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Thread: sin/sab/nb synergy

  1. #1
    Rift Disciple
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    Default sin/sab/nb synergy

    Does this build have the synergy I think it does? Or does it rely on crit to much?

    http://rift.zam.com/en/stc.html?t=1M...o.EVMbE00k.Vhx

  2. #2
    Champion of Telara BucMan's Avatar
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    Well since most of your damaging attacks use physical damage, the 3 points in NB granting a boost to non-physical damage seems to be out of place. Seems it would only help your poisons which would be a small part of your damage with bombs/charges/sin physical attacks. Also, I haven't played Sab much so others may know better but wouldn't you be using saboteur abilities instead of assassin ones with that much invested in Sab??

    One of my assassin builds might be using this combination of souls, but would probably only take 10 in NB to get the combo point boosts....
    "I don't know, I'm making this up as I go."

  3. #3
    Soulwalker ThePariah's Avatar
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    it seems like you are trying to do both ranged and melee. i dunno, if it was me i would rather be great at 1 than just ok at both

  4. #4
    Plane Touched
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    Assassin is a wasted tree with Sabo. It's bait for the baddies that don't understand survivability.

  5. #5
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    http://rift.zam.com/en/stc.html?t=0M...AVobEz0kooz.Vh

    my suggested changes
    NB
    I could be wrong but I dont find coup de grace in NB worth 5 points as I assume it only effects the Detonate damage and not the charges.

    Asn
    I assume this was a PVP spec so i went ahead and picked up Imp Stealth.
    4% phy damage for 2 talents sounds good.
    Does serrated blades work for Sab? If so move 3 from cloak and dagger
    got speed while using stealth, I hate moving so slow
    Also I figured a heal could not hurt for pvp

    Sab
    I dont just spam blast charge so our play styles may differ
    I picked up both entangling trap(i found nice in pvp while kitting a melee) and Land mines where just to much fun for 1 point both pve and pvp very useful imo
    Also with 32 point in sab you get a nice DPS trap
    carpet bombing for 3 annihilation stuns
    Last I got time bomb because you can time some nice burst with it. TB > (5) charges > frag bomb > annihilation bomb > detonate = time bomb going off around the time you use detonate
    Last edited by snowflake; 02-21-2011 at 03:25 PM.

  6. #6
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    Sorry had work last night.

    I was hoping to do most attacks as a Sab. I didn't get around to playing Sab however (b/c of work) and was wondering if the % dmg inc talents I picked would all boost the Sab abilities. There wouldn't be much assassin atks but using hte soul to buff Sab. And the NB pts would be boosting all the Sab attacks too. But that is all in theory. Does this build make a little more sense having said that?

  7. #7
    Champion Cinerus's Avatar
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    Quote Originally Posted by blahdot3h View Post
    Assassin is a wasted tree with Sabo. It's bait for the baddies that don't understand survivability.
    Don't listen to this guy.

    Assassin gives you:

    - 5% crit chance
    - 4% physical damage (most of your abilities benefit from this)
    - Serrated Blades (not sure if they'll work with Sabo after the last changes)
    - 10% more damage after critting
    - Better crit damage
    - 15% more damage on charges with Poison Potency
    - Blind Powder (more CC is always a good thing)

    Incapacitate will give you plenty of time to set charges on a player without him being able to do anything. Also, Expose Weakness works with charges as far as I know.

    For example: http://rift.zam.com/en/stc.html?t=0M....0VMctcb.Vox0h
    Last edited by Cinerus; 02-22-2011 at 06:28 AM.

  8. #8
    Soulwalker
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    This is similar to the spec I was originally going for, but I only got to lvl 19, but manually looking through the combat log it appeared that the synergy didn't exist.

    From going through the combat log manually mob by mob it seemed that blast charges never triggered virulent poison, or hellfire blades, and crits never triggered serrated blades.

    The only time I got those to trigger was on auto attacks. I could have miss read the combat log but I don't think so.

  9. #9
    RIFT Guide Writer Hokonoso's Avatar
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    dont wanna give you all my secrets since the 3 souls you listed is the ultimate rogue pvp build if played right, you def want infinite stealth and to literally live there and id simply get more assassin stuff and move around your nb points to get the 15% less fire dmg and 3% extra dmg to everything netting in an 18% dmg to all abilites just from 13 points in nb. sure riftstalker will give you more survivability than assassin if you are tanking, but in pvp you wont be, you will be running from ppl and mashing 2 buttons (1 being a macro) and if you mash more than those you are doing something wrong.

    im not posting my build as i think it is the best and rather ppl not copy it (yea i know im a bastige but it's the interwebs so i can be no?)

    also if you want survivability go bard/rift as they are pure pwnage in pvp (though prob will get a nerf im not sure as mm/ranger got a huge one).

  10. #10
    RIFT Guide Writer Hokonoso's Avatar
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    just a tip to the OP, all your dmg is ranged, all your dmg is physical and only blast charged should be used in pvp, allocate your points accordingly and you will have an amazing build.

  11. #11
    Soulwalker Raregroove's Avatar
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    Quote Originally Posted by Hokonoso View Post
    just a tip to the OP, all your dmg is ranged, all your dmg is physical and only blast charged should be used in pvp, allocate your points accordingly and you will have an amazing build.
    Urghhh....

    If your only using the 1 charge for pvp you clearly haven't understood charge booster or how to take full advantage of it, using charge booster it is actually more beneficial to stack 5 different charges on your target ( As charge boosters +1 charge per unique charge means that this will result in 2 of each charge effectively placed on your target ). This results in higher dmg than 5 blast charges ( that is provided the blast charges do not crit ) and you gain the beneficial effects of aoe dmg, large dot dmg, increase in dmg debuffs, 20% slow etc depending on the types of charges you choose to stack.

    Also as a result of using these different charges some of these will in fact deal Non - physical dmg, so getting buffs to non physcial dmg will help with these charges. Is spending 3 points to get this increase on these charges worth it, i don't know, you would have to ask your friendly ( or not so in most cases ) min-maxer if the dmg increase will be worth the points.

    On the other hand i do agree with you that we should focus on the fact that the sab has ranged capability, and it is my view that we should take full advantage of this. So while going assas with sab is entirely up to the player own discretion, and there are defiantly some tasty things for sabs in the assas tree, it is my personal belief that you should be staying away from ability's that will put you into melee range with your opponent. I mean why put yourself in the position to be attacked by other melee classes if by going ranged you can kite then around or at the very least make them have to get to you first before being able to unleash their primary dmg. Also im well aware that with the various souls it is very easy to obtain an ability to keep the pressure of your opponent from range, while being primarily melee, or using gap closing ability's.

    So my final build for sabs ( too lazy to zam it right now, about to sleep ), will include the combo and finishing ability dmg increase from night blade, but only 8 points in to pick up lost hope for some ranged sapping goodness. Going up sab far enough to get annihilation bomb and demolition specialist, while putting the rest in MM (should be just enough left over to get ability that makes the next MM ability crit, in the roots of MM) to grab some nice knockbacks, increased crit on deadeye, ranged roots and that running away one with root immunity ( cant remember the name for the life of me ), and while i will be ignoring a large amount of ability's that are core to the MM, i will be primarily be using it for the ranged utility and survivability it can offer, as well as a nice strong finisher (plus barbed shot is nice too) for when my charge booster combo isn't enough and i require a blast charge anni bomb finisher ( i apologize to Hokonoso if this is what he meant with only using blast charges ).


    But all in all it comes down to your own personal taste and a assas/nb/sab combo can indeed offer a nice amount of dmg and well as a lot of control due to the CC assas offers.
    Last edited by Raregroove; 02-22-2011 at 10:48 AM.

  12. #12
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    Can you give feedback on my sab/sin/nb build please?
    http://rift.zam.com/en/stc.html?t=0M...EVMcE00k0R.V0x
    basically enough in sab to ensure demo specialist, 10 points in nb to get the combo and finisher bonuses, and 20 in assasin to get the permanent stealth and the poison and crit perks.
    The question is apart from serrated blades, other crit skills from sin apply to ranged dmg too?
    Last edited by bantapoo; 02-22-2011 at 12:55 PM.

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