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Thread: Pure DPS Ranged build Marksman/Assassin/Ranger

  1. #1
    Plane Touched Avram's Avatar
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    Default Pure DPS Ranged build Marksman/Assassin/Ranger

    http://rift.zam.com/en/stc.html?t=1M....thx0V0AhzR.VM

    This build is heaviest in the marksman tree -

    Basically every skill that improves dps is maxed in this tree. The only skill that I would have liked to be able to max, but couldn't, is Keen Eye (passive range increase)

    Assassin Tree -

    Every skill that passively effects archery DPS is maxed here. Also passive poison boosting skills are maxed also. Unfortunately you have to blow 3 points into improved final blow in order to advance to the next part of the tree. Would have been nice to be able to put these into Keen Eye instead.

    Ranger Tree -

    Last but not least, Max eagle eye and killing focus. Not much in the ranger tree, but 5% crit chance, and 4% extra damage all passive is nice.

    Totals -

    +10% passive chance to crit on all ranged attacks.
    +25% passive chance to crit when using Deadeye and Empowered Shot (+13% from above included)

    +3% passive chance to hit with ranged weapons.

    +8% passive physical ranged damage on all ranged attacks
    +10% damage from Marksmans pedestal (Not sure if this gets better with ranks? It probably does)
    +33% passive damage when using any of your single target attacks (except barbed shot) (+18% from above included)
    +10% passive damage for 10 seconds after every crit (you will be critting all the time so this will basically always be on, which means when using any single target attack, you're getting a +43% dmg bonus almost ALWAYS! And probably even more than that with higher ranks of Marksman's pedestal)

    +20% to critical damage passive
    +20% to healing spells received.

    +25% to attack power for 10 seconds whenever you crit.. so basically all the time

    +25% chance to do extra air damage on every attack (not sure how much?)

    +15% passive damage to all poison abilities

    +10% passive chance to use poisons on attacks

    +20% of your targets armor always ignored

    +3% less likely for your enemy to dodge/parry your attacks

    +4 targets for all your AE attacks

    You get Crossfire and Strafe (high level marksman attacks)

    You'll have access to the skill Bull's Eye - Causes next ability used to have a 100% chance to crit. Use it before dead eye.. BOOM.

    Quick Reload - resets all your cooldowns

    You'll also still have access to your ranger boar pet, and it's heal, and also a lot of melee assassin skills (45 second stun, invis as well!) So while all the points distributed were purely focused on DPS, there is still some versatility there.

    Let me know what you guys think.
    Last edited by Avram; 02-28-2011 at 07:28 AM.
    Level 65 Ranger of Temerity - Al'kabor (EQMac) http://eq.magelo.com/profile/1420331

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  2. #2
    zep
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    I was actually wondering about going main ranger or marksman, seems like rangers do more dmg from the start. Does that change though? Thanks.

  3. #3
    Rift Disciple
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    Quote Originally Posted by zep View Post
    I was actually wondering about going main ranger or marksman, seems like rangers do more dmg from the start. Does that change though? Thanks.
    Yes, once you hit 25+ armor in PvP and in PvE will start to mitigate a chunk of your damage.

  4. #4
    Soulwalker
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    Do rogue poisons apply when shooting with ranged weapons?

    I'm thinking about going 51 MM for the extra 20% damage + the neat cooldowns, and take 10 points in Nightblade for the 15% Combo Point and 9% Finisher damage bonus.

    Then I have 5 points for the third soul, and I guess Assassin would be the obvious choice with 5% crit, 4% damage and poison buff?

    Something like this:
    http://rift.zam.com/en/stc.html?t=0M...EGtRqdAudR.V0h

  5. #5
    Rift Chaser CulannHS's Avatar
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    Quote Originally Posted by Swaggy View Post
    Yes, once you hit 25+ armor in PvP and in PvE will start to mitigate a chunk of your damage.
    This may be true for PVP..I'm not so sure for PVE. In PVE the damage just keeps going up and up. Additionally, if you are a Marksman, 5/5 in Penetrating Shots is very nice.

    5/5: Penetrating Shots: "Your physical attacks with ranged weapons ignore 20% of your target's armor."

    I have a Marksman/Ranger/Assassin build..and unlike the OP, I went heavy in pet abilities ONLY in the Ranger Tree, heavy in DPS in the Marksman tree, and took just enough in Assassin to gain Stealth.

    So far..it's been a blast. No pun intended. ;)
    Principally I hate and detest that animal called man; although I heartily love John, Peter, Thomas, and so forth.

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  6. #6
    Telaran
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    Quote Originally Posted by Simplicity TBH View Post
    Do rogue poisons apply when shooting with ranged weapons?
    Yea... poisons do stack, I tested it.

    My question is.... does Ruthlessness (+crit in Assassin) stack for range weapons?

  7. #7
    Koe
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    Max DPS. 3 specs:

    http://rift.zam.com/en/stc.html?t=0M...0x0V0V.VGo0ueo

    Attack Speed + Utilizing charges with deadeye shot. 5 Different Damage Charges -> Deadeye Shot -> Combo Point Builder -> Detonate, rinse repeat applying attack speed buffs as needed.

    http://rift.zam.com/en/stc.html?t=0M...0x0V0V.VGo0uxo

    Attack Speed + Damage procs. 2 poisons, master archer, double shot. Add in notoriety and greater essences, and this build shines and is one of my favorites.

    http://rift.zam.com/en/stc.html?t=0M...0Vbdo.VGo0uxko

    Attack Speed + Strafe + Rain of Arrows + Crossfire.
    Most manageable build.



    Yes, shadow fire and Rapid-Fire Shot stack. Double Shot in ranger is a necessity.

  8. #8
    Soulwalker
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    Id put those three pts into Serrated blades...

    why?

    Even though they dont trigger on ranged skills anymore, they do have a slight chance to trigger once on a blue moon you accidentally hit something in melee, rather than absolutely never going to be put to use since you wont ever use final blow...

    Otherwise it looks good (me personally would try and go 15-17pts into NB for the builder/finisher bonus and +non-phys dmg (ie poisons/fireblade/masterarcher etc) bonus over the ranger pts (have to pull some from assassin aswell though)'

    but thats just my train of thought and where im heading ;)
    will it work? dunno, but im gonna find out

  9. #9
    Telaran
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    Yea... but.... does Ruthlessness stack with Eagle Eye? Has this been tested or confirmed?

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    Plane Touched Avram's Avatar
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    Quote Originally Posted by zep View Post
    I was actually wondering about going main ranger or marksman, seems like rangers do more dmg from the start. Does that change though? Thanks.
    I'm level 26 and I've tried using ranger skills for dps, and I've respec'd into marksman skills for dps. Marksman just seems to be more overall. If you look at the +% to dmg that you can get for marksman skills it makes sense also. Plus Dead Eye does more single target damage by far than any other range skill from these treesl (I'm pretty sure).

    And I built this build assuming that all of those passive assassin skills (ruthless etc) stack with the passive ranger/marksman skills.
    Last edited by Avram; 02-28-2011 at 07:02 AM.
    Level 65 Ranger of Temerity - Al'kabor (EQMac) http://eq.magelo.com/profile/1420331

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  11. #11
    Plane Touched Avram's Avatar
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    Quote Originally Posted by Koe View Post
    Max DPS. 3 specs:

    http://rift.zam.com/en/stc.html?t=0M...0x0V0V.VGo0ueo

    Attack Speed + Utilizing charges with deadeye shot. 5 Different Damage Charges -> Deadeye Shot -> Combo Point Builder -> Detonate, rinse repeat applying attack speed buffs as needed.

    http://rift.zam.com/en/stc.html?t=0M...0x0V0V.VGo0uxo

    Attack Speed + Damage procs. 2 poisons, master archer, double shot. Add in notoriety and greater essences, and this build shines and is one of my favorites.

    http://rift.zam.com/en/stc.html?t=0M...0Vbdo.VGo0uxko

    Attack Speed + Strafe + Rain of Arrows + Crossfire.
    Most manageable build.



    Yes, shadow fire and Rapid-Fire Shot stack. Double Shot in ranger is a necessity.
    Interesting, I didn't know shadow fire and rapid fire shot stacked.

    So here's the difference between our 2 builds.

    yours: (only listing skills that affect dps)

    (pros) (I don't have these benefits on my build)

    +Piercing Shot (170 armor or so reduction debuff)
    +4 Meters of range
    +50% chance to double attack on auto attack shots

    (cons) (what you lose from my build)

    -15% chance to crit with empowered shot and Deadeye (from loss of killer instinct)
    Mobs will be 3% more likely to dodge or parry attacks (from loss of sniper training)
    -15% dmg to single target marksman abilities (from loss of single minded focus)
    -3% hit chance with ranged weapons (from loss of sharpshooter)
    No Crossfire
    No Strafe
    AE attacks hit 4 less mobs

    Unless Doubleshot does a LOT more dps than I think it does, then I'm kind of scratching my head a bit on your build. Does doubleshot really do that much? Autoattack is sooo slow.
    Level 65 Ranger of Temerity - Al'kabor (EQMac) http://eq.magelo.com/profile/1420331

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  12. #12
    Plane Touched Avram's Avatar
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    I also find your nightblade/ranger/marksman build intriguing. I'm going to look into that more before I decide on Assassin for sure
    Level 65 Ranger of Temerity - Al'kabor (EQMac) http://eq.magelo.com/profile/1420331

    Video Games - For the Real Gamer

  13. #13
    Shadowlander
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    This is a gameplay question but i'm pretty interested in the way you see MM's DPS.

    Personally I have never the time to autoattack. When my cd skill are not available, I'm just spamming my Quick shot (btw i max Improved shot into my tree) til i have enough combo point to use a final. In this way, I have barely no energy problem. The necessity of double shot is questioned for me...

    So I wanted to know how you play this so you can enjoy this doubleshout on autoattacks.

    Other question : don't you lack of critical shot with your build, cause I see you don't take neither Single mind focus nor Killer instict ?
    Maybe I would play something like this http://rift.zam.com/en/stc.html?t=0M...v0x0V0Vh.VG00u.

    Thx a lot
    Last edited by Niobe; 02-28-2011 at 10:02 AM.

  14. #14
    Champion of Telara
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    Didn't want to start a new thread since I wanted to talk about the Ranger/MM build too.

    Does anyone else find it hard to do decent damage anymore? I am only lvl 18 so I know things can change as we get higher but right now I find it hard to get decent DPS going in both pve and PVP. I remember in one WARFRONT I was talking on a bard who was lvl 16 can he could out heal the damage me and my pet was doing to him. About the only time his health would go down was when I did a 5point finisher on him but even then he would just heal back up.

    In PVE if I get a mob on me while my pet is on an other mob Im toast, sure I can run but then I risk grabbing more mobs or I just have to flee an area. While I watch clerics and warriors tank up to 3-5 of the mobs.

    I am not looking to be an OP class that can 2 shot every mob but I would like to be able to stand on my own one way or an other. Right now I feel like a 2nd rate damage class.

    Here is my build at lvl 18 maybe someone can give me some tips. I really wanted to play a ranged DPS class but if this keeps up I will most likely just respec to RS/Rgr/As and be a mele rogue.

    http://rift.zam.com/en/stc.html?t=0MfNT.xGz0V.xMo

  15. #15
    Soulwalker
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    Quote Originally Posted by Ivengar View Post
    Here is my build at lvl 18 maybe someone can give me some tips. I really wanted to play a ranged DPS class but if this keeps up I will most likely just respec to RS/Rgr/As and be a mele rogue.

    http://rift.zam.com/en/stc.html?t=0MfNT.xGz0V.xMo
    It's the same 3 souls I started with, and I dont think I had any damage problems. Getting adds on you when soloing can be tricky, tho

    I'd change 5 points in Ranger frmo HP -> Crit%, and go for "Increased Fire Power" in MM instead of "Imp. Swift Shot"

    HP wont help you much atm, 25% AP is alot, and 10% extra movement is useless imo - Just use Hasted Shot if you need the speed.

    ---

    On the topic of Autoshots, I can't really see why they are so good either. The damage is nothing, and they arent going off all the time. I can't see the really good thing about a Role build around "Rapid Fire Shot" and "Shadow Fire"'s attackspeed increases...?
    The damage from "Master Archer" in MM soul is not worth 5 points imo.
    And finaly, why does noone spend points on Hit% and -Dodge%-Parry% for the enemy? "Sniper Training" and "Sharpshooter" seem like really good value to me. Hitting the enemy more increases dps
    Last edited by Simplicity TBH; 02-28-2011 at 11:12 AM.

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