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Thread: saboteur and bladedancer synergies?

  1. #1
    Rift Chaser
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    Default saboteur and bladedancer synergies?

    My main being saboteur, does bladedancer is an interesting 2nd soul?
    Could you please give a feedback to this pvp build (sab/blade/nb):
    http://rift.zam.com/en/stc.html?t=0M...MbV00koRz.V0xo
    The philosophy is to always dish damage at a 20m range minimum, while benefiting from dodge and parry of bladedancer tree.

    The skills rotation is the following:
    - use nightblade stealth
    - Last hope to incapacitate target
    - use bladedancer's blade tempo to increase physical damage by 30%
    - plant 5 blast charges
    - A bomb to set off the charges
    - Nightblade Flame thrust finisher to burn the 5 combo points
    - carpet bombing
    if enemy close to death:
    - instant cast 3 A bombs
    else:
    - plant 5 charges
    - flame thrust
    - 3 A bombs to finish him off

  2. #2
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    any insights/comments guys?

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    Plane Walker
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    I think too much is wasted in the BD tree to get a few decent abilities. It's certainly not bad but I do think there is better. Then again using blade tempo and might be one of the highest potential spike dmg combos to sab. That only works for 15 seconds every 2 minutes though. If you want to keep BD you should get rid of contra tempo and take at least 2 points out of combat culmination. Sabs really never kill a target with combo points still on it(the exception would be using annihilation bomb). Put those extra points into sprint and fire/death attunement. That unlocks dark malady which adds an additional 20% spike damage for 8 seconds.


    By the way, carpet bomb doesn't work like that in pvp. There are diminishing returns on CC's. The stun from anni bomb works once for two seconds then the next time for 1(or 0?) seconds. After that they are immune to the stun for a while. Point being, you can really only use it once so it's useless to spam with carpet bombing. Not sure why they do it, it takes away 80% of the reason to get carpet bombing.

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    Rift Chaser Deityness's Avatar
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    I thought to start leveling as Sab/Nb/Ranger, would that be a viable solo soul role or would there be other ones for questing?

    Sab for the main dps, Nb to buff up the dmg done and Ranger just for the pet tanking.

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    The idea why I put carpet bombing in the skill rotation, is to finish off an already weakened target, not really for the stuns, which would be subject to diminishing returns (I'm ok with that).
    I modified the build to get fire and death attunement 3/3 and turn the tide 2/2 to get that +10% dmg on evade/parry.
    Also having minimum 20 points in blade dancer get me that 1 hour +10 dex buff.
    Here's the modified build:
    http://rift.zam.com/en/stc.html?t=0M...bV00koRz.V0xoh
    the skill rotation would be:
    - stealth
    - lost hope to incapacitate target
    - blade tempo +30% for 15 secs
    - plant 5 blast charges
    - dark malady +20% dmg for 8 sec
    - A bomb
    - flame thrust
    - carpet bombing
    if target is weak: spam 3 A bombs to finish him off
    else:
    - plant 5 blast charges
    - spam 3 A bombs to finish him off

    what do you think?
    Last edited by bantapoo; 02-24-2011 at 04:39 AM.

  6. #6
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    any opinion on the above build? seems after all assasin is a little too tempting compared to bladedancer as a 2nd soul for sab...
    Last edited by bantapoo; 02-24-2011 at 08:06 AM.

  7. #7
    Rift Disciple
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    While burst will be higher like that, mixing in some of the other charges would synergise to be more charges overall with "Charge Booster", spiked for example would have them bleed off a bunch after the inital explosion. Also you could plant them while stealthed from range without them even knowing you're there at first, esp if they're distracted by combat with another (silent setup), and spare you all that energy too. You also don't have imp detonate, if thats your way to go then you should probably get that to max your spike. Yeah tbh I'd probaby not do this. You're losing a lot of general abilitiy to pickup an occasional dps boost which you have to use while you're out in the open.. if this is pvp there's other people around even if your target is incap'd.

  8. #8
    Xsi
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    Shield of Telara Xsi's Avatar
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    You're missing Time Bomb.

    For PvP:
    No hard CC breaker (Combat Survival is helpful though - and a lack of hard breakers would be OK if the the rest of the list was smaller)
    No self healing ability.
    Stealth (being seen while in Stealth) is weak and/or no permanent Stealth.
    No long-term lockdown beyond initial salvo (you typically need 2-3 salvos depending on target in late levels - because of your burst, probably only 2 salvos needed)

    In PvP, I'm not sure what you are going to do about spam dispel/healers and tanks. It'll work but it's not an end all-be all spec. You are going to be relying on team members to CC your target and heal you.

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    Shadowlander Pawle's Avatar
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    I like Time Bomb
    You don't need Imp Det since you're using anni bomb

    From testing, plating more than 1 charge is the best way to get the highest damage (charge booster). I like 3 blast, 1 shrap, and 1 cal/splint/ember. If I'm on a mob I know will take a while, then 1 of each that has a dmg component (make sure to include spike as it does the most dmg, just over time).

    Other than that, should be an interesting play.

  10. #10
    Champion
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    Quote Originally Posted by Pawle View Post
    I like Time Bomb
    You don't need Imp Det since you're using anni bomb...
    It depends how deep you go in Sab.

    If you're going 44 in for final stand Imp Det is the best alternative vs. Imp spike, and the 4 or 5 trap talent points (on my cell, can't remember the exact number). Also if you plan on putting any charges other than blast/spike on the Target, you'll be using Det.
    Last edited by XFracture; 02-24-2011 at 10:50 AM.

  11. #11
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    With charge booster, even a blast and a spike seems to amount more than having 1 of each.
    say you put 4x blast and 1x spike. with charge booster you get 5x blast and 2x spike.
    knowing the 50% armor penetration of blast charge, you'd get more potential damage with crit than 5 different charges.
    Hence improved detonate ain't useful if u're not going to use non physical charges and rapid setup.
    Imho I'd like shrapnel charge be set off by A bomb too. it's physical damage after all, and it would be an AOE alternative to spamming 5 blast charges + A bomb.
    Concerning Time Bomb i'm on the fence with it. It doesn't provide much value, as we know that 80% of saboteur damage comes from charges and the rest from bomb.
    Even with bomb specialist, it doesn't make it worthwhile.
    A bomb is the real jewel becauses it detonates charges without spending the CPs. damage and stun are the icing on the cake.
    The fate of saboteur is to find another soul to get a finisher to spend those CPs after you trigger A bomb.
    melee finisher? not really diserable, I'd rather use a ranged finisher.
    so which rogue soul got nice ranged finisher?
    MM deadeye, Nightblade flame thrust.
    Nightblade flame thrust have a 20m range, and only cost 11 points to reach.
    Happily enough, nightblade also got nice skills to build up your charges damage in tier 1 and 2.
    so that leaves more or less 20 points for another soul.
    bladedancer or assasin? I'm tempted to say assassin for the perma stealth, improved stealth, crits and poison.

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