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Thread: Primal Strike or Savage strike??

  1. #1
    Rift Disciple
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    Default Primal Strike or Savage strike??

    Which one is better if you get the buff for each one Primal Death (30% chance to add 50% death damage)and Imp savage strike (+10% Savage strike crit)?

  2. #2
    Telaran
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    Primal Death.
    It's quite equal to the 15% damage bonus to Savage Strikes when attacking from behind, which are both better than 10% crit, by a bunch.
    But at that point, you can pretty much grab backstab and the nasty 50% crit bonus to stealth attacks instead.
    Since you'll reach about 15%+ crit anyway, you'll keep most crit-dependent abilities up, which would be the only theoretical benefit of having +10% crit rate.

  3. #3
    Rift Disciple
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    It all depends on what other abilities you get. If you have mostly the non-physical damage increasing ones then primal is better, but if not then savage is better. If you have both, then primal is better.
    Last edited by gcaliber; 02-28-2011 at 12:54 PM.

  4. #4
    Rift Chaser
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    Crit is what, 100% extra damage? If you crit 10% more often, that's 110% damage. If you have anything that modifies the crit damage, then it will be higher.

    vs.

    50% more damage 30% of the time. 30% of 50% is 15%.

    So on average, Primal Strike will hit for 115% and Savage Strike for 110%, assuming no other modifiers.

  5. #5
    Shadowlander
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    If I am not mistaken with no modifier crits are only 50% extra damage. I think that was changed in beta 5 or 6 cant remember.
    Last edited by Perci; 02-28-2011 at 01:04 PM.

  6. #6
    Rift Disciple
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    i was also thinking one is 2 points and the other is 3. Thx for the info though

  7. #7
    Soulwalker
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    The Primal Death proc can also crit and ignores armor, being spell damage.

    I'm loving it atm, double crits for about 400 total damage.

  8. #8
    Rift Disciple Aglethe's Avatar
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    Quote Originally Posted by Absalon View Post
    Crit is what, 100% extra damage? If you crit 10% more often, that's 110% damage. If you have anything that modifies the crit damage, then it will be higher.

    vs.

    50% more damage 30% of the time. 30% of 50% is 15%.

    So on average, Primal Strike will hit for 115% and Savage Strike for 110%, assuming no other modifiers.
    The crit multiplier is 1.5, not 2 (it used to be for physical attacks, but it got changed a while back), though crits also maximize damage I believe, so 1% of crit is worth some amount more than .5% damage. Of course there is Magnify Pain yes, which makes it 1.7 or something north of .7% damage per crit percent.

    They both are mostly physical damage (even with all of their non-physical boosts NBs are only getting an extra ~2-2.5% or so total damage off of a fully specced Primal) so that part doesn't make so much difference.

    On the whole, the talent for Primal gives a better return per point spent. But critting more does have synergies for Sins and eventually you get the +15% positional bonus from Double Cross (although as Harmonious said, at that point it's competing against Backstab and not Primal). Primal does have another odd little advantage though, in that it has about a ~4-5% better +x-y phyiscal damage component to it than Savage does (so does Keen Strike for that matter).

    -Aglethe
    Quote Originally Posted by Arturo Perez-Reverte
    "He no longer had the youth, the innocence, or the desire to go and fight at a place chosen by his opponents, three duels arranged in ten minutes, in the grounds of the Carmelite convent or wherever the hell it might be. When the time came to say hello, he'd make sure he approached Rochefort with everything in his favor, if possible from behind, with a steel bar in his hand... Corso would settle his debts calmly. Biding his time."

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