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Thread: sab skill improved detonate vs Annihilation bomb questions

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    Default sab skill improved detonate vs Annihilation bomb questions

    1) what's most beneficial damage wise: 5/5 improved detonate or 3 points in fully specced A bomb?
    2) is it good to keep both in rotation (like 5 charges + A bomb then 5 charges + detonate)
    3) if you put 5/5 in bomb specialist and use the fully specced A bomb is detonate even worth being in skill rotation?

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    Annihilation Bomb will only set off Blast Charge and Spike Charge. Since your main rotation consists of spamming 5 different charges for the highest damage output, you'll need to use detonate far more often. Also, Annihilation Bomb has a 25 second cooldown.

    The advantage of using Anni Bomb (I myself use 3x Blast + 2x Spike for that), is that you're left with 5 combo points that can be used by an off-soul Finisher (like MM Deadeye Shot or Assassin Final Blow)

    Also note: The main source of damage comes from charges, not the detonations or bombs.
    Last edited by Cinerus; 02-23-2011 at 07:09 AM.

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    I see. So putting those 5 points from improved detonate into bomb specialist to up A bomb dmg is not worthy?
    rather put those 5 points into a another soul finisher?
    Since I plan to be 35 sab/21 sin/10 nb , which ranged finisher should I use to spend those 5 points?

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    Quote Originally Posted by bantapoo View Post
    I see. So putting those 5 points from improved detonate into bomb specialist to up A bomb dmg is not worthy?
    rather put those 5 points into a another soul finisher?
    Since I plan to be 35 sab/21 sin/10 nb , which ranged finisher should I use to spend those 5 points?
    http://rift.zam.com/en/stc.html?t=0M...bE00koRz.V0x0h

    I'd drop 4 points out of Sab and get 3% extra damage from the NB tree + Blinding Dust from the Assassin tree. This is a PVP build though.

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    I was thinking more of this build:
    http://rift.zam.com/en/stc.html?t=0M...VMfV00k0R.V0xo
    but I don't know the range of nightblade's final thrust finisher. what you think?

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    Quote Originally Posted by bantapoo View Post
    I was thinking more of this build:
    http://rift.zam.com/en/stc.html?t=0M...VMfV00k0R.V0xo
    but I don't know the range of nightblade's final thrust finisher. what you think?
    Is this for PVP or PVE?

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    i'd say both, but if i want to optimize it for pvp, i'd remove those 3 points in silent setup and put them in 3/3 instable state to up final thrust dmg.
    my idea is to use final thrust as finisher after A bomb. what you think? even if its only 20m range, its better than nothing, I dont want to get in melee.
    Last edited by bantapoo; 02-23-2011 at 07:27 AM.

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    Quote Originally Posted by bantapoo View Post
    i'd say both, but if i want to optimize it for pvp, i'd remove those 3 points in silent setup.
    my idea is to use final thrust as finisher after A bomb. what you think? even if its only 20m range, its better than nothing, I dont want to get in melee.
    One problem with the build: Serrated Blades doesn't work for Range or Charges. You'll have to waste 3 points in the Assassin tree to get the higher talents.

    Also, Landmines really are worth it in my opinion. So is carpet bombing (no diminishing returns on creeps!)
    Last edited by Cinerus; 02-23-2011 at 07:28 AM.

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    Quote Originally Posted by Cinerus View Post
    One problem with the build: Serrated Blades doesn't work for Range or Charges. You'll have to waste 3 points in the Assassin tree to get the higher talents.

    Also, Landmines really are worth it in my opinion. So is carpet bombing (no diminishing returns on creeps!)
    I understand serrated blades is a necessary evil to get to higher assasin tier, as my build philosophy is not to get at melee range.
    Hmm so for pve i'll probably trade combat survival 2/2 to get 1/1 carpet bombing and 1/1 landmines.
    and for pvp, i'll keep combat survival and pour the 3 points of silent setup in instable state.
    what you think?
    Last edited by bantapoo; 02-23-2011 at 07:33 AM.

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    Quote Originally Posted by bantapoo View Post
    I understand serrated blades is a necessary evil to get to higher assasin tier, as my build philosophy is not to get at melee range.
    Hmm so for pve i'll probably trade combat survival 2/2 to get 1/1 carpet bombing and 1/1 landmines.
    and for pvp, i'll keep combat survival and pour the 3 points of silent setup in instable state.
    what you think?
    Sounds about right. Although I'd get landmines for PVP as well (I myself would take carpet bombing for PVP as well).

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    Quote Originally Posted by Cinerus View Post
    Sounds about right. Although I'd get landmines for PVP as well (I myself would take carpet bombing for PVP as well).
    this is indeed more reasonable. most sabs in pvp spam blast charge mostly, and instable state don't benefit those charges, and final thrust is just here to spend the 5 combo points more efficiently than detonate would.
    more utility with the landmines is nice.
    do you have an opinion on carpet bombing in pvp? worth it?

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    The power of Rapid Setup will set you free!

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    Quote Originally Posted by bantapoo View Post
    this is indeed more reasonable. most sabs in pvp spam blast charge mostly, and instable state don't benefit those charges, and final thrust is just here to spend the 5 combo points more efficiently than detonate would.
    more utility with the landmines is nice.
    do you have an opinion on carpet bombing in pvp? worth it?
    Carpet bombing is sweet. With CB active, you get 4 Annihilation Bombs without cooldowns. This means you can stun pretty much everyone in a Warfront for 2 seconds!

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    Quote Originally Posted by XFracture View Post
    The power of Rapid Setup will set you free!
    Can you elaborate please? 51 points in sab doesn't leave much for other souls :/

    Quote Originally Posted by Cinerus View Post
    Carpet bombing is sweet. With CB active, you get 4 Annihilation Bombs without cooldowns. This means you can stun pretty much everyone in a Warfront for 2 seconds!
    It must be tested but not waiting 25 seconds between A bombs is indeed heartening
    even though the waiting is reduced by final thrust + 5 more charges settings, which would be around 15-17 seconds
    but I guess if you get carpet bombing its to spam 4 A bombs after you planted those 5 charges, in hope to finish off your opponent.
    So a possible combo would be : 5 charges + A bomb + final thrust + 4 A bomb..interesting
    Last edited by bantapoo; 02-23-2011 at 08:03 AM.

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    Quote Originally Posted by bantapoo View Post
    Can you elaborate? 51 points in sab doesn't leave much for other souls :/
    Imagine a small group of players huddled up as they are oft to do (especially casters for some reason) 4 aoe charges + 1 stun charge, adhesive, detonate, rapid setup, aoe charge, annihilate... dead group.

    Not dead? Final stand just for giggles.

    You can always mix it up a lil bit with Carpet Bombing for quadruple annihilation instead of detonate with the stun charge.

    Bottom line:

    51 point sab... they never see it coming. KABOOOOM!

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