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Thread: Unofficial patch notes with MM nerfs?

  1. #1
    Rift Disciple
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    Default Unofficial patch notes with MM nerfs?

    just saw this on another forum

    Alpha 27-11-B
    2/21/2011

    === KNOWN ISSUES ===
    * Raid Rifts have been temporarily disabled while we do final polish passes on these events.


    GENERAL GAMEPLAY
    * Racial Abilities now cannot be used in dungeons and raid instances.
    * CoD Mail now expires and returns to sender after three days.
    * Mail from 'the system' no longer expires.
    * Changed the intro movie!


    RIFTS AND INVASIONS
    * Colossi will be less 'twitchy' when being attacked by large groups of players.


    COMBAT
    * Changing Roles now causes your buffs cast on others in the world to be removed - this addresses some issues where players could buff groups/raids with abilities they then no longer had access to or even a soul equipped for.
    * Fixed a number of other exploits that allowed certain spell effects to exist on multiple characters at the same time when they shouldn't be.
    * Fixed an issue where certain mobs were immune to abilities that dealt damage and healed - i.e. Life Leech, Soul Purge.
    * Critical heals will now show up in the combat log and are a separate type of message from regular combat logged heals.


    SOULS
    * PvP Souls: Break Free no longer removes the Exposed debuff.
    * Clerics: Fixed a bug causing some proc heals to consume effects that modify heals.

    ASSASSIN
    * Fixed a bug where the internal cooldown was not working for weapon poisons.
    * Serrated Blades: Causes the target to bleed for 33-100% of your weapon's damage over 6 seconds, down from 60-180%. Now only triggers from melee weapon critical attacks. It no longer triggers from ranged weapon critical attacks or attacks that require 'Any Weapon' and are not considered melee weapon attacks [Bard damage abilities, Saboteur Charges, Bombs, etc.]. Nightblade ranged attacks are considered melee weapon attacks and can trigger Serrated Blades.
    * Slip Away: Fixed so that existing DoT effects will cause stealth to break after Slip Away immunity ends.
    * Serpent Strike: Damage increased.
    * Advanced Flanking: Changed to increase the critical hit chance of Backstab by 3-6%. Increases the critical hit chance of Assassinate, Jagged Strike, and Paralyzing Strike by 25-50%.
    * Magnify Pain: Fixed a tooltip error.

    BEASTMASTER
    * Pack Mentality: Was set to increase the damage of melee attacks, making it unpredictable in use - has been changed to increase Physical damage attacks.
    * Diversion Strike: Damage increased, duration of critical hit buff increased, now only affects the Beastmaster and their pet.
    * Tenacious Strike: Renamed Tenacious Wounds, increases the damage of Bleed effects by 3-6%.
    * Fight As One: Duration increased to 15 seconds.

    BLADEDANCER
    * Vivacity: Now also increases damage of all Bladedancer abilities by 5-10%.

    CABALIST
    * Lurking Decay: Should now actually work again.

    INFILTRATOR [PvP]
    * Focused Intent: Your attacks have a 10-30% chance to make enemy players vulnerable, increasing their damage taken by 2% for 10 seconds. Stacks up to 10 times.
    * Against All Odds: Only triggers off of roots/stuns cast by players. Damage reduction only affects damage taken from players.
    * Ignore Pain: The damage reduction now only reduces damage taken from players.

    MARKSMAN
    * Swift Shot: Damage reduced.
    * Empowered Shot: Damage reduced.
    * Deadeye Shot: Damage reduced.
    * Strafe: Damage reduced.
    * Hasted Shot: Damage reduced.
    * Marksman's Pedestal: Damage bonus has been increased from 5% to 10%.
    * Sniper's Pedestal: Damage bonus has been increased from 25% to 30%.

    NECROMANCER
    * Fixed a bug where Lich Form didn't end when using Feign Death.

    NIGHTBLADE
    * Fixed a bug where the internal cooldown was not working for weapon enchantments.
    * Heat Retention: Fixed so the buff effect is no longer retained when a Finisher ability is used.

    PURIFIER
    * Fiery Blessing: Critical hits now properly reduce the stack.

    RANGER
    * Dire Wolf, Blood Raptor: Damage reduced.
    * Shadow Fire: Damage reduced.
    * Splinter Shot: Damage reduced.

    RIFTBLADE
    * Resolved a problem where instead of Enhanced Burst [from Fiery Burst] granting 30% to elemental damage, it granted 20% to all damage. It now properly enhances elemental damage by 30%. Storm Burst and Earth Burst were working properly.

    VOID KNIGHT
    * Singularity: Tooltip now displays the proper durations for each attack point.
    * Quality Care: Will now not trigger off of every tick of a HoT spell, and will not trigger off of Cleric-procced heals.
    * Discharge: Now has a 10 second cooldown.
    * Blood From a Stone: Fixed a bug where this would proc from ranged attacks.

    ZONES

    MOONSHADE HIGHLANDS
    * Death's Embrace: Reduced Gorvaht's damage.
    * Into Bahralt's Keeping: Completing this quest is no longer a prereq for the Hammerknell Fortress series.

    STONEFIELD
    * Rift - Deepstrike Summons: Volcanic Tectonus's "Stoneskin" ability will only give back a maximum of 25% HP per cast.


    DUNGEONS AND RAIDS
    * Fixed lock-out collision in Abyssal Precipice.
    * Added treasure chests to Expert Rifts.

    CHARMER'S CALDERA
    * Expert: Jutharin now resets if he exits his encounter space.
    * Expert: Caelia no longer respawns after being killed.
    * Standard: Caelia encounter barriers properly despawn after her death.

    DARKENING DEEPS
    * Tegenar's Cocoon no longer requires line of sight to the target player.
    * Expert: Scarn's Searing Heat can no longer be purged.
    * Expert: Removed chat log spam for Bonehew's minion spawning.


    PVP/WARFRONTS
    * If your pet is alive when you die in a Warfront, it will automatically come back when you are resurrected.
    * PvP Flag: If you were in the countdown to remove your PvP flag when you die and respawn, it will continue the countdown from where it left off.


    ITEMS
    * Dyes will now properly list as consumables in the Auction House.
    * Salvaging components properly list as ingredients in the Auction House.


    GRAPHICS AND AUDIO
    * Pressing the jump key (default: space bar) will cause you to swim up. No more underwater jumping!
    * Swimming vertically will no longer result in wonky camera antics once you reach the surface.
    * Fixed visual effects not appearing in portraits.


    UI/SETTINGS
    * Fixed a bug where non-ability buttons wouldn't load on secondary bars - aka disappearing icon hijinks!
    * Pet ability buttons are no longer hidden after leveling up.
    * Increased the font size for stack numbers on the new Class Mechanic UI.
    * The character inspection window will now update if the player you’re inspecting changes their equipment.
    * Zone event quests no longer appear in the quest log, only on-screen.
    * Action bar layouts should now save properly.
    thoughts? dont think this a huge deal but you never know...

  2. #2
    Prophet of Telara StealthStalker's Avatar
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    The change to Advanced Flanking for Assassins has me worried the most. I never played my Rogue high enough to experience it, how is that gonna play out?

    Been playing other archetypes in anticipation for Rogue fun for release.

    Don't forget to support Dual Targeting in SWTOR and Prime Online.
    We didn't get it here, but perhaps we can help make the next games into what they should be.

  3. #3
    Rift Disciple
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    Seriously WTF man, more MM nerfs? The first nerfs were justifiable but anymore will gimp the god damn class......
    Zeratul - 50 Rank 6 Rogue/Zeratulz 4x Mage - Seastone Defiant - Rift

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  4. #4
    Plane Touched
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    Quote Originally Posted by Zeratulz View Post
    Seriously WTF man, more MM nerfs? The first nerfs were justifiable but anymore will gimp the god damn class......

    Should have thought of that before you guys started hitting people for 3500+ with strafe. Just because people didn't see that MM damage was out of control behind all of the forum smoke about Sabos, doesn't mean that Trion hasn't taken a look at the numbers and realized the damage is too high.

  5. #5
    Shadowlander Nazareth's Avatar
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    Well if it a real update they must think sabs are just fine the way they are.

  6. #6
    Sword of Telara CyclopsSlayer's Avatar
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    Not just the MM damage being reduced directly, it seems.
    But also much of the benefit from the 'Sin and NB weapon Poison/Buff procs and the total removal of Serrated Blades.
    To make up for it the MM now HAS to stand still to do damage? lol we'll have to see I guess.

  7. #7
    Rift Disciple
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    I can't believe they actually nerfed assasins. Serrated Blades and Advanced flanking changes are huge nerfs. Don't even bother with backstab anymore.

  8. #8
    Soulwalker
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    Quote Originally Posted by Notwist View Post
    I can't believe they actually nerfed assasins. Serrated Blades and Advanced flanking changes are huge nerfs. Don't even bother with backstab anymore.
    You can spec BS to ignore 50% armor ... People just one their one button kill moves
    = LAME

  9. #9
    Shadowlander
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    Backstab still does more damage, atleast mine did. I macro'd the two together though so I didnt even have to hit a different button.

  10. #10
    Shadowlander
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    Quote Originally Posted by Raaknaal View Post
    You can spec BS to ignore 50% armor ... People just one their one button kill moves
    = LAME
    Thats the skill that got nerfed, Advanced Flanking. The 25%/50% opener crit chance gives us a little more opening burst though.
    Last edited by Hightin; 02-21-2011 at 08:42 PM.

  11. #11
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    Ugh that Advanced Flanking nerf better not go through, or else trion can just admit that they want assassin to be completely useless against warriors and clerics.
    Last edited by scrynen; 02-21-2011 at 08:45 PM.

  12. #12
    Rift Master
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    Raaknaal ---> do you even read the posts you are trying to respond to? if those notes are real then show us where you can spec backstab to ignore 50% of a targets armor. do you mean you can get that with advanced flanking?

    LOL. come on man you could actually read a post you are going to pretend to look informed about.

    advanced flanking is the ability that lets you spec to ignore 50% of your opponents armor on backstab and that was just changed so that it DOES NOT DO THIS ANYMORE. that was the whole point of the post your replied to. his whole point was that you CAN NOT spec for 50% ignore armor anymore if these notes are going live. then you come along and say you can. you didn't read the post. you don't understand what you are talking about.

  13. #13
    Champion of Telara
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    So, we're posting alpha notes on the official boards now? Not that they aren't available if you can use google, but there needs to be some sort of rules being enforced .
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  14. #14
    Champion ninefourtyfour's Avatar
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    lol at ranger nerf.

  15. #15
    Ascendant Sorovos's Avatar
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    Quote Originally Posted by scrynen View Post
    Ugh that Advanced Flanking nerf better not go through, or else trion can just admit that they want assassin to be completely useless against warriors and clerics.
    i'm pretty sure Assassin wasn't designed to bash tanks in, and probably clerics, If you want to get through heavier armor targets, you probably should go for Night Blade i'd think?

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