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Thread: Riftstalker Tanking: Key Abilities and Mechanics 2.0

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    Plane Walker Zayrinoke's Avatar
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    Default Riftstalker Tanking: Key Abilities and Mechanics 2.0

    Riftstalker Tanking: Key Abilities and Mechanics (2.0).

    Note: All abilities mentioned in this article are hotlinks, and can be clicked to read the in-game tooltip of the ability if you are unaware of its exact function.

    Contents:


    1.A) What is a Riftstalker?

    Trion has done us a favor here by providing lore-rich pages with class descriptions readily available. The page for Riftstalkers can be found here. It is worth expanding upon, however. In Rift, a Riftstalker is an extremely mobile force, capable of using their plane-based abilities for both offense and defense. For the purposes of this thread, we will be primarily focusing on the defensive abilities of the Soul.

    1.B) Why take a Rogue over a Warrior or Cleric?
    In the minds of most long-time gamers, Rogues do not mesh with the word Tank, and that is a connotation that will probably take some time to disappear. However, in Rift, Rogues are given more than ample tools to make them extremely competitive tanks, and according to many players Beta experiences arguably the best of the bunch at the moment. While the Riftstalker has no self-healing to speak of, which many tank Souls possess, they have arguably the best damage mitigation from a pure numbers standpoint.

    2.A) The Riftstalker Soul
    The riftstalker soul is the Rogue calling's lone Tanking soul, and Trion has provided it with plenty of tools to get the job done. As with all Soul's in Rift, the Riftstalker tree has 51 potential points for you pick up in order to enhance your Soul. There are two talents in particular in the tree that lead to some debate over whether or not placing the maximum 51 points into the tree is necessary or not. These are Improved Rift Guard and Improved Guardian Phase. Both of these cause two of the most core abilities of the Riftstalker to scale very well with the number of points placed into the tree. Guardian Phase, a permanent self-buff that you will have active 100% of the time when tanking, initially provides a 30% increase to endurance, in addition to several other tank-oriented benefits. With Improved Guardian Phase, this benefit in endurance is increased to a massive 60%. Likewise, Improved Rift Guard improves the size and strength of the shield gained from the finisher Rift Guard. At base, it is a 15% mitigation shield that caps at 50% of your maximum health with 5 combo points. However, Improved Rift Guard increases this by 2.5% mitigation and 25% health, increased by 0.5% and 5% respectively for every point in the tree above 16. This leads to a final total of 35% mitigation and 250% of your maximum health, which are staggering numbers. The debate comes in when we discuss the deeper talents in the Bladedancer soul, which provide a total of 11% avoidance at the cost of 12% endurance from Improved Guardian Phase and 7.5% mitigation off of our Improved Rift Guard. At current, we simply don't have enough information about what end-game raiding will be like to say which build will be stat-for-stat better, however the odds of it making a difference in your success are minimal, as both builds are very viable.

    2.B) What Souls to pair with Riftstalker?
    One thing to keep in mind with Rift is that the specs are very, very open. You can play whatever you like and still be somewhat competitive (within reason, of course). Do not take my advice here as saying "If you don't do this, you are bad." This is merely my opinion on the options, and what I personally recommend.

    Bard:
    The Bard soul gives you a lot of flexibility. If you are looking specifically for defensive talents, then there are 9 options low in the tree that are easily cherry-picked. They are Good Health, which with 5 points provides a massive 10% increase to your maximum health; Street Smart, which provides 3% chance to be missed and to turn a Critical Hit into a regular hit; and Anthem of Glory, which provides a raid-wide Armor buff. You do have the option to delve further into the tree than this for some minor heals and utility buffs, however I personally do not feel that it is worth it with the other options available to you. In addition to these buffs, sub-souling bard gives you the option to pull with Cadence, a channeled ability that can allow you to build three combo points before the mob reaches you. By doing this, you can immediately activate Guarded Steel or Rift Guard, lessening your ramp-up time. The only potential issue here is positioning, so make sure to use it in a safe situation.

    Ranger:
    The Ranger soul provides some decent passive benefits, as well as providing you with a pet that can be used for a variety of tasks. Typically, you will not be putting enough points into this soul to pick up Call: Dire Wolf, so the pet you will have is the Razorbeast, which is a tank pet of sorts. You can either simply use the pet for some additional DPS, or in multi-mob pulls you could place it on an off-target or Ranged mob and allow it to soak damage, in addition to preventing the Healer from gaining threat on the ranged mob. The passive benefits provided by this tree that are of interest are; Enduring, which provides you with 5% additional health and your pet with 25% increased health; and Bolster, which at 3 points reduces your damage taken by 6%. Ranger also provides you with some ranged utility, however in the majority of situations I don't see this being particularly useful.

    Bladedancer:
    Bladedancer provides our first look at a Soul that it may be worth going deeper than 8-9 points into. While I feel at least 8 points are warranted for the False Blade finisher, the argument could be made for going as far as 22 points into the Soul in order to pick up Improved False Blade, which causes it to also provide 6% Parry chance. On the way to that talent you would be picking up 5% Dodge, 15% Dexterity, and a choice of different Threat and/or situational/utility talents. I'll go over these options in more depth in section 2.B.

    2.C) Ideal Soul builds.
    Choosing which combination of souls to use will be highly dependent on what it is you are tanking. When being gibbed within two globals is a possibility, chances are that the effective health build will be your best bet. When the blows are smaller and steadier, avoidance should come out on top. In the end, it will come down to your preference, and if you can afford to dedicate two roles to tanking I suggest you do so. The first is:
    51 Riftstalker/7 Bard/8 Bladedancer (Healthy mix of avoidance and health)
    Alternatively:
    36 Riftstalker/8 Bard/22 Bladedancer (Maximized Avoidance)
    And also:
    51 Riftstalker/7 Bard/8 Ranger
    (Maximized Effective Health)

    All of these builds are currently perfectly viable, and I don't personally believe you will be doing yourself a disservice by choosing any one over another. Of course, these are not the only options, and you can play anything you like.
    Last edited by Zayrinoke; 04-08-2011 at 02:14 PM.

    Effective Health: 51 Riftstalker/7 Bard/8 Ranger - Avoidance: 36 Riftstalker/8 Bard/22 Bladedancer - Healthy Mix: 51 Riftstalker/7 Bard/8 Bladedancer
    Riftstalker Tanking - Key Abilities and Mechanics 2.0
    Zayrinoke, Level 50 Bahmi Rogue - Zerstorer, Level 43 Bahmi Warrior - Asche, Level 20 Kelari Cleric - Haifisch, Level 32 Eth Mage
    Multiple Shards

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    Plane Walker Zayrinoke's Avatar
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    3.A) Abilities and their functions.
    Riftstalkers have a myriad of abilities to keep track of, and many utility moves that if used properly can help you in almost any imaginable situation. I'll focus first on our combo-builders, and then our finishers, followed by cooldowns and situational abilities.

    3.A1) Combo-Point builders.
    The Riftstalker tree provides us with two direct combo-point builders; Planar Strike and Phantom Blow. Planar Strike is a cut and dry physical attack, which Phantom Blow provides a stacking damage reduction buff on the Riftstalker. The buff stacks 3 times for a total of 6% damage reduction, and an effort should be made to keep this buff active at all times. Generally, Planar Strike will be used for the majority of your combo-point generation outside of refreshing your Phantom Blow stack.
    While the other souls also provide combo-point abilities, they are generally not worth using. If you go deep into Bladedancer, the potential for Keen Strike -> Quick Strike/Precision Strike combos for additional Damage/Combo point generation does exist, however could cause issues by adding additional complexity and abilities to keep track of. Reprisal is an ability that you may pick up from the Bladedancer tree that is an instant attack that is off of the Global Cooldown, and cannot be avoided. This would be worth using any time it became available. The following Macro was suggested by tibot as a way to simplify using the Bladedancer abilities for increased damage. Please bear in mind though that while increasing your damage, weaving this in could potentially lower your threat production by replacing your Riftstalker abilities.

    # show Precision Strike
    cast Reprisal
    cast Precision Strike
    cast Quick Strike
    cast Keen Strike

    In addition to Planar Strike and Phantom Blow, the Riftstalker tree provides two other abilities which generate Combo Points: Shadow Assault and Shadow Blitz. Shadow Blitz is an AoE ability, and should be used on-cooldown in AoE situations, however can be passed up in single-target fights. Shadow Assault is debatable. Primarily, I would use it for pulling mobs that do not need to be moved away from other packs or line-of-sighted. I would not use it on-cooldown during a fight because the movement it creates by the mob/boss could potentially lead to issues with your melee, and the damage gain is minimal.

    3.A2) Finishers.
    The Riftstalker's array of Finishers is where the meat and potatoes of the Soul's damage reduction comes from. First and foremost, we have Guarded Steel. Guarded Steel is a finisher that provides 30% increased Armor Value. The duration scales with the number of combo points, at 12 seconds per point, for 60 seconds with all 5. During combat you will want to use this with all 5 combo points, refreshing it just as it is about to expire. However at the start of the pull you will want to activate it as soon as possible, so using it with 2-3 combo points is acceptable.
    Next on the list is Rift Guard, the Riftstalker's primary damage-reduction mechanic. Rift Guard provides a 30 second buff that reduces all incoming damage by a fixed percent, scaling with the number of points placed into the Riftstalker tree. With 51 points in the tree, this will be a flat 35% reduction to all incoming damage. With my other suggested built, at 36 points, it will be a 23% reduction to all damage sources. The only aspect of Rift Guard that scales with combo points is the total damage it can absorb in its 30 second duration, and in my experience I have found that ~3 combo points is more than adequate to last you the full duration. You will want to get this shield up immediately following the application of Guarded Steel at the beginning of a pull, and 2-3 combo points is more than enough for the first use. During the course of the fight you can opt to use full 5-point Rift Guards based on your personal preference and experience.
    The last finisher provided by the Riftstalker tree is Annihilate, which increases your Attack power by a fixed amount, with the duration scaling with combo points, exactly like Guarded Steel. Given that you gain nothing from this finisher but threat, which is rarely an issue, it is our lowest priority buff-finisher, and should be saved until all others are established and in place.
    Bladedancer also provides us with some notable finishers, the most important of which is False Blade. If you opt to only place 8 points into the Bladedancer tree, False Blade is a finisher that functions exactly like Guarded Steel and Annihilate, but provides 5% Dodge Chance as its buff. This finisher would be third in line in importance, behind Guarded Steel and Rift Guard. If you place 22 points into Bladedancer, as suggested in the alternative build, False Blade will also provide 6% Parry, making it even more important to maintain its uptime.
    In addition to False Blade, if you place enough points into Bladedancer you will unlock the finisher Dauntless Strike, which provides a 60 second buff not just to you, but to your entire raid. Dauntless Strike increases your raids critical strike chance by 5%, which is a valuable buff and should be kept up as often as possible.
    If, among all of these finishers, you find yourself with 5 combo points and no buffs in need of refreshment, the Bladedancer finisher Deadly Strike will provide the most damage for your points, although only slightly more than your utility finishers. If there is a chance one of your buffs will drop before you can build up 5 combo points again, it is strongly suggested that you pass up the minimal damage gain and proceed with refreshing your buffs.

    3.A3) Utility Moves and Cooldowns
    Riftstalkers are provided with a plethora of Utility abilties and several tank-oriented cooldowns. If you sub-soul Bladedancer you gain access to even more, which is why I so strongly recommend it. We'll begin by going over the Cooldowns. Riftstalkers gain, with only 36 points in the tree, access to Planar Refuge, 10 seconds of 30% damage reduction on a 2-minute cooldown. However by placing 38 points into the tree you also gain Defer Death, which for 10 seconds backlogs all damage, causing you to take the total amount at the end of the 10 seconds. Usage of this cooldown needs to be monitored very, very carefully. If used during a peroid of heavy tank damage, you could end up accidentally one-shotting yourself. If used wisely though, it can allow your healers to top you off or focus on other targets in a time of need. By combining it with the Riftstalker 51 point cooldown, Scatter the Shadows, which makes you immune to all damage for 3 seconds, you can give yourself roughly 12-13 seconds of complete damage immunity every 2 minutes, with a large spike at the end.
    By sub-souling Bladedancer, you immediately gain the Side Steps cooldown, which is 15 seconds for 50% increased Dodge chance on a 2 minute cooldown.
    As far as Utility and situational abilities, this is where the combination of Riftstalker and Bladedancer truly shines. The myriad of Planeshift abilities in the Riftstalker tree provide a large bag of tricks that can be used to help you out of many hairy situations. Many you will have to learn yourself through experience, as telling them here would not translate well, however I can provide a few examples.
    Memory Capture /Flashback: By using Flashback, you can give yourself an amazing tool for Line-of-sight pulling. Place your capture with your group, around a corner. Then run around the corner yourself, Shadow Blitz into the pack to provide some threat on all targets, and then Flashback back around the corner, bringing all of the mobs to you without worrying about anyone else pulling incidental threat on them from heals or otherwise. In addition, the Riftstalker's primary AoE ability, Rift Disturbance, also places a debuff on the mobs it hits. This debuff reduced their attack power and spell power, and ideally you will want to keep it up on any targets hitting you, even single targets.
    By sub-souling deeper into Bladedancer, you can gain a ranged Interrupt/Silence effect in the form of Weapon Barrage, which is an incredibly useful tool for Tanking in a dungeon environment, and something the Souls otherwise lack.
    Last edited by Zayrinoke; 02-24-2011 at 08:08 AM.

    Effective Health: 51 Riftstalker/7 Bard/8 Ranger - Avoidance: 36 Riftstalker/8 Bard/22 Bladedancer - Healthy Mix: 51 Riftstalker/7 Bard/8 Bladedancer
    Riftstalker Tanking - Key Abilities and Mechanics 2.0
    Zayrinoke, Level 50 Bahmi Rogue - Zerstorer, Level 43 Bahmi Warrior - Asche, Level 20 Kelari Cleric - Haifisch, Level 32 Eth Mage
    Multiple Shards

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    Plane Walker Zayrinoke's Avatar
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    4.A) Typical Boss-Fight Scenario
    Here I'll provide an example of the start of a pull for a simple boss encounter.
    To begin, we'll pull the boss. For this example let us say that we pull the boss with Shadow Assault, providing you with your first Combo Point. By pulling with a Planeshift ability, we also provide ourselves with Rift Barrier, giving us some slight up-front mitigation. Since we're lacking all of our self-buffs, placing them will be our first priority. We'll begin by using Phantom Blow twice, giving us two stacks of the buff and three combo points. We’ll use those points to throw up a short Guarded Steel, to lessen the early burden on our healer. Next we'll apply our third stack of Phantom Blow, and generate two more combo points with Planar Strike. Now that we again have three points, we can place up our Rift Guard, further easing the healer's task. The next priority will be to get up False Blade assuming you are spec'd into it. Since we have enough time on Guarded Steel we'll go ahead and build 5 combo points for False Blade, while maintaining Phantom Blow's stack. Once false Blade is applied, its time to give ourselves a full 60-second Guarded Steel. Remember to maintain Phantom Blow while doing so. Next on your list will be Dauntless Strike if you are spec'd into it, followed by Annihilate. Full stacks for each. Now that we have all of our critical abilities in place, we should attempt to keep the Rift Disturbance debuff on the boss as well. Since this doesn't generate combo points, its best to wait until all of our finishers are in place to begin applying it. Once all of your buffs are in place, it becomes a very simple task of maintaining them.
    As you can see, the first ~20-30 seconds of the fight are the most dangerous. You have none of your buffs up and the healer will be having the hardest time keeping you alive. However, once you are established, you become one of the easiest tanks to heal.

    4.B) AoE Threat
    AoE situations are where the Bladedancer builds can truly shine, thanks primarily to Strike Back giving them free attacks mobs they dodge. However, all Riftstalkers have the tools they require for AoE threat: Shadow Blitz and Rift Disturbance. By simply using these two abilities on cooldown, you will have more than ample threat in most situations. However, it is recommended that as you progress through your normal rotation you tab from one mob to the next after each finisher, so as to build extra threat on each. Whenever possible, try to avoid wasting your Combo points. If you are sub-souled into Bladedancer, you also receive some more AoE abilities in the form of Twin Strike and, with the deeper souls, Compound Attack. While neither ability provides bonus threat, they are most likely both worth using when possible in an AoE situation. Just be sure to prioritize your buff and debuff abilities first.

    Another handy thought to keep in mind is Rift Scavenger, if you are 51 points into Riftstalker. If you find yourself in a scary situation during a heavy AoE pull and need an emergency heal, find the lowest health mob and spam combo points onto it. If the mob dies with 5 combo points, Rift Scavenger will heal you for a large percentage of your health, roughly 40%. Any mobs that manage to escape your AoE can be easily reclaimed with any of the following: Instigate, Shadow Assault or Shadow Stalk.

    5.B) Disadvantages of Riftstalkers

    Its only fair that I include a blurb on the drawbacks of the Soul in addition to the benifits. Currently, there are two very glaring disadvantages with Riftstalkers compared to other tanks. The first and arguably most important is the fluctuation of our damage intake based on uptime on our target. If we are unable to build combo points for whaatever reason, and therefore unable to use our finishers, we will find ourselves taking massive amounts of damage until we can get them back up. Since most other tanks get their mitigation from passive abilities and not active ones they do not share this disadvantage. The fact that we start the fight with no buffs as well falls into this vein. Our mitigation must ramp up, while with most tanks it is there from the start.

    Second, there is Riftstalker DPS. Compared to other tanks, our damage is quite simply abysmal. There is no comparison. While arguably not important, it is a factor worth keeping in mind should mana become a factor for healers, because in that situation every shred of DPS matters all the more.
    Last edited by Zayrinoke; 04-08-2011 at 02:11 PM.

    Effective Health: 51 Riftstalker/7 Bard/8 Ranger - Avoidance: 36 Riftstalker/8 Bard/22 Bladedancer - Healthy Mix: 51 Riftstalker/7 Bard/8 Bladedancer
    Riftstalker Tanking - Key Abilities and Mechanics 2.0
    Zayrinoke, Level 50 Bahmi Rogue - Zerstorer, Level 43 Bahmi Warrior - Asche, Level 20 Kelari Cleric - Haifisch, Level 32 Eth Mage
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    Plane Walker Zayrinoke's Avatar
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    Thank you for taking the time to read my article. Please feel free to post with thoughts, comments, questions, suggestions or critique! Looking forward to seeing you all in game

    Effective Health: 51 Riftstalker/7 Bard/8 Ranger - Avoidance: 36 Riftstalker/8 Bard/22 Bladedancer - Healthy Mix: 51 Riftstalker/7 Bard/8 Bladedancer
    Riftstalker Tanking - Key Abilities and Mechanics 2.0
    Zayrinoke, Level 50 Bahmi Rogue - Zerstorer, Level 43 Bahmi Warrior - Asche, Level 20 Kelari Cleric - Haifisch, Level 32 Eth Mage
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    Don't forget rift scavenger in regards to self healing.

    That and Defer Death does not work in conjunction with Scatter the Shadows, you take the dmg you deferred regardless.

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    Plane Walker Zayrinoke's Avatar
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    Quote Originally Posted by Ethernia View Post
    Don't forget rift scavenger in regards to self healing.

    That and Defer Death does not work in conjunction with Scatter the Shadows, you take the dmg you deferred regardless.
    Rift Scavenger is mentioned in the AoE section, however for Boss-style fights will be largely non-existent.

    I would like to know where you get your Defer Death + Scatter information, since no one was able to use it in Beta. Until I have evidence otherwise, I'm assuming it works like this, as both cooldowns are rather worthless if they don't work together.

    Effective Health: 51 Riftstalker/7 Bard/8 Ranger - Avoidance: 36 Riftstalker/8 Bard/22 Bladedancer - Healthy Mix: 51 Riftstalker/7 Bard/8 Bladedancer
    Riftstalker Tanking - Key Abilities and Mechanics 2.0
    Zayrinoke, Level 50 Bahmi Rogue - Zerstorer, Level 43 Bahmi Warrior - Asche, Level 20 Kelari Cleric - Haifisch, Level 32 Eth Mage
    Multiple Shards

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    Quote Originally Posted by Zayrinoke View Post
    Rift Scavenger is mentioned in the AoE section, however for Boss-style fights will be largely non-existent.

    I would like to know where you get your Defer Death + Scatter information, since no one was able to use it in Beta. Until I have evidence otherwise, I'm assuming it works like this, as both cooldowns are rather worthless if they don't work together.
    I've tested it myself. Does not work, you simply take the damage at the end of defer death.

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    Plane Walker Zayrinoke's Avatar
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    Quote Originally Posted by Ethernia View Post
    I've tested it myself. Does not work, you simply take the damage at the end of defer death.
    I'd like to know how you tested it yourself, Scatter the Shadows was not obtainable on beta, being its a 51 point root. Are you confusing it with another ability?

    Effective Health: 51 Riftstalker/7 Bard/8 Ranger - Avoidance: 36 Riftstalker/8 Bard/22 Bladedancer - Healthy Mix: 51 Riftstalker/7 Bard/8 Bladedancer
    Riftstalker Tanking - Key Abilities and Mechanics 2.0
    Zayrinoke, Level 50 Bahmi Rogue - Zerstorer, Level 43 Bahmi Warrior - Asche, Level 20 Kelari Cleric - Haifisch, Level 32 Eth Mage
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    Quote Originally Posted by Zayrinoke View Post
    I'd like to know how you tested it yourself, Scatter the Shadows was not obtainable on beta, being its a 51 point root. Are you confusing it with another ability?
    Alpha Server.

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    Impressive guide, very well written.

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    Plane Walker Zayrinoke's Avatar
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    Quote Originally Posted by Ethernia View Post
    Alpha Server.
    No offense, but I'm still going to wait until I can see this behavior on Live before I edit what I have here.

    @oldguy42 (posted in old thread): Using Cadence to pull is actually a decent idea for the reasons you stated. I'll edit in a mention of it, thank you.
    Last edited by Zayrinoke; 02-23-2011 at 02:22 AM.

    Effective Health: 51 Riftstalker/7 Bard/8 Ranger - Avoidance: 36 Riftstalker/8 Bard/22 Bladedancer - Healthy Mix: 51 Riftstalker/7 Bard/8 Bladedancer
    Riftstalker Tanking - Key Abilities and Mechanics 2.0
    Zayrinoke, Level 50 Bahmi Rogue - Zerstorer, Level 43 Bahmi Warrior - Asche, Level 20 Kelari Cleric - Haifisch, Level 32 Eth Mage
    Multiple Shards

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    Quote Originally Posted by Zayrinoke View Post
    No offense, but I'm still going to wait until I can see this behavior on Live before I edit what I have here.
    Np, just pointing out where your guide is wrong :P

    Edit - Also, no mention of planar attraction in the aoe threat section.
    Last edited by Ethernia; 02-23-2011 at 02:28 AM.

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    Oops, didn't look close enough to see this thread the first time.

    BTW, great post all around. Can't wait to try it out come Thursday.

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    Plane Walker Zayrinoke's Avatar
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    Quote Originally Posted by oldguy42 View Post
    Oops, didn't look close enough to see this thread the first time.

    BTW, great post all around. Can't wait to try it out come Thursday.
    You posted in the old one almost exactly as I put this one up, no worries.

    I'm looking forward to Thursday as well, hoping to get to 50 and try out some of these delicious builds in person asap.

    Effective Health: 51 Riftstalker/7 Bard/8 Ranger - Avoidance: 36 Riftstalker/8 Bard/22 Bladedancer - Healthy Mix: 51 Riftstalker/7 Bard/8 Bladedancer
    Riftstalker Tanking - Key Abilities and Mechanics 2.0
    Zayrinoke, Level 50 Bahmi Rogue - Zerstorer, Level 43 Bahmi Warrior - Asche, Level 20 Kelari Cleric - Haifisch, Level 32 Eth Mage
    Multiple Shards

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    Thanks, i was having a hard time deciding on what to choose but i think riftstalker looks fun.

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