocking 16% crit + 5% from mark of extermination. I've killed people in as little as 3 globals equal level
    Chiba (phoenix) defiant!

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  15. #15
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    Quote Originally Posted by nekidfrog View Post
    gcd for warriors is not 1.5 but 1 only casters get a 1.5 gcd. I wish people would stop spreading this false info around!!!

    we get the same ap from dex as we do str! dex however gives us 2 things that help damage vs str

    str = ap , parry, block
    dex = ap, crit, dodge

    stacking dex gives plenty of crit which is considered 1.5x damage for all classes. My 35 champ is rocking 16% crit + 5% from mark of extermination. I've killed people in as little as 3 globals equal level
    This couldn't be more wrong. Dex does NOT give the same amount of AP as STR.

    1 STR = 0.75 AP
    1 DEX = 0.25 AP

    And yes, Warrior global cooldowns are 1.5 seconds. The ONLY class with 1 second cooldowns are rogues.

    Seriously people, take what you see on these forums with a grain of salt. Half of the people are pulling numbers and theories out of their rears.
    Nimec, Seastone

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